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1•hiddenarchitect•3m ago•0 comments

Pitchfork: A devilishly good process manager for developers

https://pitchfork.jdx.dev/
1•ahamez•3m ago•0 comments

You Are Here

https://brooker.co.za/blog/2026/02/07/you-are-here.html
2•mltvc•7m ago•0 comments

Why social apps need to become proactive, not reactive

https://www.heyflare.app/blog/from-reactive-to-proactive-how-ai-agents-will-reshape-social-apps
1•JoanMDuarte•8m ago•1 comments

How patient are AI scrapers, anyway? – Random Thoughts

https://lars.ingebrigtsen.no/2026/02/07/how-patient-are-ai-scrapers-anyway/
1•samtrack2019•8m ago•0 comments

Vouch: A contributor trust management system

https://github.com/mitchellh/vouch
1•SchwKatze•8m ago•0 comments

I built a terminal monitoring app and custom firmware for a clock with Claude

https://duggan.ie/posts/i-built-a-terminal-monitoring-app-and-custom-firmware-for-a-desktop-clock...
1•duggan•9m ago•0 comments

Tiny C Compiler

https://bellard.org/tcc/
1•guerrilla•11m ago•0 comments

Y Combinator Founder Organizes 'March for Billionaires'

https://mlq.ai/news/ai-startup-founder-organizes-march-for-billionaires-protest-against-californi...
1•hidden80•11m ago•1 comments

Ask HN: Need feedback on the idea I'm working on

1•Yogender78•12m ago•0 comments

OpenClaw Addresses Security Risks

https://thebiggish.com/news/openclaw-s-security-flaws-expose-enterprise-risk-22-of-deployments-un...
1•vedantnair•12m ago•0 comments

Apple finalizes Gemini / Siri deal

https://www.engadget.com/ai/apple-reportedly-plans-to-reveal-its-gemini-powered-siri-in-february-...
1•vedantnair•13m ago•0 comments

Italy Railways Sabotaged

https://www.bbc.co.uk/news/articles/czr4rx04xjpo
3•vedantnair•13m ago•0 comments

Emacs-tramp-RPC: high-performance TRAMP back end using MsgPack-RPC

https://github.com/ArthurHeymans/emacs-tramp-rpc
1•fanf2•15m ago•0 comments

Nintendo Wii Themed Portfolio

https://akiraux.vercel.app/
1•s4074433•19m ago•1 comments

"There must be something like the opposite of suicide "

https://post.substack.com/p/there-must-be-something-like-the
1•rbanffy•21m ago•0 comments

Ask HN: Why doesn't Netflix add a “Theater Mode” that recreates the worst parts?

2•amichail•22m ago•0 comments

Show HN: Engineering Perception with Combinatorial Memetics

1•alan_sass•28m ago•2 comments

Show HN: Steam Daily – A Wordle-like daily puzzle game for Steam fans

https://steamdaily.xyz
1•itshellboy•30m ago•0 comments

The Anthropic Hive Mind

https://steve-yegge.medium.com/the-anthropic-hive-mind-d01f768f3d7b
1•spenvo•30m ago•0 comments

Just Started Using AmpCode

https://intelligenttools.co/blog/ampcode-multi-agent-production
1•BojanTomic•31m ago•0 comments

LLM as an Engineer vs. a Founder?

1•dm03514•32m ago•0 comments

Crosstalk inside cells helps pathogens evade drugs, study finds

https://phys.org/news/2026-01-crosstalk-cells-pathogens-evade-drugs.html
2•PaulHoule•33m ago•0 comments

Show HN: Design system generator (mood to CSS in <1 second)

https://huesly.app
1•egeuysall•33m ago•1 comments

Show HN: 26/02/26 – 5 songs in a day

https://playingwith.variousbits.net/saturday
1•dmje•34m ago•0 comments

Toroidal Logit Bias – Reduce LLM hallucinations 40% with no fine-tuning

https://github.com/Paraxiom/topological-coherence
1•slye514•36m ago•1 comments

Top AI models fail at >96% of tasks

https://www.zdnet.com/article/ai-failed-test-on-remote-freelance-jobs/
5•codexon•36m ago•2 comments

The Science of the Perfect Second (2023)

https://harpers.org/archive/2023/04/the-science-of-the-perfect-second/
1•NaOH•38m ago•0 comments

Bob Beck (OpenBSD) on why vi should stay vi (2006)

https://marc.info/?l=openbsd-misc&m=115820462402673&w=2
2•birdculture•41m ago•0 comments

Show HN: a glimpse into the future of eye tracking for multi-agent use

https://github.com/dchrty/glimpsh
1•dochrty•42m ago•0 comments
Open in hackernews

Show HN: Inworld Runtime – A C++ graph-based runtime for production AI apps

https://inworld.ai/runtime
7•rogilop•5mo ago
Hey HN, this is Igor, one of the engineers behind Inworld Runtime, which we're releasing today in public preview.

We built it to solve the common problem we and our customers had: engineers spend more time on AI ops and plumbing than on actual feature development. This was often due to the challenge of using Python for I/O-bound, high-concurrency workloads and complexity maintaining pipelines with streams that use always-changing ML models.

Our solution is a high-performance runtime written in C++ with the core idea of defining AI logic as graphs. For instance, a basic voice-to-voice agent consists of STT → LLM → TTS nodes, while the connecting edges stream data and enforce conditions. This graph engine is portable (Linux, Windows, macOS) and can run on-device.

We built a few key features on top of this C++ core:

- Extensions. Runtime architecture decouples graph definition from implementation. If a pre-built component doesn't exist, you can register your own custom node/code and reuse it in any graph without writing any glue code.

- Routers. You can dynamically select models/settings on the per-node basis depending on the traffic as well as configure policies for fallbacks and retries to get the app ready for production.

- The Portal. A web-based control plane UI to deploy graphs, push config changes instantly, run A/B tests on live traffic, and monitor your app with logs, traces, and metrics.

- Unified API. Use our optimized models or route to providers like OpenAI, Anthropic, and Google through a single, consistent interface and one API key.

We have a Node.js SDK out now, with Python, Unity, Unreal, and native C++ coming soon. We plan to open-source the SDKs, starting with Node.js.

The docs are here: https://docs.inworld.ai/docs/runtime/overview

We're eager for feedback from fellow engineers and builders. What do you think?

Comments

skyzouwdev•5mo ago
This is interesting — I’ve run into that exact pain point of spending more time on plumbing than building features.

Curious about the choice of C++ for the core runtime. Was the main driver raw performance, or more about portability and low overhead in production environments? In my case, I’ve mostly worked with Python pipelines and they tend to choke when you try to scale concurrency without overcomplicating the architecture.

The graph-based approach reminds me a bit of Unreal’s Blueprints, but for AI ops. If you can make it genuinely easy to plug in custom nodes without touching glue code, that could be a big productivity boost.

rogilop•5mo ago
So... The true story is that it all started as an internal infra.

Originally, Inworld was mostly involved into gaming (read as Unreal & Unity) and therefore the choice. Yet (surprise, surprise) we want native x-platform and on-device (whose official support is coming soon).

Also, not a new thing, but C++ is more reliable than Python under really high concurrency, which was critical for us (a lot of people using same graphs in parallel kind of use case).