I built this 2D game using is::Engine, a game engine I coded in C++ with SFML and SDL 2.
You can play the game here: https://www.gamepix.com/play/i-can-transform
The engine’s source code is available on GitHub: https://github.com/Is-Daouda/is-Engine
The goals of this project were to:
• Create a cross-platform 2D engine (Windows, Linux, Mac, Android, iOS)
• Simplify scene, event, and resource management
• Enable a fast workflow for 2D games
I’d love to get your feedback, both on:
• the technical side (C++/SFML and SDL 2, architecture, performance, cross-platform)
• and the game itself (gameplay, design).
Thanks a lot for your thoughts and suggestions.
But I have a question, are you planning to make apps for these platforms, Is this how the web version will end?
Is_Daouda•1h ago
I built this 2D game using is::Engine, a game engine I coded in C++ with SFML and SDL 2.
You can play the game here: https://www.gamepix.com/play/i-can-transform
The engine’s source code is available on GitHub: https://github.com/Is-Daouda/is-Engine
The goals of this project were to:
• Create a cross-platform 2D engine (Windows, Linux, Mac, Android, iOS)
• Simplify scene, event, and resource management
• Enable a fast workflow for 2D games
I’d love to get your feedback, both on:
• the technical side (C++/SFML and SDL 2, architecture, performance, cross-platform)
• and the game itself (gameplay, design).
Thanks a lot for your thoughts and suggestions.