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Slint: Cross Platform UI Library

https://slint.dev/
1•Palmik•35s ago•0 comments

AI and Education: Generative AI and the Future of Critical Thinking

https://www.youtube.com/watch?v=k7PvscqGD24
1•nyc111•45s ago•0 comments

Maple Mono: Smooth your coding flow

https://font.subf.dev/en/
1•signa11•1m ago•0 comments

Moltbook isn't real but it can still hurt you

https://12gramsofcarbon.com/p/tech-things-moltbook-isnt-real-but
1•theahura•5m ago•0 comments

Take Back the Em Dash–and Your Voice

https://spin.atomicobject.com/take-back-em-dash/
1•ingve•5m ago•0 comments

Show HN: 289x speedup over MLP using Spectral Graphs

https://zenodo.org/login/?next=%2Fme%2Fuploads%3Fq%3D%26f%3Dshared_with_me%25253Afalse%26l%3Dlist...
1•andrespi•6m ago•0 comments

Teaching Mathematics

https://www.karlin.mff.cuni.cz/~spurny/doc/articles/arnold.htm
1•samuel246•9m ago•0 comments

3D Printed Microfluidic Multiplexing [video]

https://www.youtube.com/watch?v=VZ2ZcOzLnGg
2•downboots•9m ago•0 comments

Abstractions Are in the Eye of the Beholder

https://software.rajivprab.com/2019/08/29/abstractions-are-in-the-eye-of-the-beholder/
2•whack•10m ago•0 comments

Show HN: Routed Attention – 75-99% savings by routing between O(N) and O(N²)

https://zenodo.org/records/18518956
1•MikeBee•10m ago•0 comments

We didn't ask for this internet – Ezra Klein show [video]

https://www.youtube.com/shorts/ve02F0gyfjY
1•softwaredoug•11m ago•0 comments

The Real AI Talent War Is for Plumbers and Electricians

https://www.wired.com/story/why-there-arent-enough-electricians-and-plumbers-to-build-ai-data-cen...
2•geox•13m ago•0 comments

Show HN: MimiClaw, OpenClaw(Clawdbot)on $5 Chips

https://github.com/memovai/mimiclaw
1•ssslvky1•13m ago•0 comments

I Maintain My Blog in the Age of Agents

https://www.jerpint.io/blog/2026-02-07-how-i-maintain-my-blog-in-the-age-of-agents/
2•jerpint•14m ago•0 comments

The Fall of the Nerds

https://www.noahpinion.blog/p/the-fall-of-the-nerds
1•otoolep•16m ago•0 comments

I'm 15 and built a free tool for reading Greek/Latin texts. Would love feedback

https://the-lexicon-project.netlify.app/
2•breadwithjam•18m ago•0 comments

How close is AI to taking my job?

https://epoch.ai/gradient-updates/how-close-is-ai-to-taking-my-job
1•cjbarber•19m ago•0 comments

You are the reason I am not reviewing this PR

https://github.com/NixOS/nixpkgs/pull/479442
2•midzer•20m ago•1 comments

Show HN: FamilyMemories.video – Turn static old photos into 5s AI videos

https://familymemories.video
1•tareq_•22m ago•0 comments

How Meta Made Linux a Planet-Scale Load Balancer

https://softwarefrontier.substack.com/p/how-meta-turned-the-linux-kernel
1•CortexFlow•22m ago•0 comments

A Turing Test for AI Coding

https://t-cadet.github.io/programming-wisdom/#2026-02-06-a-turing-test-for-ai-coding
2•phi-system•22m ago•0 comments

How to Identify and Eliminate Unused AWS Resources

https://medium.com/@vkelk/how-to-identify-and-eliminate-unused-aws-resources-b0e2040b4de8
3•vkelk•23m ago•0 comments

A2CDVI – HDMI output from from the Apple IIc's digital video output connector

https://github.com/MrTechGadget/A2C_DVI_SMD
2•mmoogle•24m ago•0 comments

CLI for Common Playwright Actions

https://github.com/microsoft/playwright-cli
3•saikatsg•25m ago•0 comments

Would you use an e-commerce platform that shares transaction fees with users?

https://moondala.one/
1•HamoodBahzar•26m ago•1 comments

Show HN: SafeClaw – a way to manage multiple Claude Code instances in containers

https://github.com/ykdojo/safeclaw
3•ykdojo•30m ago•0 comments

The Future of the Global Open-Source AI Ecosystem: From DeepSeek to AI+

https://huggingface.co/blog/huggingface/one-year-since-the-deepseek-moment-blog-3
3•gmays•30m ago•0 comments

The Evolution of the Interface

https://www.asktog.com/columns/038MacUITrends.html
2•dhruv3006•32m ago•1 comments

Azure: Virtual network routing appliance overview

https://learn.microsoft.com/en-us/azure/virtual-network/virtual-network-routing-appliance-overview
3•mariuz•32m ago•0 comments

Seedance2 – multi-shot AI video generation

https://www.genstory.app/story-template/seedance2-ai-story-generator
2•RyanMu•35m ago•1 comments
Open in hackernews

Show HN: Game demo made with my homemade game engine

https://reprobate.site/
101•delduca•5mo ago

Comments

cdelsolar•5mo ago
cool game. i'm stuck though...
singpolyma3•5mo ago
Loading... Forever
noufalibrahim•5mo ago
It looks good but I'm not really sure what to do.
mlaux•5mo ago
I love the art style! Echoing the others, I'm stuck in the second room - would be cool to have a few hints at the beginning to help out with discoverability.
delduca•5mo ago
Second room is the last one for now. Sorry for the lack of context.

Thank you so much for your feedback!

delduca•5mo ago
For now this is the final stage. I am working to give a “game over” advisory.

Thank you

heeton•5mo ago
Is this actually a game?

It loads with one item in an inventory I can’t seem to use past the first room, and there seems to be nothing in the second room that is interactive except (spoilers) a cupboard door.

Is this just a tech demo of some features? Or something bigger that everyone in the comments is missing?

(That aside, the art is vibe is very cool. I love old-school point and clicks ever since Zak McKraken, and a horror themed one would be an instant buy from me)

delduca•5mo ago
Maybe I went a bit overboard with the title. It’s still a work in progress, and quality pixel art really does take a lot of time.

Thanks for the feedback though, I truly appreciate it.

ThePowerOfFuet•5mo ago
You've done far more than I ever could, and you should be proud of it!
delduca•5mo ago
Blood & tears. Thank you!
weatherlight•5mo ago
love the little heart filled note you left in the game's files :) I hope Henrique finds it one day too.
delduca•5mo ago
Thank you all for the feedback!

If you ever get stuck forever, it’s probably an issue with Cloudflare Pages. Trying again might work—the game is made entirely of static files.

For now, there’s nothing beyond the second scenario. Pixel art is a slow and expensive process, and I’ve been working on this game since the beginning of the year. Please be patient!

Thanks again!

lovich•5mo ago
A game engine is a pretty big solo project. Did you base it off monogame, Godot or something similar, or did you start from scratch?
delduca•5mo ago
I wrote everything from scratch[1], like old games. However, unlike them, I designed a flexible Lua API that’s powerful enough to create (small) games.

I used SDL3 with hardware acceleration, OpenAL, Lua (via sol3), PhysFS, and nlohmann::json. (I could have used only Lua, but the engine needs to interface with the web via WebSockets.) For WebSockets, I use Boost only on desktop and mobile; on the web, I rely on the browser’s native API.

1 - Code is like pasta — much more delicious when homemade.

sentinelsignal•5mo ago
Agreed. Genuinely curious how long this has taken so far
HeckFeck•5mo ago
I love the passion that has went into this, even if it is still wip. I would like to link to it from https://wmw.thran.uk if that's ok with you.
delduca•5mo ago
Thank you and yes, please, do it.
delduca•5mo ago
Engine source code: https://github.com/willtobyte/carimbo
Skywalker13•5mo ago
The atmosphere is amazing. Really good job... continue :-)
delduca•5mo ago
Obrigado amigo <3
delduca•5mo ago
I’d like to take this opportunity of reaching #1 on HN to promote the pixel artist who has been working with me all this time.

She is extremely competent. Professional. Creative. Dedicated. Skilled.

https://linktr.ee/dandelion.pixelart

bcardarella•5mo ago
How far should I be able to progress? I can out of the first room and open the cabinet in the second room, but cannot progress further.
delduca•5mo ago
You concluded, and in another message I mention that I exaggerated in calling it a game instead of a demo. I hope you liked it.
dang•5mo ago
Ok, we've changed the title to say 'demo' above - hopefully that will help!
strongbond•5mo ago
I think it sucks. Sorry to be the harbinger of negative opinion, but that's just what I feel about it.
delduca•5mo ago
Mind to elaborate what sucks? Your comment adds nothing.
orblivion•5mo ago
It's suddenly the 90s again, this is awesome.
delduca•5mo ago
You really got the spirit, I love this nostalgia.
jasonjmcghee•5mo ago
Holy headphone / audio warning.

The screaming goat nearly blew my ears out.

delduca•5mo ago
You have found an ester egg that a friend of mine have suggested!
self_awareness•5mo ago
Cool graphics. As someone who has finished Heretic + Hexen a few days ago, this was good timing for me.

I kind of expected a point and click adventure game, not sure why (maybe because of Full Throttle), but first room is a hidden object game. Not sure what to do in the next room though.

delduca•5mo ago
I am trying to improve the game design, thank you so much for your feedback.

I am in contact with a former coworker who is very skilled in click adventures.

metabagel•5mo ago
I can't manipulate any objects nor leave the room. Firefox and Safari on latest MacOS.
delduca•5mo ago
In which stage, the second one is the last for now, I am working on more stages. Sorry for your frustration.

PS. I test in all browsers, I make sure that works on non-Chrome.

metabagel•5mo ago
Ah, works on Chrome. I like the design. I had difficulty acquiring the leftmost item in the list. I tried a number of times before it was recognized.
hei-lima•5mo ago
The music starting so suddenly just gave me a big jumpscare. Great work, tho!
montag•5mo ago
Yes...and it's LOUD!
delduca•5mo ago
We will blow your amps - ManOwar
metabagel•5mo ago
The animation is really cool.

I want to replay the game, but it always starts me in the second room.

I think I was confused about where the pointer is on the hand, because there are two fingers raised. Suggest you add a little flash (sparkle, smoke, etc.) animation to the index finger, if that's the one which is the pointer. I had decided that the symbol on the hand was like a targeting reticle.

delduca•5mo ago
Clear your cookies please.
rsktaker•5mo ago
Super cool art, can I ask how you did it?
delduca•5mo ago
Sure, I recommend 10000% https://linktr.ee/dandelion.pixelart
krapp•5mo ago
I think I remember this, you posted this once before. It looks like you've posted this a few times.

And I think my comment was that the art style was good, but the game itself didn't have any substance. And I stand by that. It's difficult to know what to do and what to interact with, and the hand as a UI element isn't really helping as much as it should. My honest opinion is that this should have been a lot better between then and now and from what I remember it looks almost exactly the same.

Please, for your own good, stop posting this until you've finished an actual playable game with this engine. Bad content doesn't even show off the capabilities of your engine very well.

I'm trying not to be mean because I have a pile of unfinished projects of my own but you really shouldn't shortchange yourself.

In fact, maybe you could put up a dev blog to show your progress. That might be a good way to get feedback as you work as well, and advertise your engine and games.

delduca•5mo ago
HN allows posting multiple times, sorry about that. Thanks for your feedback, though! I’ll create a development blog — it was a great idea.

All the best, and thank you for reviewing my demo so many times.

drpizzamd•5mo ago
Love this. It took me a little time to figure out what to do; however, I enjoyed exploring and figuring it out myself. I'm looking forward to the next 100 rooms to play through. And the big twist at the end. :)
curtisblaine•5mo ago
Doesn't work on mobile.
delduca•5mo ago
Not intended to work on mobile, it is a desktop game, sorry!
riidom•5mo ago
If you get stuck and need a hint, try right-click somewhere.
delduca•5mo ago
:-)
orblivion•5mo ago
I'm on a slow system, but it seems to freeze when I pick up items sometimes. Sound continues though. If I reload the page and play again it shows up in my inventory.
delduca•5mo ago
Thank you for your feedback, I will check the issue.
delduca•5mo ago
Mind to share your specs btw?
orblivion•5mo ago
Firefox 128.14.0esr (64-bit) on Debian via QubesOS (i.e. it's in a VM)
spicyusername•5mo ago
Very cool, thanks for sharing.