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Lunch with the FT: Tarek Mansour

https://www.ft.com/content/a4cebf4c-c26c-48bb-82c8-5701d8256282
1•hhs•2m ago•0 comments

Old Mexico and her lost provinces (1883)

https://www.gutenberg.org/cache/epub/77881/pg77881-images.html
1•petethomas•5m ago•0 comments

'AI' is a dick move, redux

https://www.baldurbjarnason.com/notes/2026/note-on-debating-llm-fans/
2•cratermoon•7m ago•0 comments

The source code was the moat. But not anymore

https://philipotoole.com/the-source-code-was-the-moat-no-longer/
1•otoolep•7m ago•0 comments

Does anyone else feel like their inbox has become their job?

1•cfata•7m ago•0 comments

An AI model that can read and diagnose a brain MRI in seconds

https://www.michiganmedicine.org/health-lab/ai-model-can-read-and-diagnose-brain-mri-seconds
1•hhs•10m ago•0 comments

Dev with 5 of experience switched to Rails, what should I be careful about?

1•vampiregrey•13m ago•0 comments

AlphaFace: High Fidelity and Real-Time Face Swapper Robust to Facial Pose

https://arxiv.org/abs/2601.16429
1•PaulHoule•14m ago•0 comments

Scientists discover “levitating” time crystals that you can hold in your hand

https://www.nyu.edu/about/news-publications/news/2026/february/scientists-discover--levitating--t...
1•hhs•16m ago•0 comments

Rammstein – Deutschland (C64 Cover, Real SID, 8-bit – 2019) [video]

https://www.youtube.com/watch?v=3VReIuv1GFo
1•erickhill•16m ago•0 comments

Tell HN: Yet Another Round of Zendesk Spam

1•Philpax•16m ago•0 comments

Postgres Message Queue (PGMQ)

https://github.com/pgmq/pgmq
1•Lwrless•20m ago•0 comments

Show HN: Django-rclone: Database and media backups for Django, powered by rclone

https://github.com/kjnez/django-rclone
1•cui•23m ago•1 comments

NY lawmakers proposed statewide data center moratorium

https://www.niagara-gazette.com/news/local_news/ny-lawmakers-proposed-statewide-data-center-morat...
1•geox•24m ago•0 comments

OpenClaw AI chatbots are running amok – these scientists are listening in

https://www.nature.com/articles/d41586-026-00370-w
2•EA-3167•24m ago•0 comments

Show HN: AI agent forgets user preferences every session. This fixes it

https://www.pref0.com/
6•fliellerjulian•27m ago•0 comments

Introduce the Vouch/Denouncement Contribution Model

https://github.com/ghostty-org/ghostty/pull/10559
2•DustinEchoes•29m ago•0 comments

Show HN: SSHcode – Always-On Claude Code/OpenCode over Tailscale and Hetzner

https://github.com/sultanvaliyev/sshcode
1•sultanvaliyev•29m ago•0 comments

Microsoft appointed a quality czar. He has no direct reports and no budget

https://jpcaparas.medium.com/microsoft-appointed-a-quality-czar-he-has-no-direct-reports-and-no-b...
2•RickJWagner•31m ago•0 comments

Multi-agent coordination on Claude Code: 8 production pain points and patterns

https://gist.github.com/sigalovskinick/6cc1cef061f76b7edd198e0ebc863397
1•nikolasi•31m ago•0 comments

Washington Post CEO Will Lewis Steps Down After Stormy Tenure

https://www.nytimes.com/2026/02/07/technology/washington-post-will-lewis.html
13•jbegley•32m ago•2 comments

DevXT – Building the Future with AI That Acts

https://devxt.com
2•superpecmuscles•32m ago•4 comments

A Minimal OpenClaw Built with the OpenCode SDK

https://github.com/CefBoud/MonClaw
1•cefboud•33m ago•0 comments

The silent death of Good Code

https://amit.prasad.me/blog/rip-good-code
3•amitprasad•33m ago•0 comments

The Internal Negotiation You Have When Your Heart Rate Gets Uncomfortable

https://www.vo2maxpro.com/blog/internal-negotiation-heart-rate
1•GoodluckH•35m ago•0 comments

Show HN: Glance – Fast CSV inspection for the terminal (SIMD-accelerated)

https://github.com/AveryClapp/glance
2•AveryClapp•36m ago•0 comments

Busy for the Next Fifty to Sixty Bud

https://pestlemortar.substack.com/p/busy-for-the-next-fifty-to-sixty-had-all-my-money-in-bitcoin-...
1•mithradiumn•36m ago•0 comments

Imperative

https://pestlemortar.substack.com/p/imperative
1•mithradiumn•37m ago•0 comments

Show HN: I decomposed 87 tasks to find where AI agents structurally collapse

https://github.com/XxCotHGxX/Instruction_Entropy
2•XxCotHGxX•41m ago•1 comments

I went back to Linux and it was a mistake

https://www.theverge.com/report/875077/linux-was-a-mistake
4•timpera•42m ago•2 comments
Open in hackernews

Show HN: A real-time browser game built for 100k people

https://nameboard.live/
2•Jaden_Simon•5mo ago
I built this over the last 6 months from the ground up. Backend is TypeScript with WebSockets (uWebSockets.js). Frontend is plain JS and uses a mix of WebGL + the DOM.

RTT is <100ms for US west coast, and around 150-200ms for east coast. The world sim is on a single authoritative server with basic 2D physics. Clients talk to a fleet of horizontally scalable replicas. Replicas are dumb aggregators and never simulate ahead of the primary. Each replica has the full world sim state, and clients connect based on real-world location rather than location in the sim world. There are no handoffs when someone moves through the world. Each replica can handle around 1k clients before the experience starts to degrade.

Client simulates ahead of the primary to minimize perceived latency. I found that using two simulations and blending them together created the best experience. Desync does still happen, but the game's design softens the impact. For example, the "dueling" mechanic works based on accumulated collision time, so desync causes fewer noticeable changes in outcomes.

Duels (also called minigames) are hosted on a separate fleet of machines. The minigame UI is shown over the world so that you never feel like you've left despite the minigame being an isolated instance.

While I haven’t run a full-scale test with 100k real users, individual systems have been stressed beyond required load.

The core simulation can handle 100k bots at a fairly smooth 50hz. These timings are in ms and are from an EC2 c7a.4xlarge box: - Wall (mean: 19.999; sd: 0.575; max: 22.919) - Sim (mean: 3.81, sd: 0.387, max: 7.428) - Emit (mean: 1.028; sd: 0.368; max: 4.174)

These timings do not change much when I add more replicas because replica connections are handled uniformly and off-thread.