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Claude Opus 4.6 extends LLM pareto frontier

https://michaelshi.me/pareto/
1•mikeshi42•40s ago•0 comments

Brute Force Colors (2022)

https://arnaud-carre.github.io/2022-12-30-amiga-ham/
1•erickhill•3m ago•0 comments

Google Translate apparently vulnerable to prompt injection

https://www.lesswrong.com/posts/tAh2keDNEEHMXvLvz/prompt-injection-in-google-translate-reveals-ba...
1•julkali•3m ago•0 comments

(Bsky thread) "This turns the maintainer into an unwitting vibe coder"

https://bsky.app/profile/fullmoon.id/post/3meadfaulhk2s
1•todsacerdoti•4m ago•0 comments

Software development is undergoing a Renaissance in front of our eyes

https://twitter.com/gdb/status/2019566641491963946
1•tosh•4m ago•0 comments

Can you beat ensloppification? I made a quiz for Wikipedia's Signs of AI Writing

https://tryward.app/aiquiz
1•bennydog224•6m ago•1 comments

Spec-Driven Design with Kiro: Lessons from Seddle

https://medium.com/@dustin_44710/spec-driven-design-with-kiro-lessons-from-seddle-9320ef18a61f
1•nslog•6m ago•0 comments

Agents need good developer experience too

https://modal.com/blog/agents-devex
1•birdculture•7m ago•0 comments

The Dark Factory

https://twitter.com/i/status/2020161285376082326
1•Ozzie_osman•7m ago•0 comments

Free data transfer out to internet when moving out of AWS (2024)

https://aws.amazon.com/blogs/aws/free-data-transfer-out-to-internet-when-moving-out-of-aws/
1•tosh•8m ago•0 comments

Interop 2025: A Year of Convergence

https://webkit.org/blog/17808/interop-2025-review/
1•alwillis•9m ago•0 comments

Prejudice Against Leprosy

https://text.npr.org/g-s1-108321
1•hi41•10m ago•0 comments

Slint: Cross Platform UI Library

https://slint.dev/
1•Palmik•14m ago•0 comments

AI and Education: Generative AI and the Future of Critical Thinking

https://www.youtube.com/watch?v=k7PvscqGD24
1•nyc111•14m ago•0 comments

Maple Mono: Smooth your coding flow

https://font.subf.dev/en/
1•signa11•15m ago•0 comments

Moltbook isn't real but it can still hurt you

https://12gramsofcarbon.com/p/tech-things-moltbook-isnt-real-but
1•theahura•19m ago•0 comments

Take Back the Em Dash–and Your Voice

https://spin.atomicobject.com/take-back-em-dash/
1•ingve•20m ago•0 comments

Show HN: 289x speedup over MLP using Spectral Graphs

https://zenodo.org/login/?next=%2Fme%2Fuploads%3Fq%3D%26f%3Dshared_with_me%25253Afalse%26l%3Dlist...
1•andrespi•21m ago•0 comments

Teaching Mathematics

https://www.karlin.mff.cuni.cz/~spurny/doc/articles/arnold.htm
2•samuel246•23m ago•0 comments

3D Printed Microfluidic Multiplexing [video]

https://www.youtube.com/watch?v=VZ2ZcOzLnGg
2•downboots•23m ago•0 comments

Abstractions Are in the Eye of the Beholder

https://software.rajivprab.com/2019/08/29/abstractions-are-in-the-eye-of-the-beholder/
2•whack•24m ago•0 comments

Show HN: Routed Attention – 75-99% savings by routing between O(N) and O(N²)

https://zenodo.org/records/18518956
1•MikeBee•24m ago•0 comments

We didn't ask for this internet – Ezra Klein show [video]

https://www.youtube.com/shorts/ve02F0gyfjY
1•softwaredoug•25m ago•0 comments

The Real AI Talent War Is for Plumbers and Electricians

https://www.wired.com/story/why-there-arent-enough-electricians-and-plumbers-to-build-ai-data-cen...
2•geox•27m ago•0 comments

Show HN: MimiClaw, OpenClaw(Clawdbot)on $5 Chips

https://github.com/memovai/mimiclaw
1•ssslvky1•28m ago•0 comments

I Maintain My Blog in the Age of Agents

https://www.jerpint.io/blog/2026-02-07-how-i-maintain-my-blog-in-the-age-of-agents/
3•jerpint•28m ago•0 comments

The Fall of the Nerds

https://www.noahpinion.blog/p/the-fall-of-the-nerds
1•otoolep•30m ago•0 comments

Show HN: I'm 15 and built a free tool for reading ancient texts.

https://the-lexicon-project.netlify.app/
5•breadwithjam•33m ago•2 comments

How close is AI to taking my job?

https://epoch.ai/gradient-updates/how-close-is-ai-to-taking-my-job
1•cjbarber•33m ago•0 comments

You are the reason I am not reviewing this PR

https://github.com/NixOS/nixpkgs/pull/479442
2•midzer•35m ago•1 comments
Open in hackernews

Linux for Nintendo 64 (1997)

https://web.archive.org/web/19990220141243/http://www.heise.de/ix/artikel/E/1997/04/036/
65•flykespice•4mo ago

Comments

AdmiralAsshat•4mo ago
So what happened to it?
hcs•4mo ago
I don't know what ever happened to Netscape's version, but various homebrew attempts have been made.

One Linux on N64 project was discussed here a few years ago: https://news.ycombinator.com/item?id=25539319

There was a version of Mosaic in the SharkWire Online device, recently there have been some efforts to make that more usable without the SharkWire, though I don't think much is public yet, some discussion about the ROM here https://www.reddit.com/r/lostmedia/comments/1i2odym/update_f...

ndiddy•4mo ago
In case anyone can't tell from the poorly photoshopped image and the "text input via analog stick rotation" input method, this is an old April Fool's article. See https://groups.google.com/g/fr.comp.os.linux/c/4xO1IcKhRnc/m... for confirmation.
accrual•4mo ago
> each character is represented by a 3 degree angle of the analog stick

This humor is golden. Now I have even more reason to keep my stock sticks in working order.

mattnewton•4mo ago
They had me until the analog stick bit NGL
Lammy•4mo ago
The Netscape thing isn't that far-fetched, though. Sega Saturn had PlanetWeb in 1996: https://segaretro.org/NetLink_Custom_Web_Browser

And I 'member the LinksBoks web browser on XBOX in the 2000s that had workable input via analog stick. Point the stick at one of the clusters of letters and press one of four colored face buttons: https://web.archive.org/web/20050903121908/http://ysbox.onli...

reaperducer•4mo ago
The PSP had a web browser, as well, with d-pad input.
tcdent•4mo ago
The Sega Dreamcast, from a similar era, had a modem for Internet access and web browser.
wicket•4mo ago
The N64 had the 64DD/Randnet in Japan which included a modem and web browser.
chiffre01•4mo ago
The modern version, that's for real:

https://github.com/clbr/n64bootloader/tree/master/n64linux

accrual•4mo ago
It's got busybox, we're in!
leidenfrost•4mo ago
I found a video of a n64 port in action:

https://www.youtube.com/watch?v=ZjG6_UY0ou4

gjsman-1000•4mo ago
What was once a prank...

https://hackaday.com/2021/01/01/a-fresh-linux-for-the-most-u...

firefax•4mo ago
Reminds me of the Slashdot days -- "Linux on [insert device]" articles seemed to pop up every other week. Classic stuff!
abeyer•4mo ago
Immediately answered with a "what if you made a beowulf cluster of those!?" comment
pizzathyme•4mo ago
Interestingly every Famicom and Nintendo Entertainment System in the 1980's shipped with modem capability. Hiroshi Yamauchi the CEO thought the Nintendo Network could be a big play. It never panned out but it was a proprietary pre-internet dial up system.

I read about this in "Game Over" by David Sheff, but here's another source: https://en.wikipedia.org/wiki/Family_Computer_Network_System

ndiddy•4mo ago
The modem was an external add-on, there wasn't any special support for it built into the consoles. I think one reason why it wasn't a big success was that a lot of its appeal was being able to easily do stock trades and check your brokerage account from home, and the Japanese stock market started its decline in the early 90s. I don't think many people were excited to subscribe to a service whose main purpose was showing them how much money they were losing.

Interestingly, the JRA (Japanese horse racing association) continued accepting remote bets from Famicom modem users until 2015. Here's a video of someone placing a bet in 2008: https://www.youtube.com/watch?v=ks0JeyhZsR4

6SixTy•4mo ago
I was skeptical about this claim, as the NES and Famicom are pretty simple at the end of the day, and apparently the NESWiki[1] says that there's a second CPU handling modem capabilies with UART communication to a modem controller. Usually networking gear before VLSI has a second off the shelf CPU on the board.

[1] https://www.nesdev.org/wiki/Family_Computer_Network_System

reaperducer•4mo ago
I was skeptical about this claim

If the Atari 2600 could do it, pretty much anything can.

IIRC, the 2600 had one service that would do it over a dialup modem, and another that got the data from your local cable TV company.

RiverCrochet•4mo ago
Do you mean the Intellivision PlayCable?
RiverCrochet•4mo ago
Yeah, there's no way the Famicom/NES could do audio modulation/demodulation through phone lines to directly be a modem itself. It doesn't have a real audio input, and doesn't have an audio output separate from what's going to the TV.

There is a YouTube video out there of what I believe is a Russian dude copying a Dendy or Famicom cartridge through sound, though. The system is powered up with the copier cart. The copier cart copies its code to the system's 2K of RAM, and runs from there. You then remove the copier cart and insert the game you want to copy. This makes the screen garbled as you are removing the graphics data from reach of the PPU, but the code continues to run as the CPU is not reset. The copier cart will then iterate through each byte of the cart and emit FSK tones through the system's audio out which you can record and then convert to an .nes file with a utility. I suppose it has to know the mapper involved and such.

But there's no way for the NES to shove that modulation through a separate audio out (and definitely no real audio input).

Now the Famicom/NES does have a few GPIO-like lines through the expansion connector, so bit-banging a UART I guess would be possible (if appropriate converters for the voltage are present), but it couldn't be very fast as the CPU has to service the PPU every frame with OAM DMA writes if sprites are enabled.

The Commodore 64 RS-232 built-in capability was driven entirely with software and it didn't go faster than 2400 baud.

tcdent•4mo ago
1997 will be the year of Linux on the console.
wicket•4mo ago
I seem to remember that "runderwo" was working on porting Linux to the N64 back in the "Dextrose" days, when the N64 scene was still active. I can't find much information on his port, but I did find a reference to it here: http://n64.icequake.net/#projects