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We didn't ask for this internet – Ezra Klein show [video]

https://www.youtube.com/shorts/ve02F0gyfjY
1•softwaredoug•58s ago•0 comments

The AI Talent War Is for Plumbers and Electricians

https://www.wired.com/story/why-there-arent-enough-electricians-and-plumbers-to-build-ai-data-cen...
1•geox•3m ago•0 comments

Show HN: MimiClaw, OpenClaw(Clawdbot)on $5 Chips

https://github.com/memovai/mimiclaw
1•ssslvky1•3m ago•0 comments

I Maintain My Blog in the Age of Agents

https://www.jerpint.io/blog/2026-02-07-how-i-maintain-my-blog-in-the-age-of-agents/
1•jerpint•4m ago•0 comments

The Fall of the Nerds

https://www.noahpinion.blog/p/the-fall-of-the-nerds
1•otoolep•5m ago•0 comments

I'm 15 and built a free tool for reading Greek/Latin texts. Would love feedback

https://the-lexicon-project.netlify.app/
1•breadwithjam•8m ago•1 comments

How close is AI to taking my job?

https://epoch.ai/gradient-updates/how-close-is-ai-to-taking-my-job
1•cjbarber•9m ago•0 comments

You are the reason I am not reviewing this PR

https://github.com/NixOS/nixpkgs/pull/479442
2•midzer•10m ago•1 comments

Show HN: FamilyMemories.video – Turn static old photos into 5s AI videos

https://familymemories.video
1•tareq_•12m ago•0 comments

How Meta Made Linux a Planet-Scale Load Balancer

https://softwarefrontier.substack.com/p/how-meta-turned-the-linux-kernel
1•CortexFlow•12m ago•0 comments

A Turing Test for AI Coding

https://t-cadet.github.io/programming-wisdom/#2026-02-06-a-turing-test-for-ai-coding
2•phi-system•12m ago•0 comments

How to Identify and Eliminate Unused AWS Resources

https://medium.com/@vkelk/how-to-identify-and-eliminate-unused-aws-resources-b0e2040b4de8
2•vkelk•13m ago•0 comments

A2CDVI – HDMI output from from the Apple IIc's digital video output connector

https://github.com/MrTechGadget/A2C_DVI_SMD
2•mmoogle•14m ago•0 comments

CLI for Common Playwright Actions

https://github.com/microsoft/playwright-cli
3•saikatsg•15m ago•0 comments

Would you use an e-commerce platform that shares transaction fees with users?

https://moondala.one/
1•HamoodBahzar•16m ago•1 comments

Show HN: SafeClaw – a way to manage multiple Claude Code instances in containers

https://github.com/ykdojo/safeclaw
2•ykdojo•19m ago•0 comments

The Future of the Global Open-Source AI Ecosystem: From DeepSeek to AI+

https://huggingface.co/blog/huggingface/one-year-since-the-deepseek-moment-blog-3
3•gmays•20m ago•0 comments

The Evolution of the Interface

https://www.asktog.com/columns/038MacUITrends.html
2•dhruv3006•22m ago•1 comments

Azure: Virtual network routing appliance overview

https://learn.microsoft.com/en-us/azure/virtual-network/virtual-network-routing-appliance-overview
2•mariuz•22m ago•0 comments

Seedance2 – multi-shot AI video generation

https://www.genstory.app/story-template/seedance2-ai-story-generator
2•RyanMu•25m ago•1 comments

Πfs – The Data-Free Filesystem

https://github.com/philipl/pifs
2•ravenical•28m ago•0 comments

Go-busybox: A sandboxable port of busybox for AI agents

https://github.com/rcarmo/go-busybox
3•rcarmo•29m ago•0 comments

Quantization-Aware Distillation for NVFP4 Inference Accuracy Recovery [pdf]

https://research.nvidia.com/labs/nemotron/files/NVFP4-QAD-Report.pdf
2•gmays•30m ago•0 comments

xAI Merger Poses Bigger Threat to OpenAI, Anthropic

https://www.bloomberg.com/news/newsletters/2026-02-03/musk-s-xai-merger-poses-bigger-threat-to-op...
2•andsoitis•30m ago•0 comments

Atlas Airborne (Boston Dynamics and RAI Institute) [video]

https://www.youtube.com/watch?v=UNorxwlZlFk
2•lysace•31m ago•0 comments

Zen Tools

http://postmake.io/zen-list
2•Malfunction92•34m ago•0 comments

Is the Detachment in the Room? – Agents, Cruelty, and Empathy

https://hailey.at/posts/3mear2n7v3k2r
2•carnevalem•34m ago•1 comments

The purpose of Continuous Integration is to fail

https://blog.nix-ci.com/post/2026-02-05_the-purpose-of-ci-is-to-fail
1•zdw•36m ago•0 comments

Apfelstrudel: Live coding music environment with AI agent chat

https://github.com/rcarmo/apfelstrudel
2•rcarmo•37m ago•0 comments

What Is Stoicism?

https://stoacentral.com/guides/what-is-stoicism
3•0xmattf•38m ago•0 comments
Open in hackernews

3D modeling with paper

https://www.arvinpoddar.com/blog/3d-modeling-with-paper
326•joshuawootonn•4mo ago

Comments

xnx•4mo ago
Very cool. Would probably get even more attention with the title "3D Modeling the SR-71 Blackbird with Paper".
aleph_minus_one•4mo ago
Whether this article would get more or less attention with this changed title depends a lot on the ratio "viewers from the USA"/"viewers from other countries".
dieggsy•4mo ago
While that would certainly be a factor, I think I'd argue it's less about where you're from and more about what your interests or experience are.

I actually think the title as it is now has more mass appeal; it's very general and might pique your curiosity if you're interested in either 3-D modelling or paper crafting.

On the other hand if it had the "SR-71 Blackbird" in the title, some readers might shy away due to either not knowing what that is, or thinking "well, I'm not really interested in planes".

Which would be kind of a shame, since I think the post has some nice points to make regardless of whether you're into the SR-71 Blackbird or planes; that's just the example chosen to paint the broader picture.

pupppet•4mo ago
The final build looks great, I thought I was looking at a 3D render.
the_af•4mo ago
I love this!

I do some cardboard / papercraft, but mine is completely unplanned and without this high level of precision. So mine is not suitable for accurate scale model building, but rather for building random houses / castles / vehicles.

srean•4mo ago
I always wonder what the Elements would have looked like had Euclid had included paper folding as a primitive.

Folds are powerful. One can trisect or n-sect any angle for finite n. One still needs the compass though for circle.

    Straight edge
    Compass
    Nuesis
    Paper folding
Makes for a very powerful tool set.
WillAdams•4mo ago
Akira Yoshizawa actually used origami in a factory setting to communicate geometric and engineering concepts.
olooney•4mo ago
The Greeks were not adverse to studying topics outside of the classic axioms, for example neusis, conic sections, or Archimedes work on quadrature (which presaged calculus):

https://en.wikipedia.org/wiki/Neusis_construction

https://en.wikipedia.org/wiki/Conic_section

https://en.wikipedia.org/wiki/Quadrature_(mathematics)

https://en.wikipedia.org/wiki/Quadrature_of_the_Parabola

They just preferred the simpler axioms on grounds of aesthetic parsimony.

As far as I know, the ancient Greeks never thought to fold the paper. It has, however, been studied since the 1980's by modern mathematicians:

https://en.wikipedia.org/wiki/Huzita%E2%80%93Hatori_axioms

It can be used to trisecting an angle, an impossible construction with straightedge and compass:

https://www.youtube.com/watch?v=SL2lYcggGpc&t=185s

It's more powerful than compass and straight-edge constructions, but not by much. It essentially gives you cube roots in addition to square roots. You still need a completely different point of view to make the quantum leap the the real numbers, calculus, and limits:

https://en.wikipedia.org/wiki/Zermelo%E2%80%93Fraenkel_set_t...

https://en.wikipedia.org/wiki/Dedekind_cut

So ultimately I don't know if it would have changed the course of history that much.

srean•4mo ago
Sure, it makes sense to isolate the minimal sets of primitives needed for an operation. Greeks experimented quite a bit with nuesis before focusing on straight edge and compass. Folding, as you noted, was not part of their mix. BTW nuesis can also trisect angles, so they could do it without origami.

Origami folding is more powerful than the closure of rationale by square and cube roots.

They were extended to the quintic roots by Robert Lang using a type of folding called multifold. Now it's known that with multifolds all of the algebraic numbers can be constructed with origami

https://arxiv.org/abs/0808.1517

Yes one would not reach the reals (that's not the ultimate goal) but the geometry would certainly would have been richer.

By no means is the area of folding a mathematical dead end as new theorems still get discovered.

Terr_•4mo ago
> Folds are powerful. One can trisect or n-sect any angle for finite n.

Does that mean folding allows you to construct (without trial-and-error) an accurate heptagon, even though you can't with a straight-edge and compass?

Intuitively, that seems wrong, I would expect many of the same limitations to apply.

avhon1•4mo ago
Seems like you can

https://origamiusa.org/thefold/article/diagrams-one-cut-hept...

The one cut is to remove the perimeter of the square that lies outside the heptagon. Without the cut, you could make a crease, and fold the excess behind the heptagon.

Terr_•4mo ago
My reading is that it's a convenient near-7 approximation someone developed, like using 22/7 for pi.

Certainly good enough for practical handheld construction purposes, but not geometric-proof-y stuff.

srean•4mo ago
Checkout

    Scimemi, Draw of a regular
    heptagon by folding.
    Proceedings of the 1st
    International Meeting of
    Origami Science and 
    Technology. 1989
Simultaneous folding is mathematically a strictly more powerful primitive.

Are you familiar with Lill's method of finding real roots of polynomials of any degree ? Simultaneous folds are a realization of the same idea

https://en.m.wikipedia.org/wiki/Lill%27s_method#Finding_root...

jo-han•4mo ago
This paper discusses constructing heptagons, with some history and the maths.

http://origametry.net/papers/heptagon.pdf

It shows both a single sheet and a modular version.

srean•4mo ago
Yes.

But remember one is dealing with idealized / axiomatized folding. The situation is similar with compass and straight edge geometry -- those physical lines and circles marked on paper are approximate but mathematically, in the world of axioms we assume the tools are capable of perfect constructions.

Stevvo•4mo ago
"3D Rendering with Paper" might have been a more accurate title. The modelling process is very similar to regular 3D modelling. In theory, with perfect paper and cutting and gluing skills you could print any UV map and cut, fold and glue it into a paper model using this method.
RodgerTheGreat•4mo ago
UV maps, especially for low-poly models, do not generally have a 1:1 geometric relationship with polygons in the original model. Areas with more significant detail will get more space on the UV map, mirrored or repeating areas will be overlapped, and of course UV maps will never include the tabs you'd need to physically glue parts together.
coldfoundry•4mo ago
Oh wow, this brought me back! I used to be obsessed with papercraft back in the day as a kid, specifically “pepakura”. I used to print out halo 3 helmets and build them and wear them. It was like a puzzle on steroids in the cool department!

There used to be an entire finishing process with this yellow and blue bottled smooth-cast resin and sanding before painting, but they always stayed paper for me.

Was a cheap way for me to have fun, and definitely holds a special place in my heart forever. Great share and thank you for posting! Brought me through memory lane.

nickpinkston•4mo ago
Source for "origami CAD" Pepakura:

https://pepakura.tamasoft.co.jp/pepakura_designer/

cousin_it•4mo ago
Btw, there's a pretty well known origami version of the SR-71 by Toshikazu Kawasaki. One square, no cuts, the usual. I folded it as a kid from diagrams in "Origami for the Connoisseur". It's not as detailed as the papercraft version, but I think it symbolizes the real airplane very well.
vunderba•4mo ago
That's pretty awesome. I'd love to see the Lockheed F-117 Nighthawk get the same treatment. Seems like its angular design would lend itself well towards an origami version.
vismit2000•4mo ago
Direct link: https://www.giladorigami.com/BO_Conn.html
WillAdams•4mo ago
As a person who wonders where the paper X-15 model he had vanished to after he joined the service, this resonates with me.

While there are a lot of models available for purchase/download, the classic tool for this sort of thing is

https://pepakura.tamasoft.co.jp/pepakura_designer/

as noted by coldfoundry --- that said, an unlikely tool which has this is PythonSCAD:

https://pythonscad.org/

which allows one to use OpenSCAD or Python to create a 3D model and export it in a number of formats, including "Foldable PS" which automates this process.

meindnoch•4mo ago
You could have replaced a bunch of faces with larger cylindrical/conical faces (aka 3D developable surfaces) to get a more realistic look. Paper can bend!

I wonder if there are algorithms for approximating arbitrary geometries with a combination of planar, cylindrical and conical faces? Sheet metal fabrication should be facing the same constraints.

zaphar•4mo ago
He specifically set a constraint for now curved surfaces. Using cylindrical and conical surfaces would have violated that constraint.
mkl•4mo ago
But that's an arbitrary constraint choice that didn't need to be there. It's not inherent to the medium. He has a justification for it (curves are "flimsy and introduce variances") but that is easy to get around with perpendicular reinforcing pieces inside that constrain the curve.
zaphar•4mo ago
Arbitrary constraints are essential to any artistic endeavor. It's foundational to fostering creativity. So yes, it's an arbitrary constraint. That doesn't make it any less valid.
mk_stjames•4mo ago
That type of shape constraint would be called having a ruled surface with a Gaussian curvature of 0 everywhere, otherwise known as a 'Developable Surface'.

Fitting a -single- such surface to a set of points is nearly trivial; finding a way to best fit -multiple- such surfaces together to approximate a non-trivial shape (cloud of points) where they share edges in a way that could be joined like this paper model.... feels very NP-hard to me. This is a subset of the problem in the 3d-scan-to-CAD industry where you have a point cloud/mesh and you need to detect flat planes, cylinders, fillets, etc of a 3d scan and best-fit primitive surfaces to those areas and then join them into a manifold while respecting a bunch of other geometric and tolerance constraints.

There is a reason why there are only a few software packages that even attempt to do this, and it is almost always human-guided in some way. It's a fascinating problem.

luke-stanley•4mo ago
Human problem? It's probably already solved by one of the many recent machine learning papers, often there is source on GitHub and Transformer models on HuggingFace or some random Google Drive or Biadu drive. So one such human problem is finding how to ask aXiv Assistant what the best SOTA papers for it are and searching for if they finally released code or not (hoping researchers have a real repo not a GitHub site without code). I recall that Nvidia have some clean solutions. I wish it was a more pure principled solver though with some clean code. Probably OpenEvolve could iterate on a solution to it like the circle packing problem example but 3D. Sometimes it's funny to think that there are human problems left, which itself really is a human problem.
arvinpoddar•4mo ago
Hey, I'm the original author! I should have elaborated more on this constraint. First, many papercraft models do use cylindrical/conical faces - it's just something I prefer not to do stylistically. Part of the art here is the approximation, rather than aiming for perfect realism. There's also the fact that not all paper bends the same. Papers and cardboards come in various weights and textures, so they each can curve differently. Keeping only flat faces removes these variables from the assembly.
RivieraKid•4mo ago
I remember paper models being very widespread when I was a kid in the Czech Republic, they were always included in a popular magazine for kids, no idea whether it has changed. Per ChatGPT this is unique for this region - Czech Republic, Poland, Slovakia.
obscurette•4mo ago
These were popular in Soviet Union as well. At least in seventies in Baltic states where I grew up.
turtlebits•4mo ago
Semi-related, but Canon has a great papercraft site, with varying difficulties. My kid especially loves the moving models.

https://creativepark.canon/en/categories/CAT-ST01-0071/top.h...

rimunroe•4mo ago
If anyone's a fan of papercraft models and the game Homeworld, you might enjoy this collection of models from the games. I remember my sister put together several of these back in the early/mid 2000s.

https://www.homeworldaccess.net/infusions/downloads/download...

NortySpock•4mo ago
Hey, thanks for posting this!

The Kushan Carrier looks exactly like the one I put together as a kid after playing Homeworld, right down to the readme file saying "if you've never done anything like this before, I'd suggest starting with something else"... a warning I ignored as a kid!

aj7•4mo ago
This is ridiculous. I’ll tell you why. Here I quote:

“All parts in the assembled model must be made of paper. Each part must be a single, solid color. The parts must not use any printed textures or designs. The model must be represented as a simple polyhedron.”

Must. Must. Must. This is a game. Or an art school exercise.

Modeling is concerned only with attaining the necessary accuracy. Not conforming to a methodology.

Revisional_Sin•4mo ago
"These are self-imposed limitations that fit my preferred-style for model design... I find that these constraints encourage a better designed model that can be assembled easily and predictably, including by others."

Seems reasonable.

the_af•4mo ago
What a bizarre objection.

> Modeling is concerned only with attaining the necessary accuracy. Not conforming to a methodology.

Maybe to you. More in general, your claim is simply wrong.

This is actually answered in TFA:

> Constraints: Let's set some constraints for how we're allowed to model our creation. These are self-imposed limitations that fit my preferred-style for model design:

> Why constraints? It may feel weird to impose constraints on an art. However, I find that these constraints encourage a better designed model that can be assembled easily and predictably, including by others.

It's ok if you disagree with this because you enjoy your model-making in a different way. The author explained why they chose this path, and it makes sense: a lot of art is about constrains ("don't do digital", "use only 2 colors", "origami without any cuts", etc).

psolidgold•4mo ago
Did you read the sentence above this quote?

> "These are self-imposed limitations that fit my preferred-style for model design"

If you have a different preferred style, then write your own article and how-to, stop complaining and touting nonsense yourself.

syntaxing•4mo ago
This is super cool. In theory, a lot of this could have been automated. Quad remesher would probably get you close enough to import to the paper software and Cricut like machine for the cutting and scoring(?).
majgr•4mo ago
It is/was quite popular in Poland. 35 years ago, as a kid, I was assembling paper models. Planes were the easiest, usually it took about 2 days to do one. Couple of years ago I wanted to get back to it, so I bought a plane. Well, it turned out that fashion for paper models had changed and now 'reductionist' models are in full swing - being as close as possible to original. That plane has 160 pieces (a lot of them also subdivided), and every part that has size about 10cm in real life, has been modelled. In two weeks I was still in cockpit. Here is paper model of SR-71: https://www.sklep.model-kom.pl/sr-71-model-samolotu-rozpozna... From drawings it looks like it is more than 167+, not including subparts.
amelius•4mo ago
Doesn't a paper cutter like the Cricut generate these parts out of the box?
TehCorwiz•4mo ago
I used to have books of models like these. Space stations, trains, wild west diorama sets, cars, etc. I wish I could find copies of the older ones.
avhon1•4mo ago
Given that the article's author used Blender to create their model, I'm surprised they didn't use it's built-in paper model exporter.

https://docs.blender.org/manual/en/4.1//addons/import_export...

alanbernstein•4mo ago
They mentioned it, seem to prefer pepakura.
maxlin•4mo ago
Interesting.

Optimization idea: Make your 3D modellers make their models first out of paper. Bet they'll be more cognizant about extra triangles!

Western0•4mo ago
I like software: open source and only for linux