Players face AI “bosses” that use different persuasion tactics—sarcasm, logic traps, meme-driven manipulation, psychological pressure—and must outwit them in conversation. Victories and losses affect a shared “war map” that tracks the state of the Resistance.
My goals are twofold:
Explore whether interactive simulations can make people more aware of how persuasive AI can be.
See if these kinds of systems could have value beyond entertainment, as a way to study human–AI dynamics.
I’d love feedback from this community:
- Could this type of experiment be useful in AI safety or human resilience research?
- Or is it better to treat it purely as a dystopian narrative for entertainment?