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GPT-5.3-Codex System Card [pdf]

https://cdn.openai.com/pdf/23eca107-a9b1-4d2c-b156-7deb4fbc697c/GPT-5-3-Codex-System-Card-02.pdf
1•tosh•2m ago•0 comments

Atlas: Manage your database schema as code

https://github.com/ariga/atlas
1•quectophoton•5m ago•0 comments

Geist Pixel

https://vercel.com/blog/introducing-geist-pixel
1•helloplanets•7m ago•0 comments

Show HN: MCP to get latest dependency package and tool versions

https://github.com/MShekow/package-version-check-mcp
1•mshekow•15m ago•0 comments

The better you get at something, the harder it becomes to do

https://seekingtrust.substack.com/p/improving-at-writing-made-me-almost
2•FinnLobsien•17m ago•0 comments

Show HN: WP Float – Archive WordPress blogs to free static hosting

https://wpfloat.netlify.app/
1•zizoulegrande•18m ago•0 comments

Show HN: I Hacked My Family's Meal Planning with an App

https://mealjar.app
1•melvinzammit•18m ago•0 comments

Sony BMG copy protection rootkit scandal

https://en.wikipedia.org/wiki/Sony_BMG_copy_protection_rootkit_scandal
1•basilikum•21m ago•0 comments

The Future of Systems

https://novlabs.ai/mission/
2•tekbog•22m ago•1 comments

NASA now allowing astronauts to bring their smartphones on space missions

https://twitter.com/NASAAdmin/status/2019259382962307393
2•gbugniot•26m ago•0 comments

Claude Code Is the Inflection Point

https://newsletter.semianalysis.com/p/claude-code-is-the-inflection-point
3•throwaw12•28m ago•1 comments

Show HN: MicroClaw – Agentic AI Assistant for Telegram, Built in Rust

https://github.com/microclaw/microclaw
1•everettjf•28m ago•2 comments

Show HN: Omni-BLAS – 4x faster matrix multiplication via Monte Carlo sampling

https://github.com/AleatorAI/OMNI-BLAS
1•LowSpecEng•29m ago•1 comments

The AI-Ready Software Developer: Conclusion – Same Game, Different Dice

https://codemanship.wordpress.com/2026/01/05/the-ai-ready-software-developer-conclusion-same-game...
1•lifeisstillgood•31m ago•0 comments

AI Agent Automates Google Stock Analysis from Financial Reports

https://pardusai.org/view/54c6646b9e273bbe103b76256a91a7f30da624062a8a6eeb16febfe403efd078
1•JasonHEIN•34m ago•0 comments

Voxtral Realtime 4B Pure C Implementation

https://github.com/antirez/voxtral.c
2•andreabat•36m ago•1 comments

I Was Trapped in Chinese Mafia Crypto Slavery [video]

https://www.youtube.com/watch?v=zOcNaWmmn0A
2•mgh2•43m ago•0 comments

U.S. CBP Reported Employee Arrests (FY2020 – FYTD)

https://www.cbp.gov/newsroom/stats/reported-employee-arrests
1•ludicrousdispla•44m ago•0 comments

Show HN: I built a free UCP checker – see if AI agents can find your store

https://ucphub.ai/ucp-store-check/
2•vladeta•50m ago•1 comments

Show HN: SVGV – A Real-Time Vector Video Format for Budget Hardware

https://github.com/thealidev/VectorVision-SVGV
1•thealidev•51m ago•0 comments

Study of 150 developers shows AI generated code no harder to maintain long term

https://www.youtube.com/watch?v=b9EbCb5A408
1•lifeisstillgood•51m ago•0 comments

Spotify now requires premium accounts for developer mode API access

https://www.neowin.net/news/spotify-now-requires-premium-accounts-for-developer-mode-api-access/
1•bundie•54m ago•0 comments

When Albert Einstein Moved to Princeton

https://twitter.com/Math_files/status/2020017485815456224
1•keepamovin•56m ago•0 comments

Agents.md as a Dark Signal

https://joshmock.com/post/2026-agents-md-as-a-dark-signal/
2•birdculture•57m ago•0 comments

System time, clocks, and their syncing in macOS

https://eclecticlight.co/2025/05/21/system-time-clocks-and-their-syncing-in-macos/
1•fanf2•59m ago•0 comments

McCLIM and 7GUIs – Part 1: The Counter

https://turtleware.eu/posts/McCLIM-and-7GUIs---Part-1-The-Counter.html
2•ramenbytes•1h ago•0 comments

So whats the next word, then? Almost-no-math intro to transformer models

https://matthias-kainer.de/blog/posts/so-whats-the-next-word-then-/
1•oesimania•1h ago•0 comments

Ed Zitron: The Hater's Guide to Microsoft

https://bsky.app/profile/edzitron.com/post/3me7ibeym2c2n
2•vintagedave•1h ago•1 comments

UK infants ill after drinking contaminated baby formula of Nestle and Danone

https://www.bbc.com/news/articles/c931rxnwn3lo
1•__natty__•1h ago•0 comments

Show HN: Android-based audio player for seniors – Homer Audio Player

https://homeraudioplayer.app
3•cinusek•1h ago•2 comments
Open in hackernews

Show HN: I created a Blender extension to supercharge Blender's texture workflow

https://superhivemarket.com/products/texcraft
1•Mrvolcano•6mo ago
I’m a 17-year-old indie game developer. I use Blender for modeling, but I was dissatisfied with the workflow of importing materials from Blender to Unity. I couldn’t find any free tools that met my requirements, and I couldn’t afford the paid ones—so I created my own Blender extension to simplify the process.

I ended up building this extension far beyond my original needs. Features include:

142 texture bake types

Atlas baking / Bake multiple objects into one texture

Channel packing up to 4 channels

Invert textures

Bake from high poly to low poly

Unity importer with custom shader support

Auto-apply baked textures to materials

Automatically add UDIM tiles based on UV coordinates

Smart UV projection (detects overlapping UVs or UVs outside 0–1 space)

Dynamic file paths

Dynamic file naming

Here’s a quick demo video showing TexCraft in action: https://www.youtube.com/watch?v=la0Duw-Rs28

Comments

Mrvolcano•6mo ago
Hi, I'm Rayn Haque, a 17-year-old indie game developer who recently started learning Unity and Blender. I began coding at 14 during the pandemic, starting with Python and later moving into full-stack web development using Next.js and Prisma. I actually mastered Next.js just by reading its documentation over the course of a month.

As I got older, I decided to focus on a specific field—game development—using Unity and Blender. One major challenge I encountered was that Blender's shader system isn't compatible with Unity’s. This meant I had to bake materials to transfer them, but Blender’s built-in baking system is quite limited. It lacks support for many important map types like metallic, subsurface scattering, and IOR. Additionally, if you forget to mute the metallic map, your baked textures come out too dark. Things get even more complicated when you're working with multiple material slots or baking several objects into one.

I looked for third-party tools to help, but the free options didn’t meet my needs, and I couldn’t afford the paid ones. So, I decided to build my own Blender extension. Despite having less than a year of Blender experience, I jumped into creating one—right around the time Blender 4.0 deprecated traditional add-ons in favor of extensions and made major API changes.

There was very little documentation or tutorials on creating extensions—most resources focused on the old add-on system. I had to join Blender Discord communities, read through Blender’s API docs, Stack Overflow threads, and forum posts to figure things out. It was tough, but after six months of work, I built the first version of my extension. Initially, it supported just base color, normal, metallic, and roughness maps.

Then I added texture packing, which is helpful for games, and even built in an option to invert roughness maps since Unity doesn’t use them directly. Though I never needed UDIMs myself, I added automatic UDIM tile support based on UV coordinates. I kept expanding the feature set—eventually supporting 142 bake types, even though I only needed around eight.

I added many features beyond my original needs simply because I enjoyed the process of building it. Eventually, I realized most of the features were more useful for artists than game developers like me, so I decided to turn it into a product for others to use. And that’s how TexCraft was born.