Lots of invisible hurdles you don't know are there until you hit them. Communication channel that's difficult to figure out where you are or review past status. Huge jumble of acronym sub-sites that are difficult to navigate (NAUTH, NDID, SLIM, NMAS (NMAS2), NCMS, CRPORTAL, BMAS, SMAS, SST, BCAT, DRT). Constantly being re-asked for two-factor re-auth.
Actually quite weird for a company known for making games that are almost exactly the opposite. Really enjoy Nintendo games, really don't like their developer website and sign-up.
Comparison: Steam developer, signing up and putting launch title info was difficult, yet Wayyyyy easier and clearer to navigate. Real difficulty was actually getting everything necessary to launch a game. Google Play, dramatically easier to sign up. Much clearer steps, progress, and timeline for release. Inclusions to actually release, much clearer. Actually managed to release three products. All rejected at market, post-release removal with limited explanations. Yet at least released three products.
Nintendo "How do I even sign up?" Steam "Great, signed up, how do I release something?" Google "Wow, easy sign-up, somewhat easy release of products, eventually got three out the door. Your products have been removed for (mumble mumble legalese families deprecated)" ... meh, nobody downloaded them anyways.
etler•5mo ago