I can't find anything documenting that saga -- in fact, it looks like a lot of the early content from before the "auto portal" an early precursor to video portal like Youtube -- called such because for a spell you had to email Tom your work to be featured in the "portal" -- clicking it took you a random user contribution, and below it was a hand curated list.
People forget how innovative, on a technical level, games like "Pico's School" were in the 90s.
I still remember a computer camp counselor admonishing me "you shouldn't know what that is, you're a kid" when first shown Linux and told to "open pico" and blurted out "I didn't know Tom Fulp made linux too".
Anyways thanks for the blast to the past OP -- I had no idea the site was still thriving, happy to hear it.
(And I hope one day they can resurrect the old school "Assassin" games)
I don't think they'd be talking about fair use if they were just being interviewed about how mean they allegedly were.
There's a press section, but nothing directly from the BBC
But try the parent directory
This is the page I was referring to. Looks like the nonprofit involved might not still be around?
> I can't find anything documenting that saga[…]
You can find Teletubby Fun Land here: <https://www.newgrounds.com/tubby>. If you want to read more about the BBC situation, then click on the middle finger that’s on that page.
> (And I hope one day they can resurrect the old school "Assassin" games)
Thanks for that, sadly it looks like as I said, Assassin is gone for good :(
>Unfortunately most of my early Assassin games were deleted when the 2012 site redesign launched and a bunch of old files were cleared out. My original games had never been part of the Portal system so they were easy to overlook.
I wrote a bit about it: https://austinhenley.com/blog/8lessons8games.html
My friends and I spent many hours playing games on NG and screwing around with flash. Feels like a completely different world at this point. Glad they're still around, and I love that they're running events like this to remember the good old days.
https://web.archive.org/web/20250818232649/https://www.newgr...
They seem to be using Ruffle, the Flash emulator written in Rust which runs in WebAssembly.
(Flash was a good product in its day. Perhaps better than HTML/CSS/Javascript.)
Also, I'd be careful making something with a UI that was exactly like an Adobe product, and that essentially matched its function, that UI may be under patent. This is why GIMP can't exactly copy Photoshop's UI.
It's a bit different workflow than what the adobe tooling provides and in no ways a replacement for adobe animation tooling, but for a more programmer oriented workflow especially if you are using sprite based graphics it's not bad.
There was also FlashDevelop and later HaxeDevelop as IDEs (.NET based) that integrated the corresponding tooling. Both seem currently unmaintained. If you are on windows you might still be able to run the old builds. Otherwise for non flash based projects the vscode haxe extension is quite good, but might need a bit more manual build scripts for the flash stuff compared to prime time of FlashDevelop.
(#)Some exclusions exist which made Ruffle possible (for example https://github.com/adobe/avmplus is open sourced) but it's not like everything is fully open.
It's also possible to do animations that way, but it'd be better to use something geared toward animation. Tupitube (formerly ktoon) supports swf, I think. But, it looks dead.
https://svn.apache.org/repos/asf/flex/site/branches/flexdoc/...
There is, it's called Adobe Animate, its what they rebranded Flash as, it's literally the same thing. It exports straight to Canvas and WebGL using the create.js libraries. [0]
Basically the online advertising space had a collective heart attack when Flash was suddenly deprecated because they used Flash for all their banner animations. Adobe tried to replace Flash with Edge [1], which was one of the slowest and buggiest program I ever used. It didn't last long.
[0] https://createjs.com/ [1] https://en.wikipedia.org/wiki/Adobe_Edge
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