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We Scanned an AI Assistant for Security Issues: 12,465 Vulnerabilities

https://codeslick.dev/blog/openclaw-security-audit
1•vitorlourenco•53s ago•0 comments

Amazon no longer defend cloud customers against video patent infringement claims

https://ipfray.com/amazon-no-longer-defends-cloud-customers-against-video-patent-infringement-cla...
1•ffworld•1m ago•0 comments

Show HN: Medinilla – an OCPP compliant .NET back end (partially done)

https://github.com/eliodecolli/Medinilla
2•rhcm•4m ago•0 comments

How Does AI Distribute the Pie? Large Language Models and the Ultimatum Game

https://papers.ssrn.com/sol3/papers.cfm?abstract_id=6157066
1•dkga•4m ago•1 comments

Resistance Infrastructure

https://www.profgalloway.com/resistance-infrastructure/
2•samizdis•9m ago•0 comments

Fire-juggling unicyclist caught performing on crossing

https://news.sky.com/story/fire-juggling-unicyclist-caught-performing-on-crossing-13504459
1•austinallegro•9m ago•0 comments

Restoring a lost 1981 Unix roguelike (protoHack) and preserving Hack 1.0.3

https://github.com/Critlist/protoHack
2•Critlist•11m ago•0 comments

GPS and Time Dilation – Special and General Relativity

https://philosophersview.com/gps-and-time-dilation/
1•mistyvales•14m ago•0 comments

Show HN: Witnessd – Prove human authorship via hardware-bound jitter seals

https://github.com/writerslogic/witnessd
1•davidcondrey•14m ago•1 comments

Show HN: I built a clawdbot that texts like your crush

https://14.israelfirew.co
2•IsruAlpha•16m ago•2 comments

Scientists reverse Alzheimer's in mice and restore memory (2025)

https://www.sciencedaily.com/releases/2025/12/251224032354.htm
1•walterbell•19m ago•0 comments

Compiling Prolog to Forth [pdf]

https://vfxforth.com/flag/jfar/vol4/no4/article4.pdf
1•todsacerdoti•21m ago•0 comments

Show HN: Cymatica – an experimental, meditative audiovisual app

https://apps.apple.com/us/app/cymatica-sounds-visualizer/id6748863721
1•_august•22m ago•0 comments

GitBlack: Tracing America's Foundation

https://gitblack.vercel.app/
2•martialg•22m ago•0 comments

Horizon-LM: A RAM-Centric Architecture for LLM Training

https://arxiv.org/abs/2602.04816
1•chrsw•22m ago•0 comments

We just ordered shawarma and fries from Cursor [video]

https://www.youtube.com/shorts/WALQOiugbWc
1•jeffreyjin•23m ago•1 comments

Correctio

https://rhetoric.byu.edu/Figures/C/correctio.htm
1•grantpitt•23m ago•0 comments

Trying to make an Automated Ecologist: A first pass through the Biotime dataset

https://chillphysicsenjoyer.substack.com/p/trying-to-make-an-automated-ecologist
1•crescit_eundo•28m ago•0 comments

Watch Ukraine's Minigun-Firing, Drone-Hunting Turboprop in Action

https://www.twz.com/air/watch-ukraines-minigun-firing-drone-hunting-turboprop-in-action
1•breve•28m ago•0 comments

Free Trial: AI Interviewer

https://ai-interviewer.nuvoice.ai/
1•sijain2•29m ago•0 comments

FDA intends to take action against non-FDA-approved GLP-1 drugs

https://www.fda.gov/news-events/press-announcements/fda-intends-take-action-against-non-fda-appro...
21•randycupertino•30m ago•12 comments

Supernote e-ink devices for writing like paper

https://supernote.eu/choose-your-product/
3•janandonly•32m ago•0 comments

We are QA Engineers now

https://serce.me/posts/2026-02-05-we-are-qa-engineers-now
1•SerCe•33m ago•0 comments

Show HN: Measuring how AI agent teams improve issue resolution on SWE-Verified

https://arxiv.org/abs/2602.01465
2•NBenkovich•33m ago•0 comments

Adversarial Reasoning: Multiagent World Models for Closing the Simulation Gap

https://www.latent.space/p/adversarial-reasoning
1•swyx•33m ago•0 comments

Show HN: Poddley.com – Follow people, not podcasts

https://poddley.com/guests/ana-kasparian/episodes
1•onesandofgrain•41m ago•0 comments

Layoffs Surge 118% in January – The Highest Since 2009

https://www.cnbc.com/2026/02/05/layoff-and-hiring-announcements-hit-their-worst-january-levels-si...
13•karakoram•41m ago•0 comments

Papyrus 114: Homer's Iliad

https://p114.homemade.systems/
1•mwenge•41m ago•1 comments

DicePit – Real-time multiplayer Knucklebones in the browser

https://dicepit.pages.dev/
1•r1z4•41m ago•1 comments

Turn-Based Structural Triggers: Prompt-Free Backdoors in Multi-Turn LLMs

https://arxiv.org/abs/2601.14340
2•PaulHoule•43m ago•0 comments
Open in hackernews

Show HN: Inworld Runtime – A C++ graph-based runtime for production AI apps

https://inworld.ai/runtime
7•rogilop•5mo ago
Hey HN, this is Igor, one of the engineers behind Inworld Runtime, which we're releasing today in public preview.

We built it to solve the common problem we and our customers had: engineers spend more time on AI ops and plumbing than on actual feature development. This was often due to the challenge of using Python for I/O-bound, high-concurrency workloads and complexity maintaining pipelines with streams that use always-changing ML models.

Our solution is a high-performance runtime written in C++ with the core idea of defining AI logic as graphs. For instance, a basic voice-to-voice agent consists of STT → LLM → TTS nodes, while the connecting edges stream data and enforce conditions. This graph engine is portable (Linux, Windows, macOS) and can run on-device.

We built a few key features on top of this C++ core:

- Extensions. Runtime architecture decouples graph definition from implementation. If a pre-built component doesn't exist, you can register your own custom node/code and reuse it in any graph without writing any glue code.

- Routers. You can dynamically select models/settings on the per-node basis depending on the traffic as well as configure policies for fallbacks and retries to get the app ready for production.

- The Portal. A web-based control plane UI to deploy graphs, push config changes instantly, run A/B tests on live traffic, and monitor your app with logs, traces, and metrics.

- Unified API. Use our optimized models or route to providers like OpenAI, Anthropic, and Google through a single, consistent interface and one API key.

We have a Node.js SDK out now, with Python, Unity, Unreal, and native C++ coming soon. We plan to open-source the SDKs, starting with Node.js.

The docs are here: https://docs.inworld.ai/docs/runtime/overview

We're eager for feedback from fellow engineers and builders. What do you think?

Comments

skyzouwdev•5mo ago
This is interesting — I’ve run into that exact pain point of spending more time on plumbing than building features.

Curious about the choice of C++ for the core runtime. Was the main driver raw performance, or more about portability and low overhead in production environments? In my case, I’ve mostly worked with Python pipelines and they tend to choke when you try to scale concurrency without overcomplicating the architecture.

The graph-based approach reminds me a bit of Unreal’s Blueprints, but for AI ops. If you can make it genuinely easy to plug in custom nodes without touching glue code, that could be a big productivity boost.

rogilop•5mo ago
So... The true story is that it all started as an internal infra.

Originally, Inworld was mostly involved into gaming (read as Unreal & Unity) and therefore the choice. Yet (surprise, surprise) we want native x-platform and on-device (whose official support is coming soon).

Also, not a new thing, but C++ is more reliable than Python under really high concurrency, which was critical for us (a lot of people using same graphs in parallel kind of use case).