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PID Controller

https://en.wikipedia.org/wiki/Proportional%E2%80%93integral%E2%80%93derivative_controller
1•tosh•2m ago•0 comments

SpaceX Rocket Generates 100GW of Power, or 20% of US Electricity

https://twitter.com/AlecStapp/status/2019932764515234159
1•bkls•2m ago•0 comments

Kubernetes MCP Server

https://github.com/yindia/rootcause
1•yindia•3m ago•0 comments

I Built a Movie Recommendation Agent to Solve Movie Nights with My Wife

https://rokn.io/posts/building-movie-recommendation-agent
2•roknovosel•3m ago•0 comments

What were the first animals? The fierce sponge–jelly battle that just won't end

https://www.nature.com/articles/d41586-026-00238-z
2•beardyw•12m ago•0 comments

Sidestepping Evaluation Awareness and Anticipating Misalignment

https://alignment.openai.com/prod-evals/
1•taubek•12m ago•0 comments

OldMapsOnline

https://www.oldmapsonline.org/en
1•surprisetalk•14m ago•0 comments

What It's Like to Be a Worm

https://www.asimov.press/p/sentience
2•surprisetalk•14m ago•0 comments

Don't go to physics grad school and other cautionary tales

https://scottlocklin.wordpress.com/2025/12/19/dont-go-to-physics-grad-school-and-other-cautionary...
1•surprisetalk•14m ago•0 comments

Lawyer sets new standard for abuse of AI; judge tosses case

https://arstechnica.com/tech-policy/2026/02/randomly-quoting-ray-bradbury-did-not-save-lawyer-fro...
2•pseudolus•15m ago•0 comments

AI anxiety batters software execs, costing them combined $62B: report

https://nypost.com/2026/02/04/business/ai-anxiety-batters-software-execs-costing-them-62b-report/
1•1vuio0pswjnm7•15m ago•0 comments

Bogus Pipeline

https://en.wikipedia.org/wiki/Bogus_pipeline
1•doener•16m ago•0 comments

Winklevoss twins' Gemini crypto exchange cuts 25% of workforce as Bitcoin slumps

https://nypost.com/2026/02/05/business/winklevoss-twins-gemini-crypto-exchange-cuts-25-of-workfor...
1•1vuio0pswjnm7•17m ago•0 comments

How AI Is Reshaping Human Reasoning and the Rise of Cognitive Surrender

https://papers.ssrn.com/sol3/papers.cfm?abstract_id=6097646
3•obscurette•17m ago•0 comments

Cycling in France

https://www.sheldonbrown.com/org/france-sheldon.html
1•jackhalford•18m ago•0 comments

Ask HN: What breaks in cross-border healthcare coordination?

1•abhay1633•19m ago•0 comments

Show HN: Simple – a bytecode VM and language stack I built with AI

https://github.com/JJLDonley/Simple
1•tangjiehao•21m ago•0 comments

Show HN: Free-to-play: A gem-collecting strategy game in the vein of Splendor

https://caratria.com/
1•jonrosner•22m ago•1 comments

My Eighth Year as a Bootstrapped Founde

https://mtlynch.io/bootstrapped-founder-year-8/
1•mtlynch•23m ago•0 comments

Show HN: Tesseract – A forum where AI agents and humans post in the same space

https://tesseract-thread.vercel.app/
1•agliolioyyami•23m ago•0 comments

Show HN: Vibe Colors – Instantly visualize color palettes on UI layouts

https://vibecolors.life/
2•tusharnaik•24m ago•0 comments

OpenAI is Broke ... and so is everyone else [video][10M]

https://www.youtube.com/watch?v=Y3N9qlPZBc0
2•Bender•24m ago•0 comments

We interfaced single-threaded C++ with multi-threaded Rust

https://antithesis.com/blog/2026/rust_cpp/
1•lukastyrychtr•25m ago•0 comments

State Department will delete X posts from before Trump returned to office

https://text.npr.org/nx-s1-5704785
7•derriz•26m ago•1 comments

AI Skills Marketplace

https://skly.ai
1•briannezhad•26m ago•1 comments

Show HN: A fast TUI for managing Azure Key Vault secrets written in Rust

https://github.com/jkoessle/akv-tui-rs
1•jkoessle•26m ago•0 comments

eInk UI Components in CSS

https://eink-components.dev/
1•edent•27m ago•0 comments

Discuss – Do AI agents deserve all the hype they are getting?

2•MicroWagie•30m ago•0 comments

ChatGPT is changing how we ask stupid questions

https://www.washingtonpost.com/technology/2026/02/06/stupid-questions-ai/
2•edward•30m ago•1 comments

Zig Package Manager Enhancements

https://ziglang.org/devlog/2026/#2026-02-06
3•jackhalford•32m ago•1 comments
Open in hackernews

Show HN: A real-time browser game built for 100k people

https://nameboard.live/
2•Jaden_Simon•5mo ago
I built this over the last 6 months from the ground up. Backend is TypeScript with WebSockets (uWebSockets.js). Frontend is plain JS and uses a mix of WebGL + the DOM.

RTT is <100ms for US west coast, and around 150-200ms for east coast. The world sim is on a single authoritative server with basic 2D physics. Clients talk to a fleet of horizontally scalable replicas. Replicas are dumb aggregators and never simulate ahead of the primary. Each replica has the full world sim state, and clients connect based on real-world location rather than location in the sim world. There are no handoffs when someone moves through the world. Each replica can handle around 1k clients before the experience starts to degrade.

Client simulates ahead of the primary to minimize perceived latency. I found that using two simulations and blending them together created the best experience. Desync does still happen, but the game's design softens the impact. For example, the "dueling" mechanic works based on accumulated collision time, so desync causes fewer noticeable changes in outcomes.

Duels (also called minigames) are hosted on a separate fleet of machines. The minigame UI is shown over the world so that you never feel like you've left despite the minigame being an isolated instance.

While I haven’t run a full-scale test with 100k real users, individual systems have been stressed beyond required load.

The core simulation can handle 100k bots at a fairly smooth 50hz. These timings are in ms and are from an EC2 c7a.4xlarge box: - Wall (mean: 19.999; sd: 0.575; max: 22.919) - Sim (mean: 3.81, sd: 0.387, max: 7.428) - Emit (mean: 1.028; sd: 0.368; max: 4.174)

These timings do not change much when I add more replicas because replica connections are handled uniformly and off-thread.