I’ve been working on Meow Story Engine, an extremely lightweight proof-of-concept interactive fiction engine designed for AI-generated “card-based chapters + multiple endings” story simulations. It’s open source (Apache-2.0).
The game script is defined using JSON files, making it straightforward for LLMs or tools to generate story content automatically.
Key features:
Card-based Events: Each chapter consists of 16 event cards.
Multiple Endings: 4 normal endings + 1 hidden ending.
Branching Interactions: Player choices affect the story’s direction.
Resource System: Track stats like stamina, satiety, and energy.
Hidden Routes: Specific conditions unlock side plots.
GitHub: https://github.com/Tomoyouki-Lai/meow-story-engine
Live Demo: https://meow-story-engine.vercel.app/
I’d love to hear feedback from anyone working on interactive fiction, game engines, or AI-driven storytelling systems.