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Apache Poison Fountain

https://gist.github.com/jwakely/a511a5cab5eb36d088ecd1659fcee1d5
1•atomic128•1m ago•0 comments

Web.whatsapp.com appears to be having issues syncing and sending messages

http://web.whatsapp.com
1•sabujp•2m ago•1 comments

Google in Your Terminal

https://gogcli.sh/
1•johlo•3m ago•0 comments

Shannon: Claude Code for Pen Testing

https://github.com/KeygraphHQ/shannon
1•hendler•3m ago•0 comments

Anthropic: Latest Claude model finds more than 500 vulnerabilities

https://www.scworld.com/news/anthropic-latest-claude-model-finds-more-than-500-vulnerabilities
1•Bender•8m ago•0 comments

Brooklyn cemetery plans human composting option, stirring interest and debate

https://www.cbsnews.com/newyork/news/brooklyn-green-wood-cemetery-human-composting/
1•geox•8m ago•0 comments

Why the 'Strivers' Are Right

https://greyenlightenment.com/2026/02/03/the-strivers-were-right-all-along/
1•paulpauper•9m ago•0 comments

Brain Dumps as a Literary Form

https://davegriffith.substack.com/p/brain-dumps-as-a-literary-form
1•gmays•10m ago•0 comments

Agentic Coding and the Problem of Oracles

https://epkconsulting.substack.com/p/agentic-coding-and-the-problem-of
1•qingsworkshop•10m ago•0 comments

Malicious packages for dYdX cryptocurrency exchange empties user wallets

https://arstechnica.com/security/2026/02/malicious-packages-for-dydx-cryptocurrency-exchange-empt...
1•Bender•10m ago•0 comments

Show HN: I built a <400ms latency voice agent that runs on a 4gb vram GTX 1650"

https://github.com/pheonix-delta/axiom-voice-agent
1•shubham-coder•11m ago•0 comments

Penisgate erupts at Olympics; scandal exposes risks of bulking your bulge

https://arstechnica.com/health/2026/02/penisgate-erupts-at-olympics-scandal-exposes-risks-of-bulk...
4•Bender•11m ago•0 comments

Arcan Explained: A browser for different webs

https://arcan-fe.com/2026/01/26/arcan-explained-a-browser-for-different-webs/
1•fanf2•13m ago•0 comments

What did we learn from the AI Village in 2025?

https://theaidigest.org/village/blog/what-we-learned-2025
1•mrkO99•13m ago•0 comments

An open replacement for the IBM 3174 Establishment Controller

https://github.com/lowobservable/oec
1•bri3d•16m ago•0 comments

The P in PGP isn't for pain: encrypting emails in the browser

https://ckardaris.github.io/blog/2026/02/07/encrypted-email.html
2•ckardaris•18m ago•0 comments

Show HN: Mirror Parliament where users vote on top of politicians and draft laws

https://github.com/fokdelafons/lustra
1•fokdelafons•19m ago•1 comments

Ask HN: Opus 4.6 ignoring instructions, how to use 4.5 in Claude Code instead?

1•Chance-Device•20m ago•0 comments

We Mourn Our Craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
1•ColinWright•23m ago•0 comments

Jim Fan calls pixels the ultimate motor controller

https://robotsandstartups.substack.com/p/humanoids-platform-urdf-kitchen-nvidias
1•robotlaunch•26m ago•0 comments

Exploring a Modern SMTPE 2110 Broadcast Truck with My Dad

https://www.jeffgeerling.com/blog/2026/exploring-a-modern-smpte-2110-broadcast-truck-with-my-dad/
1•HotGarbage•27m ago•0 comments

AI UX Playground: Real-world examples of AI interaction design

https://www.aiuxplayground.com/
1•javiercr•27m ago•0 comments

The Field Guide to Design Futures

https://designfutures.guide/
1•andyjohnson0•28m ago•0 comments

The Other Leverage in Software and AI

https://tomtunguz.com/the-other-leverage-in-software-and-ai/
1•gmays•30m ago•0 comments

AUR malware scanner written in Rust

https://github.com/Sohimaster/traur
3•sohimaster•32m ago•1 comments

Free FFmpeg API [video]

https://www.youtube.com/watch?v=6RAuSVa4MLI
3•harshalone•32m ago•1 comments

Are AI agents ready for the workplace? A new benchmark raises doubts

https://techcrunch.com/2026/01/22/are-ai-agents-ready-for-the-workplace-a-new-benchmark-raises-do...
2•PaulHoule•37m ago•0 comments

Show HN: AI Watermark and Stego Scanner

https://ulrischa.github.io/AIWatermarkDetector/
1•ulrischa•38m ago•0 comments

Clarity vs. complexity: the invisible work of subtraction

https://www.alexscamp.com/p/clarity-vs-complexity-the-invisible
1•dovhyi•38m ago•0 comments

Solid-State Freezer Needs No Refrigerants

https://spectrum.ieee.org/subzero-elastocaloric-cooling
2•Brajeshwar•39m ago•0 comments
Open in hackernews

Indiana Jones and the Last Crusade Adventure Prototype Recovered for the C64

https://www.gamesthatwerent.com/2025/09/indiana-jones-and-the-last-crusade-adventure-prototype-recovered-for-the-commodore-64/
116•ibobev•5mo ago

Comments

apples_oranges•5mo ago
It belongs in a museum
dark-star•5mo ago
PSA, because I was expecting something different:

This was not found on some 30+ year old floppy that some Lucasfilm Games developer found in his attic or anything.

It is from a fan-remake from 2012 that was abandoned.

basfo•5mo ago
Agree completely, the title is misleading. I was amazed by it by just watching the video, but this is actually a fan project. Which is cool, but not a prototype of the original game as the title implies, or something that should be "recovered".
Two9A•5mo ago
Reminds me of a ROM-hack for Zelda: Ocarina of Time from a few years ago, that was presented in the release video as using unused assets and storyline from the game itself, when it was actually almost entirely new material. A great technical achievement, to be sure, but somewhat dishonest in its presentation.
chubasco•5mo ago
Over here still holding my breath for a hi-def remaster of the Fate of Atlantis game.
ggambetta•5mo ago
Shut up and take my money
Nifty3929•5mo ago
That game was SO GOOD. I really liked how they provided three different ways to play, and I completed the game on all three.
Gravityloss•5mo ago
I think pixel art works in a way that your brain can fill in the blanks. It's probably really hard to create a remastered version that would capture the imagination in the same way, ie so that most people who liked the original would find it an improvement. Some kind of a heavily styled thing perhaps.
Keyframe•5mo ago
Friend of mine just finished a few year-long journey of developing and releasing a game, soon in physical format as well for Commodore 64 https://delta-machine.itch.io/tantooman There's still something magical in developing for ye olde machines, even by using modern tools like you know, text editors :), cross-compilers, etc.
MomsAVoxell•5mo ago
Awesome, thanks for sharing!

There are many modern games being developed for these 40-something year old computing platforms, which - incidentally - still work great as a gaming/hacking/fun platform, and therefore are attracting all kinds of interesting hacks and devs.

My favourite recent endeavour, is DBugs' EncounterHD - a reboot of an early text adventure game, but given the modern UI and tooling treatment (by a world-class AAA-title developer, it has to be said) ..

https://defenceforce.itch.io/encounter

This is essentially, a text adventure game for a somewhat obscure 80's-era UK-based 8-bit computer, the Oric-1/Atmos, but now in the 21st Century, DBug has done an outstanding job of adding graphics and realtime dynamics/sound to it, some ~30 years after the fact...

It has become a delightful thing to play - on a Steam Deck, for instance, it is quite comfortable!

The game ships within its own build of an Oric-1/Atmos emulator, which you can escape to and use as if it were an Oric Atmos - if you want an Oric-1/Atmos emulator to further play with - and there are other delightful treats in EncounterHD among the lives of the characters in the game... watch out for the Game & Watch, for instance, which features a familiar grumpy monkey in fully playable form ..

georgeecollins•5mo ago
I think I could add some great entries to this website! When I started at Activision I went through a bunch of old Infocom (Zork/ Planetfall) docs including design docs for games they never made. It taught me a lot.

And then I have my own. I might even still have a cartridge for Halo for the Nintendo DS. It was really pretty nice, but Bungie was like: No way!

brightball•5mo ago
I wonder how entertaining the old style text games would be with modern AI to help interpret actions that people try to make.
RyanOD•5mo ago
That's a good question. I wonder if part of the charm of the Infocom games was the limited vocabulary. Sometimes it was frustrating, but other times just trying to figure out the correct way to communicate with the game was part of the fun.
morleytj•5mo ago
Wait, are you the person who made a prototype of Halo for the DS? That's extremely interesting!
RyanOD•5mo ago
I would absolutely LOVE to see those design docs.

I've been playing Zork, Planetfall, Deadline, etc off and on since I was in elementary school. The only Infocom game I've ever successfully solved is Enchanter. My favorite games by far!

These issues of The New Zork Times are fun...

https://infodoc.plover.net/nzt/NZT4.1.pdf

https://infodoc.plover.net/nzt/NZT4.2.pdf

https://infodoc.plover.net/nzt/NZT4.3.pdf

Edit: Added links to NZT

sunnybeetroot•5mo ago
Wow I’m guessing you worked on this Halo DS?

https://m.youtube.com/shorts/-StVwe2D39k

There’s a lot of comments claiming it was a modded Goldeneye DS game, curious if you could confirm.

egypturnash•5mo ago
In 2017, a cartridge release was discussed for the game, but the response from Thorsten was that the game was so complex that it could take many years – the limitation was not RAM or CPU, but “Time”. He was very busy, managing a family with three small children, and so time to do the game was extremely limited. It seemed this would eventually contribute to the game being abandoned.

This sounds reasonable, the original game was the product of about 40 people working for about a year. Plus the four or five years some of those people previously spent on building their adventure game interpreter. Demaking a game takes less time than making one - you've got the whole game there already and you just have to figure out how to simplify it to fit into your target system - but it's still A Lot.

(original game credits: https://www.mobygames.com/game/534/indiana-jones-and-the-las...)

austinallegro•5mo ago
Parasol Stars C64. We live in hope...