sees: "an uncursed food ration"
This is wild; I gotta start playing text based games.
From the wiki: "Food rations have a 1/7 chance of being rotten when eaten if they are uncursed and older than 30 turns, or else are blessed and older than 50 turns, while cursed food rations are always rotten. Food rations can be thrown to tame domestic canines and felines and pacify domestic equines. "
Anyone who loves Nethack should try Slashem a bit.
You can almost assume the availability of make but a lot of distros (hello, Ubuntu) omit basic build tools.
Admittedly I used an LLM recently to write me a Makefile because my brain doesn't have the capacity to remember all make's idiosyncrasies every few years that I touch a Makefile. Once the file is done, it's done, and it was easy to pare down from the verbosity that the LLM coughed up.
I also wanted targets for intermediate build files (long story) so that would have required excessive poring over the man page.
[1]: https://github.com/kurtbuilds/checkexec [2]: https://github.com/casey/just
On Nethack, I prefer Slashem which is kinda the same as a megaextended 3.4.3 with new classes and roles. Oh, and I play Nethack 3.6.7 too because of Pratchett.
This reminds me of the Wii U port of Legend of Zelda: Wind Waker. During the Wii U/3DS era nintendo had their own social network called miiverse, which was functionally identical to twitter but games could access and post messages to your miiverse account. Wind Waker's integration was to let you scribble down a miiverse post onto a sheet of paper (via the Wii U's touchscreen) and Link would roll it up and shove it into a bottle then throw it out to sea. It would then wash up on a beach in somebody else's game and you likewise would find other peoples' miiverse-in-a-bottle posts scattered all over the beaches of hyrule.
"Are you sure you want to play one more turn? You have 8,371 unread messages."
(Full disclosure: That's the current unread message count for my wife's inbox, NOT mine ;) )
We've seen a lot of trivial local escalations like that in the past.
trip-zip•5mo ago
entropie•5mo ago
I took three approaches for me over a span of two years to really get into emacs. It was pretty tough (a time before google was a thing).
Now iam spoiled - I recently tried vscode a bit and really was baffled because it seems there is no kill ring like the one in emacs that makes it basically impossible to lose any edits.
loloquwowndueo•5mo ago
entropie•5mo ago
precompute•5mo ago
LoganDark•5mo ago
MangoToupe•5mo ago
herewulf•5mo ago
For me it was org mode (with evil mode because I was coming from 15+ years of Vim). Then..
"Oh, I can manage files and edit a directory like a file buffer.."
"Oh, I can SSH into systems and edit files but it doesn't even feel like SSH.."
"Oh, this makes a great, distraction free IDE.."
I recommend a batteries included distro like Doom Emacs or Space Emacs.
kleinishere•5mo ago
herewulf•5mo ago
I'm unlikely to give up evil with ~25 years of Vi/Vim muscle memory, but I'm open to trying other systems in the future. Since Vi/Vim operations are verb -> object, the advantages of object -> verb commands are tempting so one can see the target of a command before it's actual execution. The Vim workaround is invoking visual mode, of course.
Obviously with vanilla Vim, you're going to have to memorize everything and I eventually did that way back when. Being presented with the key bindings menu helps to remind me of things that I use less frequently and avoids time spent digging into the help system.
Sorry for the slow reply (but then my HN replies are never guaranteed either).