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Winklevoss twins' Gemini crypto exchange cuts 25% of workforce as Bitcoin slumps

https://nypost.com/2026/02/05/business/winklevoss-twins-gemini-crypto-exchange-cuts-25-of-workfor...
1•1vuio0pswjnm7•11s ago•0 comments

How AI Is Reshaping Human Reasoning and the Rise of Cognitive Surrender

https://papers.ssrn.com/sol3/papers.cfm?abstract_id=6097646
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Cycling in France

https://www.sheldonbrown.com/org/france-sheldon.html
1•jackhalford•1m ago•0 comments

What breaks in cross-border healthcare coordination?

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My Eighth Year as a Bootstrapped Founde

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OpenAI is Broke ... and so is everyone else [video][10M]

https://www.youtube.com/watch?v=Y3N9qlPZBc0
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We interfaced single-threaded C++ with multi-threaded Rust

https://antithesis.com/blog/2026/rust_cpp/
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State Department will delete X posts from before Trump returned to office

https://text.npr.org/nx-s1-5704785
6•derriz•9m ago•1 comments

AI Skills Marketplace

https://skly.ai
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eInk UI Components in CSS

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Discuss – Do AI agents deserve all the hype they are getting?

2•MicroWagie•13m ago•0 comments

ChatGPT is changing how we ask stupid questions

https://www.washingtonpost.com/technology/2026/02/06/stupid-questions-ai/
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Zig Package Manager Enhancements

https://ziglang.org/devlog/2026/#2026-02-06
3•jackhalford•15m ago•1 comments

Neutron Scans Reveal Hidden Water in Martian Meteorite

https://www.universetoday.com/articles/neutron-scans-reveal-hidden-water-in-famous-martian-meteorite
1•geox•16m ago•0 comments

Deepfaking Orson Welles's Mangled Masterpiece

https://www.newyorker.com/magazine/2026/02/09/deepfaking-orson-welless-mangled-masterpiece
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France's homegrown open source online office suite

https://github.com/suitenumerique
3•nar001•20m ago•2 comments

SpaceX Delays Mars Plans to Focus on Moon

https://www.wsj.com/science/space-astronomy/spacex-delays-mars-plans-to-focus-on-moon-66d5c542
1•BostonFern•20m ago•0 comments

Jeremy Wade's Mighty Rivers

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AI Command and Staff–Operational Evidence and Insights from Wargaming

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Ask HN: Is the CoCo 3 the best 8 bit computer ever made?

2•amichail•26m ago•1 comments

Show HN: Convert your articles into videos in one click

https://vidinie.com/
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Red Queen's Race

https://en.wikipedia.org/wiki/Red_Queen%27s_race
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The Anthropic Hive Mind

https://steve-yegge.medium.com/the-anthropic-hive-mind-d01f768f3d7b
2•gozzoo•32m ago•0 comments
Open in hackernews

Understanding Moravec's Paradox

https://hexhowells.com/posts/moravecs-paradox.html
23•hexhowells•5mo ago

Comments

cwmoore•5mo ago
Put all the bad robots in jail, for UBI.

EDIT: someone has to order the license plates

joe_the_user•5mo ago
Any attention on Moravec's paradox is good imo because it is important.

That said, the article starts with several problems.

1) Claims that it isn't a paradox, which is just silly. A paradox is a counter-intuitive result. The result is generally counter-intuitive whatever explanation you give. Zeno's paradox remains a paradox despite calculus essentially explaining it, etc.

2) Calls the article "Understanding Moravec's Paradox" when it should be called "My Explanation of Moravec's Paradox".

3) The author's final explanation seems kind of simplistic; "Human activities just have a large search space". IDK. Human activity sometimes does still in things that aren't walking also. I mean, "not enough data" is an explanation why neural networks can't do a bunch of things. But not all programs are neural networks. One of the things humans are really good at is learning things from a few examples. A serious explanation of Moravec's Paradox would have to explain this as well imo.

cwmoore•5mo ago
Indeed, also ideally, the 2 second rule.
neerajsi•5mo ago
> mean, "not enough data" is an explanation why neural networks can't do a bunch of things... One of the things humans are really good at is learning things from a few examples

I dispute the search space problem for something like folding clothes. Like a lot of human actions in space, folding clothes and other motor tasks are hierarchical sequences of smaller tasks that are strung together, similar to a sentence or paragraph of text.

We can probably learn things from each other from few examples because we are leaning on a large library of subtasks that all have learned or which are innate, and the actual novel learning of sequencing and ordering is relatively small to get to the new reward.

I expect soon we'll get AIs that have part of their training be unsupervised rl in a physics simulation, if it's not being done already.

hexhowells•5mo ago
> Like a lot of human actions in space, folding clothes and other motor tasks are hierarchical sequences of smaller tasks that are strung together

I disagree, you can model those tasks as hiearchical sequences of smaller tasks. But the terminal goal of folding clothes is to turn a pile of unfolded clothes into a neat pile of folded clothes.

The reason you would break down the task is because getting between those two states with the only reward signal being "the clothes are now folded" takes a lot of steps, and given the possible actions the robot can take, results in a large search space.

hexhowells•5mo ago
The human ability to learn from few examples can be explained with evolution (and thus search). We evolved to be fast learners as it was key to our survival. If you touched fire and felt pain, you better learn quickly not to keep touching it. This learning from reward signals (neurotransmitters) in our brain generalises to pretty much all learning tasks
joe_the_user•5mo ago
Everything can "be explained by evolution" but such an explanation doesn't tell you how a particular form serves a particular task.
famouswaffles•5mo ago
The point is that to be good at 'learning from a few examples', the architecture of the human brain had to be constructed from a enormous amount of trial and error data. This is not something you can just brush off or ignore. 'not enough data' is a perfectly valid for a 'serious' explanation.
qrios•5mo ago
Why the name „Moravec“ is two times correct in this article, but it is misspelled if it is a link text.
xg15•5mo ago
> At its core, Moravec's paradox is the observation that reasoning takes much less computation compared to sensorimotor and perception tasks. It's often (incorrectly) described as tasks that are easy for humans are difficult for machines and visa versa.

He just states that this description would be incorrect multiple times but never gives a reason why it would be incorrect.

Then he tries to simplify the paradox to a question of degree, e.g. "hard" problems for computers just have a larger search space and require more compute.

But wasn't a big part about the paradox also that we didn't even have insight as how the problems could be solved?

E.g. if you play chess or do math as a human, you're consciously aware if the patterns, strategies and "algorithms" you use - and there is a clear path to formalize them so a computer could recreate them.

However, with vision, walking, "thinking", etc, the process are entirely subconscious and we get very little information on the "algorithms" by introspection. Additionally, not just the environment and the input data is chaotic and "messy", but so is the goal of what we would want to archive in the first place. If you ever hand-labeled a classification corpus, you could experience this firsthand: If the classification criteria were even moderately abstract, labelers would often disagree how to label individual examples.

Machine learning didn't really solve this problem, it just sort of routed around it and threw it under a rug: Instead of trying to formulate a clear objective, just come up with a million examples and have the algorithm guess the objective from the examples.

I think this kind of stuff is meant with "the hard problems are easy and the easy problems are hard".

YeGoblynQueenne•5mo ago
>> At its core, Moravec's paradox is the observation that reasoning takes much less computation compared to sensorimotor and perception tasks. It's often (incorrectly) described as tasks that are easy for humans are difficult for machines and visa versa.

From Wikipedia, quoting Hans Moravec:

Moravec's paradox is the observation that, as Hans Moravec wrote in 1988, "it is comparatively easy to make computers exhibit adult level performance on intelligence tests or playing checkers, and difficult or impossible to give them the skills of a one-year-old when it comes to perception and mobility".[1]

https://en.wikipedia.org/wiki/Moravec's_paradox

Note that Moravec is not saying anything about "much less computation" and he's also not talking about "reasoning", particularly since he's talking in the 1980's when AI systems excelled at reasoning (because they were still predominantly logic-based and not LLMs; then again, that's just a couple of years before the AI winter of the '90s hit and took all that away).

In my opinion the author should have started by quoting Moravec directly instead of paraphrasing so that we know he's really discussing Moravec's saying and not his own, idiosyncratic, interpretation of it.

ASalazarMX•5mo ago
From Wikipedia:

Moravec's paradox is the observation that, as Hans Moravec wrote in 1988, "it is comparatively easy to make computers exhibit adult level performance on intelligence tests or playing checkers, and difficult or impossible to give them the skills of a one-year-old when it comes to perception and mobility". This counterintuitive pattern happens because skills that appear effortless to humans, such as recognizing faces or walking, required millions of years of evolution to develop, while abstract reasoning abilities like mathematics are evolutionarily recent."

If that's the explanation, it's crazy to think what abstract reasoning evolved through millions of years would be like. Thought with layers upon layers above ours.