frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

Open in hackernews

Show HN: I created a Blender extension to supercharge Blender's texture workflow

https://superhivemarket.com/products/texcraft
1•Mrvolcano•6mo ago
I’m a 17-year-old indie game developer. I use Blender for modeling, but I was dissatisfied with the workflow of importing materials from Blender to Unity. I couldn’t find any free tools that met my requirements, and I couldn’t afford the paid ones—so I created my own Blender extension to simplify the process.

I ended up building this extension far beyond my original needs. Features include:

142 texture bake types

Atlas baking / Bake multiple objects into one texture

Channel packing up to 4 channels

Invert textures

Bake from high poly to low poly

Unity importer with custom shader support

Auto-apply baked textures to materials

Automatically add UDIM tiles based on UV coordinates

Smart UV projection (detects overlapping UVs or UVs outside 0–1 space)

Dynamic file paths

Dynamic file naming

Here’s a quick demo video showing TexCraft in action: https://www.youtube.com/watch?v=la0Duw-Rs28

Comments

Mrvolcano•6mo ago
Hi, I'm Rayn Haque, a 17-year-old indie game developer who recently started learning Unity and Blender. I began coding at 14 during the pandemic, starting with Python and later moving into full-stack web development using Next.js and Prisma. I actually mastered Next.js just by reading its documentation over the course of a month.

As I got older, I decided to focus on a specific field—game development—using Unity and Blender. One major challenge I encountered was that Blender's shader system isn't compatible with Unity’s. This meant I had to bake materials to transfer them, but Blender’s built-in baking system is quite limited. It lacks support for many important map types like metallic, subsurface scattering, and IOR. Additionally, if you forget to mute the metallic map, your baked textures come out too dark. Things get even more complicated when you're working with multiple material slots or baking several objects into one.

I looked for third-party tools to help, but the free options didn’t meet my needs, and I couldn’t afford the paid ones. So, I decided to build my own Blender extension. Despite having less than a year of Blender experience, I jumped into creating one—right around the time Blender 4.0 deprecated traditional add-ons in favor of extensions and made major API changes.

There was very little documentation or tutorials on creating extensions—most resources focused on the old add-on system. I had to join Blender Discord communities, read through Blender’s API docs, Stack Overflow threads, and forum posts to figure things out. It was tough, but after six months of work, I built the first version of my extension. Initially, it supported just base color, normal, metallic, and roughness maps.

Then I added texture packing, which is helpful for games, and even built in an option to invert roughness maps since Unity doesn’t use them directly. Though I never needed UDIMs myself, I added automatic UDIM tile support based on UV coordinates. I kept expanding the feature set—eventually supporting 142 bake types, even though I only needed around eight.

I added many features beyond my original needs simply because I enjoyed the process of building it. Eventually, I realized most of the features were more useful for artists than game developers like me, so I decided to turn it into a product for others to use. And that’s how TexCraft was born.

Poland to probe possible links between Epstein and Russia

https://www.reuters.com/world/poland-probe-possible-links-between-epstein-russia-pm-tusk-says-202...
1•doener•3m ago•0 comments

Effectiveness of AI detection tools in identifying AI-generated articles

https://www.ijoms.com/article/S0901-5027(26)00025-1/fulltext
1•XzetaU8•9m ago•0 comments

Warsaw Circle

https://wildtopology.com/bestiary/warsaw-circle/
1•hackandthink•9m ago•0 comments

Reverse Engineering Raiders of the Lost Ark for the Atari 2600

https://github.com/joshuanwalker/Raiders2600
1•pacod•14m ago•0 comments

The AI4Agile Practitioners Report 2026

https://age-of-product.com/ai4agile-practitioners-report-2026/
1•swolpers•16m ago•0 comments

Digital Independence Day

https://di.day/
1•pabs3•19m ago•0 comments

What a bot hacking attempt looks like: SQL injections galore

https://old.reddit.com/r/vibecoding/comments/1qz3a7y/what_a_bot_hacking_attempt_looks_like_i_set_up/
1•cryptoz•20m ago•0 comments

Show HN: FlashMesh – An encrypted file mesh across Google Drive and Dropbox

https://flashmesh.netlify.app
1•Elevanix•22m ago•0 comments

Show HN: AgentLens – Open-source observability and audit trail for AI agents

https://github.com/amitpaz1/agentlens
1•amit_paz•22m ago•0 comments

Show HN: ShipClaw – Deploy OpenClaw to the Cloud in One Click

https://shipclaw.app
1•sunpy•25m ago•0 comments

Unlock the Power of Real-Time Google Trends Visit: Www.daily-Trending.org

https://daily-trending.org
1•azamsayeedit•26m ago•1 comments

Explanation of British Class System

https://www.youtube.com/watch?v=Ob1zWfnXI70
1•lifeisstillgood•27m ago•0 comments

Show HN: Jwtpeek – minimal, user-friendly JWT inspector in Go

https://github.com/alesr/jwtpeek
1•alesrdev•30m ago•0 comments

Willow – Protocols for an uncertain future [video]

https://fosdem.org/2026/schedule/event/CVGZAV-willow/
1•todsacerdoti•32m ago•0 comments

Feedback on a client-side, privacy-first PDF editor I built

https://pdffreeeditor.com/
1•Maaz-Sohail•36m ago•0 comments

Clay Christensen's Milkshake Marketing (2011)

https://www.library.hbs.edu/working-knowledge/clay-christensens-milkshake-marketing
2•vismit2000•43m ago•0 comments

Show HN: WeaveMind – AI Workflows with human-in-the-loop

https://weavemind.ai
9•quentin101010•48m ago•2 comments

Show HN: Seedream 5.0: free AI image generator that claims strong text rendering

https://seedream5ai.org
1•dallen97•50m ago•0 comments

A contributor trust management system based on explicit vouches

https://github.com/mitchellh/vouch
2•admp•52m ago•1 comments

Show HN: Analyzing 9 years of HN side projects that reached $500/month

3•haileyzhou•52m ago•0 comments

The Floating Dock for Developers

https://snap-dock.co
2•OsamaJaber•53m ago•0 comments

Arcan Explained – A browser for different webs

https://arcan-fe.com/2026/01/26/arcan-explained-a-browser-for-different-webs/
2•walterbell•54m ago•0 comments

We are not scared of AI, we are scared of irrelevance

https://adlrocha.substack.com/p/adlrocha-we-are-not-scared-of-ai
1•adlrocha•55m ago•0 comments

Quartz Crystals

https://www.pa3fwm.nl/technotes/tn13a.html
2•gtsnexp•58m ago•0 comments

Show HN: I built a free dictionary API to avoid API keys

https://github.com/suvankar-mitra/free-dictionary-rest-api
2•suvankar_m•1h ago•0 comments

Show HN: Kybera – Agentic Smart Wallet with AI Osint and Reputation Tracking

https://kybera.xyz
3•xipz•1h ago•0 comments

Show HN: brew changelog – find upstream changelogs for Homebrew packages

https://github.com/pavel-voronin/homebrew-changelog
1•kolpaque•1h ago•0 comments

Any chess position with 8 pieces on board and one pair of pawns has been solved

https://mastodon.online/@lichess/116029914921844500
2•baruchel•1h ago•1 comments

LLMs as Language Compilers: Lessons from Fortran for the Future of Coding

https://cyber-omelette.com/posts/the-abstraction-rises.html
3•birdculture•1h ago•0 comments

Projecting high-dimensional tensor/matrix/vect GPT–>ML

https://github.com/tambetvali/LaegnaAIHDvisualization
1•tvali•1h ago•1 comments