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Show HN: Moli P2P – An ephemeral, serverless image gallery (Rust and WebRTC)

https://moli-green.is/
1•ShinyaKoyano•3m ago•0 comments

How I grow my X presence?

https://www.reddit.com/r/GrowthHacking/s/UEc8pAl61b
1•m00dy•4m ago•0 comments

What's the cost of the most expensive Super Bowl ad slot?

https://ballparkguess.com/?id=5b98b1d3-5887-47b9-8a92-43be2ced674b
1•bkls•5m ago•0 comments

What if you just did a startup instead?

https://alexaraki.substack.com/p/what-if-you-just-did-a-startup
1•okaywriting•12m ago•0 comments

Hacking up your own shell completion (2020)

https://www.feltrac.co/environment/2020/01/18/build-your-own-shell-completion.html
1•todsacerdoti•14m ago•0 comments

Show HN: Gorse 0.5 – Open-source recommender system with visual workflow editor

https://github.com/gorse-io/gorse
1•zhenghaoz•15m ago•0 comments

GLM-OCR: Accurate × Fast × Comprehensive

https://github.com/zai-org/GLM-OCR
1•ms7892•16m ago•0 comments

Local Agent Bench: Test 11 small LLMs on tool-calling judgment, on CPU, no GPU

https://github.com/MikeVeerman/tool-calling-benchmark
1•MikeVeerman•17m ago•0 comments

Show HN: AboutMyProject – A public log for developer proof-of-work

https://aboutmyproject.com/
1•Raiplus•17m ago•0 comments

Expertise, AI and Work of Future [video]

https://www.youtube.com/watch?v=wsxWl9iT1XU
1•indiantinker•18m ago•0 comments

So Long to Cheap Books You Could Fit in Your Pocket

https://www.nytimes.com/2026/02/06/books/mass-market-paperback-books.html
3•pseudolus•18m ago•1 comments

PID Controller

https://en.wikipedia.org/wiki/Proportional%E2%80%93integral%E2%80%93derivative_controller
1•tosh•22m ago•0 comments

SpaceX Rocket Generates 100GW of Power, or 20% of US Electricity

https://twitter.com/AlecStapp/status/2019932764515234159
2•bkls•22m ago•0 comments

Kubernetes MCP Server

https://github.com/yindia/rootcause
1•yindia•23m ago•0 comments

I Built a Movie Recommendation Agent to Solve Movie Nights with My Wife

https://rokn.io/posts/building-movie-recommendation-agent
4•roknovosel•23m ago•0 comments

What were the first animals? The fierce sponge–jelly battle that just won't end

https://www.nature.com/articles/d41586-026-00238-z
2•beardyw•32m ago•0 comments

Sidestepping Evaluation Awareness and Anticipating Misalignment

https://alignment.openai.com/prod-evals/
1•taubek•32m ago•0 comments

OldMapsOnline

https://www.oldmapsonline.org/en
1•surprisetalk•34m ago•0 comments

What It's Like to Be a Worm

https://www.asimov.press/p/sentience
2•surprisetalk•34m ago•0 comments

Don't go to physics grad school and other cautionary tales

https://scottlocklin.wordpress.com/2025/12/19/dont-go-to-physics-grad-school-and-other-cautionary...
2•surprisetalk•34m ago•0 comments

Lawyer sets new standard for abuse of AI; judge tosses case

https://arstechnica.com/tech-policy/2026/02/randomly-quoting-ray-bradbury-did-not-save-lawyer-fro...
5•pseudolus•35m ago•0 comments

AI anxiety batters software execs, costing them combined $62B: report

https://nypost.com/2026/02/04/business/ai-anxiety-batters-software-execs-costing-them-62b-report/
1•1vuio0pswjnm7•35m ago•0 comments

Bogus Pipeline

https://en.wikipedia.org/wiki/Bogus_pipeline
1•doener•36m ago•0 comments

Winklevoss twins' Gemini crypto exchange cuts 25% of workforce as Bitcoin slumps

https://nypost.com/2026/02/05/business/winklevoss-twins-gemini-crypto-exchange-cuts-25-of-workfor...
2•1vuio0pswjnm7•37m ago•0 comments

How AI Is Reshaping Human Reasoning and the Rise of Cognitive Surrender

https://papers.ssrn.com/sol3/papers.cfm?abstract_id=6097646
3•obscurette•37m ago•0 comments

Cycling in France

https://www.sheldonbrown.com/org/france-sheldon.html
2•jackhalford•39m ago•0 comments

Ask HN: What breaks in cross-border healthcare coordination?

1•abhay1633•39m ago•0 comments

Show HN: Simple – a bytecode VM and language stack I built with AI

https://github.com/JJLDonley/Simple
2•tangjiehao•41m ago•0 comments

Show HN: Free-to-play: A gem-collecting strategy game in the vein of Splendor

https://caratria.com/
1•jonrosner•42m ago•1 comments

My Eighth Year as a Bootstrapped Founde

https://mtlynch.io/bootstrapped-founder-year-8/
1•mtlynch•43m ago•0 comments
Open in hackernews

Show HN: I created a Blender extension to supercharge Blender's texture workflow

https://superhivemarket.com/products/texcraft
1•Mrvolcano•6mo ago
I’m a 17-year-old indie game developer. I use Blender for modeling, but I was dissatisfied with the workflow of importing materials from Blender to Unity. I couldn’t find any free tools that met my requirements, and I couldn’t afford the paid ones—so I created my own Blender extension to simplify the process.

I ended up building this extension far beyond my original needs. Features include:

142 texture bake types

Atlas baking / Bake multiple objects into one texture

Channel packing up to 4 channels

Invert textures

Bake from high poly to low poly

Unity importer with custom shader support

Auto-apply baked textures to materials

Automatically add UDIM tiles based on UV coordinates

Smart UV projection (detects overlapping UVs or UVs outside 0–1 space)

Dynamic file paths

Dynamic file naming

Here’s a quick demo video showing TexCraft in action: https://www.youtube.com/watch?v=la0Duw-Rs28

Comments

Mrvolcano•6mo ago
Hi, I'm Rayn Haque, a 17-year-old indie game developer who recently started learning Unity and Blender. I began coding at 14 during the pandemic, starting with Python and later moving into full-stack web development using Next.js and Prisma. I actually mastered Next.js just by reading its documentation over the course of a month.

As I got older, I decided to focus on a specific field—game development—using Unity and Blender. One major challenge I encountered was that Blender's shader system isn't compatible with Unity’s. This meant I had to bake materials to transfer them, but Blender’s built-in baking system is quite limited. It lacks support for many important map types like metallic, subsurface scattering, and IOR. Additionally, if you forget to mute the metallic map, your baked textures come out too dark. Things get even more complicated when you're working with multiple material slots or baking several objects into one.

I looked for third-party tools to help, but the free options didn’t meet my needs, and I couldn’t afford the paid ones. So, I decided to build my own Blender extension. Despite having less than a year of Blender experience, I jumped into creating one—right around the time Blender 4.0 deprecated traditional add-ons in favor of extensions and made major API changes.

There was very little documentation or tutorials on creating extensions—most resources focused on the old add-on system. I had to join Blender Discord communities, read through Blender’s API docs, Stack Overflow threads, and forum posts to figure things out. It was tough, but after six months of work, I built the first version of my extension. Initially, it supported just base color, normal, metallic, and roughness maps.

Then I added texture packing, which is helpful for games, and even built in an option to invert roughness maps since Unity doesn’t use them directly. Though I never needed UDIMs myself, I added automatic UDIM tile support based on UV coordinates. I kept expanding the feature set—eventually supporting 142 bake types, even though I only needed around eight.

I added many features beyond my original needs simply because I enjoyed the process of building it. Eventually, I realized most of the features were more useful for artists than game developers like me, so I decided to turn it into a product for others to use. And that’s how TexCraft was born.