Modern emulators have post-processing filters to simulate the look, which is great. But it's not quite the same as the real thing.
nomel•22m ago
> But it's not quite the same as the real thing.
To be fair, with modern "retina" HDR displays, it should be very very close.
EvanAnderson•35m ago
I regret taking all my old tube monitors to Goodwill back in the mid-2000s. I saved a Commodore 1942, at least, but I sent all the rest away to die.
I appreciate the CRT modeling in emulators, but a hardware device that passes thru a display signal and provided sub-frame CRT artifacting and phosphor modeling (particularly if it supported 240P) would be bitchin'.
trenchpilgrim•1h ago
https://x.com/ruuupu1
https://old.reddit.com/r/crtgaming/comments/owdtpu/thats_why...
https://old.reddit.com/r/gaming/comments/anwgxf/here_is_an_e...
Modern emulators have post-processing filters to simulate the look, which is great. But it's not quite the same as the real thing.
nomel•22m ago
To be fair, with modern "retina" HDR displays, it should be very very close.