We built Flow because 3D content teams were stuck managing production across 5–6 different tools—Slack, spreadsheets, ShotGrid, Jira, email threads… you name it. That constant jumping between platforms slowed teams down and made creative work feel chaotic.
Over the past 5 years, there is one thing I’ve been hearing over and over as I chat with founders, producers, art directors and artists in Gaming: "our workflows are a nightmare — we hate ShotGrid, we need to update statuses in Jira, speadsheets, ShotGrid, Perforce as well as ping our team members on Slack to get things reviewed and moved along the pipeline"
I always thought that was crazy. And what’s even crazier? NONE of that software has the functionality for VIEWING a 3D model wth
With Flow, we’re bringing the entire 3D production pipeline into one place. Unlike Jira or ShotGrid, which were never designed for artists, Flow is built specifically for 3D teams. You can orchestrate your pipeline, track every asset’s stage, and keep your team fully in sync—without losing the creative flow.
Here’s what’s launching today: • Assigning tasks to team members • Sharing progress for a 3D asset • Real-time reviews — with revisions, approvals, and progress tracking all in one view. • Create saved views and filters to track every asset and keep projects moving with clarity.
What's coming next: • Build milestones, set deadlines, and design custom workflows tailored to your productions.
Flow is all about giving 3D artists and studios a modern, purpose-built alternative for managing 3D production workflows, offering clarity, speed, and fewer tools to juggle.
What do you think of this launch? We’re always open to feedback—drop a comment and we’ll work to build the features you’d love to see.