If it was indeed Collective Shout's pressure campaign that led to Valve and itch.io being told by their payment processors to remove games, then this is how it went:
Collective Shout -> Mastercard -> Mastercard's head of brand risk (or equivalent role) -> Mastercard's business partners -> Valve and itch.io
We know it was Mastercard who told the payment processors what to do, as the rule they cited to Valve says "in the sole discretion of the Corporation, may damage the goodwill of the Corporation" -- the Mastercard Corporation used its sole discretion to tell payment processors what to tell Valve and itch.io. The payment processors did not decide this for themselves.Mob bosses order hits, wise guys carry them out. The mob boss has clean hands.
Keep the pressure on Mastercard.
We need to stop these side-channel attacks on democracy. If a government deems some media lawful, you shouldn't get to de-facto ban it by going after publicity-averse private companies that provide hosting, payment processing, etc. https://protectthestack.org/
So when some country decides something isn't appropriate for their culture, that's being backward, look at American exceptionalism and free speech..... unless its payment gateways enforcing their thumb down any free speech throats.
This doesn't even make sense. If a corporation is a person, then 1A Freedom of Speech means that the government cannot restrict the corporations political speech.
The corporation is absolutely allowed to restrict their users free speech, including political speech, because A) the bill of rights only binds the government, not corporations and B) it would actually be against free speech to compell a private corporation to engage in speech it does not agree with.
Should you be forced to post political or sexual content that you disagree with on your accounts or on a wall at your house? Of course not. Similarly, if you start a business, you cannot be forced to post political or sexual content you disagree with. Your freedom of speech as a business is what matters here.
The idea that we have "speech anarchy" where all people can say anything they want and punish anyone who doesn't reproduce their speech is insanity.
In the US, payment processors are not common carriers and operate on a contractual regime that allows them to refuse or terminate service for non-compliance, risk management, or policy reasons.
Mobile companies here are common carriers and are much more strictly regulated.
1. Free speech as in the US first amendment. This indeed is limited to the government.
2. Free speech as in the enlightenment ideal upon which western liberal societies are built.
It is usually obvious that people mean the second because it is the only one that is even relevant outside the US. Somehow the narrow-minded people who can not conceptualize that free speech is broader than the first definition think it is a big gotcha' to jump into conversations with this kind of "um achtually".
This is becoming tiresome.
This makes a strong case for Bitcoin - no matter if you consider it a ponzi scheme, or the BTC price to be overinflated, you will not be able to deny it is truly censorship free.
https://www.bitcoinsensus.com/news/altcoins/eu-to-restrict-m...
So I do actually believe Mastercard when they say this, but holding them accountable anyway is probably for the best. They're likely the single group with the most influence over the regulators.
Which is a pretty messed up situation.
Also, the FCC does not directly set standards and instead responds to complaints from the communities in which the broadcast is available. So it’s conceivable that in an environment where nobody cared, you could do this at any time of day.
For background,
https://en.wikipedia.org/wiki/Brown_v._Entertainment_Merchan... ("Brown v. Entertainment Merchants Association" (2011) ("ruling that video games were protected speech under the First Amendment as other forms of media"))
I don't think there's any government involvement necessary here - Mastercard has some censorship apparatus (which they claim to be necessary for their brand's reputation), and they used it (apparently through pressure from an Australian group) towards video games.
This is really bad but I don't think it makes sense to believe a government was ever involved here. Of course, there should be laws put in place to regulate mastercard into a common infrastructure. They should not be able to deny processing a legal payment because of nebulous "brand reputation" reason.
"Mastercard deflects blame for NSFW games being taken down, but Valve says payment processors 'specifically cited' a Mastercard rule about damaging the brand"
(For the people who don't click the link to read the article.)
But it's hard to say. Mastercard is now saying that they never said or did anything. So where did the outrage come from? Someone must have done something.
It sure is tragic that benevolent and majestic Mastercard is having their name thrown into the mud over this. Coincidentally, it sure is convenient that they have a number of middleman scapegoats who can take the blame on their behalf.
There's even a (non-public) list of keyword banned terms.
>Each of these companies maintains its own terms of service and each of them can block a transaction by themselves. Additionally, intermediary companies that handle card transactions are mutually and individually bound to the terms of every Card Network, so even if you never do business with Discover or American Express, you must still obey their rules if you want to accept Visa or Mastercard. For online businesses, there are no alternatives: you will do exactly what they want, or you will not do business at all.
>If you are banned from processing payments, you will not be informed why or by which point of failure. "Risk management" is considered a trade secret in the industry. You have no right to know, you cannot sue to discover what has happened, and you also have no right to appeal.
Did Mastercard threaten Valve? Or did Valve precomply?
Could also hit the iOS-Android bird with the same stone!
Mastercard don't care you want porn, or games, or whatever. Neither does VISA. They like money. They want money and want people to move their money so they can siphon off some of it for their own pockets. Almost nobody is going to avoid using a bank because their card provider let some other people buy rude games on steam.
The payment processors don't care. They want you to send money through them so they can take their cut.
Steam doesn't care. The people making the games don't care. They all just want to sell stuff.
The only thing that impacts this really is chargebacks, which iiuc are much more common with adult stuff.
But payment processors can't guarantee what mastercard or visa will do, and players like steam (and they're huge, this is not about tiny store issues) can't guarantee what payment processors will do and given the potential downside - blocking all sales - people need to be careful.
While I can see how these situations come up, it's also absolutely insane as an end result because I just want to give *my money* to someone else. I've ended up using crypto before for buying things, not for ideological reasons, but purely because I could buy them and then give them to someone else for the "flagged as risky" goods/services because I couldn't pay for things using my money and my card.
I think this makes no sense, like "we makes less profits from adult stuff because of charge back, so let\s give up on this profits". Anyway this companies did not use this excuse so why do this old excuse is resufecing now if they did not use it.
I have sold a few items on Steam because I don't care about cosmetics in games. I'm also lazy and because of that "sat" on items for a while that appreciated. I mention this because Steam credit is very fungible: it can be easily converted.
Steam also makes it very easy to redeem credit, gift, etc.
I believe you can buy Steam cards at most places Xbox cards and similar are sold as well.
Also in the early days of Bitcoin buying and selling of digital Steam assets was one of the most popular things.
You'd have to onboard hundreds/thousands of banks and terminal providers so they accept/give out your card.
I excpect the underlying technical stuff isn't that hard compared to getting people and companies to actually use it.
Gaming is the business bigger than movies, music and books combined and Valve is Google of games.
Valve is not Google of games, the app stores Google and Apple has dwarfs steam sales and the individual game consoles are similar size as the steam store.
> I'm paying with my phone anyways
Right, since the phone ecosystem is large enough to be its own payment processor, unlike steam.
And what in your mind is the thing banks will be begging Steam to be let in on? This reads like payment processing fan fiction.
I don't pay with credit or debit card for steam, I can use Blik, which is paying with my phone or one other payment processor, but I'm not in USA. This is USA problem.
(Visa employee count: 30,000+)
In the US that means either dealing with ACH at scale, which is a challenge, building a new card networks (which is hard) or only using alternative payment methods such as bnpl or crypto.
Each of those will limit your buyers, which as a merchant is a tough business decision.
Which is why someone has big interest in keeping it this way as in Europe practically every country solved this issue a long time ago and people do daily shopping completely omitting Visa/Mastercard. They try to fight back without much success.
Steam games' availability is per-country. They could've removed games for Australian users only. NSFW games are not shown to Chinese and German players on Steam since forever.
Do I mind that MDMA Date With Hitler was taken down ? No, I don't believe it's a massive loss. However, the way it was done, through payment providers threatening to shut off access to the entire payment system because of their rules, is incredibly dangerous to the whole world.
The legal situation with VPNs and traveling between regions is the same as with any internet service.
[1] https://steamcommunity.com/groups/foruncut/discussions/17/41... [2] https://steamcommunity.com/groups/foruncut/discussions/17/39...
Were Steam selling it to kids?
And then whatever the next loudest pressure group doesn't like.
Besides, it's not like you can boycott Mastercard or VISA.
In many countries, if you pay locally, you absolutely can. China's UnionPay, India's UPI, PayNow in Singapore, PromptPay in Thailand, PayPal, Cash App, and more.
EU will even arrange a special new bank account for ya outside of Visa Mastercard called CBDC.
No problem. EU is here for ya! /s
A tangential nitpick: it's fizzle out, from a Middle English etymology meaning "to fart"; not to fission (fissile being an adjectival form), from Latin "to split".
https://en.wiktionary.org/wiki/fizzle#Etymology ("Attested in English since 1525-35. From earlier fysel (“to fart”). Related to fīsa (“to fart”). Compare with Swedish fisa (“to fart (silently)”). See also feist.")
https://en.wiktionary.org/wiki/feist#Etymology
https://en.wiktionary.org/wiki/fissile#Etymology ("From Latin fissilis.")
Most countries have some kinds of domestic transaction systems, or at least a more local credit card brand. They're also usually instant. It's more or less an US-only situation that people use Visa/Mastercard even for intranational stuff.
China is kind of an outlier with Union Pay, and while a large number of countries offer their own alternatives, I'd say most are Visa-first. Apparently about 37% of cards around the world are Visa, so that's a huge chunk. JCB is the biggest non-Chinese non-American provider by revenue, and even they're a minor player in their home country.
Also there are a few QR networks, some made by the banks like "Modo" and other no-a-bank ones like "MercadoPago" and a few minor ones. Even the guy/gal that sells hot bread on the street accept most of them.
I don't think Valve could feasibly implement this at their scale - especially if this method was the _only_ way to acquire the games in question.
I believe Steam did support bitcoin at one point but decided to end usage over because the price fluctuations made it to unpredictable on their end. Maybe the landscape has changed though.
Whether or not Valve would want to encourage people to pay with crypto and expose their customer base to its volatility is another matter.
Unfortunately, laws like EU AML law go the opposite direction, where banks are allowed to close accounts only if they deem them "too risky".. this is not good.
They’re payment processors, for crying out loud. Their entire grift is taking a slice of every transaction processed, ergo, the only restriction they should ever have in processing payments is whether or not the transaction is legal under the law, full stop.
If they don’t like processing payments for pornography or adult content (including games), then don’t be a payment processor. They’re a business, not a person, and therefore their “preferences” regarding content are irrelevant.
https://www.amazon.com/Streetcar-Named-Desire-Blu-ray/dp/B07...
Why is Mastercard processing money for this movie that contains a rape scene?
What people are pissed at is a card payment network abused for moral regulation.
> A Merchant must not submit to its Acquirer, and a Customer must not submit to the Interchange System, any Transaction that is illegal, or in the sole discretion of the Corporation, may damage the goodwill of the Corporation or reflect negatively on the Marks.
I didn't expect they had such clear rules expliciting they can ban any kind of transactions they don't like or would make them look bad, regardless of the legality of it.
nottorp•1h ago
"Mastercard finds out there are a lot of gamers out there, makes an attempt at damage control." would be more appropriate.
v3ss0n•29m ago