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Interop 2025: A Year of Convergence

https://webkit.org/blog/17808/interop-2025-review/
1•ksec•8m ago•0 comments

JobArena – Human Intuition vs. Artificial Intelligence

https://www.jobarena.ai/
1•84634E1A607A•12m ago•0 comments

Concept Artists Say Generative AI References Only Make Their Jobs Harder

https://thisweekinvideogames.com/feature/concept-artists-in-games-say-generative-ai-references-on...
1•KittenInABox•16m ago•0 comments

Show HN: PaySentry – Open-source control plane for AI agent payments

https://github.com/mkmkkkkk/paysentry
1•mkyang•18m ago•0 comments

Show HN: Moli P2P – An ephemeral, serverless image gallery (Rust and WebRTC)

https://moli-green.is/
1•ShinyaKoyano•28m ago•0 comments

The Crumbling Workflow Moat: Aggregation Theory's Final Chapter

https://twitter.com/nicbstme/status/2019149771706102022
1•SubiculumCode•32m ago•0 comments

Pax Historia – User and AI powered gaming platform

https://www.ycombinator.com/launches/PMu-pax-historia-user-ai-powered-gaming-platform
2•Osiris30•33m ago•0 comments

Show HN: I built a RAG engine to search Singaporean laws

https://github.com/adityaprasad-sudo/Explore-Singapore
1•ambitious_potat•39m ago•0 comments

Scams, Fraud, and Fake Apps: How to Protect Your Money in a Mobile-First Economy

https://blog.afrowallet.co/en_GB/tiers-app/scams-fraud-and-fake-apps-in-africa
1•jonatask•39m ago•0 comments

Porting Doom to My WebAssembly VM

https://irreducible.io/blog/porting-doom-to-wasm/
1•irreducible•39m ago•0 comments

Cognitive Style and Visual Attention in Multimodal Museum Exhibitions

https://www.mdpi.com/2075-5309/15/16/2968
1•rbanffy•41m ago•0 comments

Full-Blown Cross-Assembler in a Bash Script

https://hackaday.com/2026/02/06/full-blown-cross-assembler-in-a-bash-script/
1•grajmanu•46m ago•0 comments

Logic Puzzles: Why the Liar Is the Helpful One

https://blog.szczepan.org/blog/knights-and-knaves/
1•wasabi991011•57m ago•0 comments

Optical Combs Help Radio Telescopes Work Together

https://hackaday.com/2026/02/03/optical-combs-help-radio-telescopes-work-together/
2•toomuchtodo•1h ago•1 comments

Show HN: Myanon – fast, deterministic MySQL dump anonymizer

https://github.com/ppomes/myanon
1•pierrepomes•1h ago•0 comments

The Tao of Programming

http://www.canonical.org/~kragen/tao-of-programming.html
2•alexjplant•1h ago•0 comments

Forcing Rust: How Big Tech Lobbied the Government into a Language Mandate

https://medium.com/@ognian.milanov/forcing-rust-how-big-tech-lobbied-the-government-into-a-langua...
3•akagusu•1h ago•0 comments

PanelBench: We evaluated Cursor's Visual Editor on 89 test cases. 43 fail

https://www.tryinspector.com/blog/code-first-design-tools
2•quentinrl•1h ago•2 comments

Can You Draw Every Flag in PowerPoint? (Part 2) [video]

https://www.youtube.com/watch?v=BztF7MODsKI
1•fgclue•1h ago•0 comments

Show HN: MCP-baepsae – MCP server for iOS Simulator automation

https://github.com/oozoofrog/mcp-baepsae
1•oozoofrog•1h ago•0 comments

Make Trust Irrelevant: A Gamer's Take on Agentic AI Safety

https://github.com/Deso-PK/make-trust-irrelevant
7•DesoPK•1h ago•4 comments

Show HN: Sem – Semantic diffs and patches for Git

https://ataraxy-labs.github.io/sem/
1•rs545837•1h ago•1 comments

Hello world does not compile

https://github.com/anthropics/claudes-c-compiler/issues/1
35•mfiguiere•1h ago•20 comments

Show HN: ZigZag – A Bubble Tea-Inspired TUI Framework for Zig

https://github.com/meszmate/zigzag
3•meszmate•1h ago•0 comments

Metaphor+Metonymy: "To love that well which thou must leave ere long"(Sonnet73)

https://www.huckgutman.com/blog-1/shakespeare-sonnet-73
1•gsf_emergency_6•1h ago•0 comments

Show HN: Django N+1 Queries Checker

https://github.com/richardhapb/django-check
1•richardhapb•1h ago•1 comments

Emacs-tramp-RPC: High-performance TRAMP back end using JSON-RPC instead of shell

https://github.com/ArthurHeymans/emacs-tramp-rpc
1•todsacerdoti•1h ago•0 comments

Protocol Validation with Affine MPST in Rust

https://hibanaworks.dev
1•o8vm•2h ago•1 comments

Female Asian Elephant Calf Born at the Smithsonian National Zoo

https://www.si.edu/newsdesk/releases/female-asian-elephant-calf-born-smithsonians-national-zoo-an...
5•gmays•2h ago•1 comments

Show HN: Zest – A hands-on simulator for Staff+ system design scenarios

https://staff-engineering-simulator-880284904082.us-west1.run.app/
1•chanip0114•2h ago•1 comments
Open in hackernews

Show HN: Games123.net, games with homemade 2D engine

https://games123.net/
1•samiv•5mo ago
Hello HN,

Years ago I had some spare time and was working on a small infotainment game that started growing and getting more and more complicated. I eventually replaced the graphics library I was using with my own graphics lib, then I started adding more effects such as particles and so on. Pretty soon I noticed that I was getting tired of doing everything in code and wanted to make the whole thing more data driven so I started working on a small editor.

Today that whole project has grown into a homemade 2D game engine/editor project that has:

* Editor capable of producing complete games from start to finish. * Complete workflows for importing content and producing game packages for Windows/Linux and HTML5/WASM. * Scripting support with Lua and C++. * Entities, scenes, materials, animations, audio graphs, tilemaps, UIs * A ton of other features you might expect from an engine..

The targets of this game engine are small independent single person 2D games such as puzzle games and side scrollers. There's plan to add some limited 3D content support but that's still very much WIP. Tilemap support is also there but a little bit too much WIP since I got side tracked into isometric tiles which is a real PITA.

This has been a long project and has taken me 5 years to get to this point but things are slowly becoming together and finally the engine is capable of supporting making complete games without hitting too many missing features. There are of course still plenty of limitations and features that I want to have like 3D content importing, lights and shadows, fluid simulation and improved particle effects etc.

Many long nights have been spent pouring over the code and hammering away working on this and often I have wondered my own metal well being for taking on such a large project. That being said I feel like I'm well on my way and I don't see any reason to stop now.

While the domain for games, game tools and game engines is fully saturated there's probably still space for one more hobbyist engine. In terms of feature comparison to other similar engines I feel like I'm quite close to GDevelop. The graphical fidelity is not quite there yet, the goal is somewhere around early 2000.

Today i wanted show my site https://games123.net where I have a demos and games made with my engine. I feel like the best way to promote an engine is to show a game, so here we go.

The engine itself can be found on GitHub. https://github.com/ensisoft/detonator

Comments and feedback welcome.