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Show HN: LoKey Typer – A calm typing practice app with ambient soundscapes

https://mcp-tool-shop-org.github.io/LoKey-Typer/
1•mikeyfrilot•1m ago•0 comments

Long-Sought Proof Tames Some of Math's Unruliest Equations

https://www.quantamagazine.org/long-sought-proof-tames-some-of-maths-unruliest-equations-20260206/
1•asplake•2m ago•0 comments

Hacking the last Z80 computer – FOSDEM 2026 [video]

https://fosdem.org/2026/schedule/event/FEHLHY-hacking_the_last_z80_computer_ever_made/
1•michalpleban•3m ago•0 comments

Browser-use for Node.js v0.2.0: TS AI browser automation parity with PY v0.5.11

https://github.com/webllm/browser-use
1•unadlib•4m ago•0 comments

Michael Pollan Says Humanity Is About to Undergo a Revolutionary Change

https://www.nytimes.com/2026/02/07/magazine/michael-pollan-interview.html
1•mitchbob•4m ago•1 comments

Software Engineering Is Back

https://blog.alaindichiappari.dev/p/software-engineering-is-back
1•alainrk•5m ago•0 comments

Storyship: Turn Screen Recordings into Professional Demos

https://storyship.app/
1•JohnsonZou6523•5m ago•0 comments

Reputation Scores for GitHub Accounts

https://shkspr.mobi/blog/2026/02/reputation-scores-for-github-accounts/
1•edent•8m ago•0 comments

A BSOD for All Seasons – Send Bad News via a Kernel Panic

https://bsod-fas.pages.dev/
1•keepamovin•12m ago•0 comments

Show HN: I got tired of copy-pasting between Claude windows, so I built Orcha

https://orcha.nl
1•buildingwdavid•12m ago•0 comments

Omarchy First Impressions

https://brianlovin.com/writing/omarchy-first-impressions-CEEstJk
2•tosh•17m ago•1 comments

Reinforcement Learning from Human Feedback

https://arxiv.org/abs/2504.12501
2•onurkanbkrc•18m ago•0 comments

Show HN: Versor – The "Unbending" Paradigm for Geometric Deep Learning

https://github.com/Concode0/Versor
1•concode0•19m ago•1 comments

Show HN: HypothesisHub – An open API where AI agents collaborate on medical res

https://medresearch-ai.org/hypotheses-hub/
1•panossk•22m ago•0 comments

Big Tech vs. OpenClaw

https://www.jakequist.com/thoughts/big-tech-vs-openclaw/
1•headalgorithm•24m ago•0 comments

Anofox Forecast

https://anofox.com/docs/forecast/
1•marklit•25m ago•0 comments

Ask HN: How do you figure out where data lives across 100 microservices?

1•doodledood•25m ago•0 comments

Motus: A Unified Latent Action World Model

https://arxiv.org/abs/2512.13030
1•mnming•25m ago•0 comments

Rotten Tomatoes Desperately Claims 'Impossible' Rating for 'Melania' Is Real

https://www.thedailybeast.com/obsessed/rotten-tomatoes-desperately-claims-impossible-rating-for-m...
3•juujian•27m ago•2 comments

The protein denitrosylase SCoR2 regulates lipogenesis and fat storage [pdf]

https://www.science.org/doi/10.1126/scisignal.adv0660
1•thunderbong•28m ago•0 comments

Los Alamos Primer

https://blog.szczepan.org/blog/los-alamos-primer/
1•alkyon•31m ago•0 comments

NewASM Virtual Machine

https://github.com/bracesoftware/newasm
2•DEntisT_•33m ago•0 comments

Terminal-Bench 2.0 Leaderboard

https://www.tbench.ai/leaderboard/terminal-bench/2.0
2•tosh•33m ago•0 comments

I vibe coded a BBS bank with a real working ledger

https://mini-ledger.exe.xyz/
1•simonvc•34m ago•1 comments

The Path to Mojo 1.0

https://www.modular.com/blog/the-path-to-mojo-1-0
1•tosh•37m ago•0 comments

Show HN: I'm 75, building an OSS Virtual Protest Protocol for digital activism

https://github.com/voice-of-japan/Virtual-Protest-Protocol/blob/main/README.md
5•sakanakana00•40m ago•1 comments

Show HN: I built Divvy to split restaurant bills from a photo

https://divvyai.app/
3•pieterdy•42m ago•0 comments

Hot Reloading in Rust? Subsecond and Dioxus to the Rescue

https://codethoughts.io/posts/2026-02-07-rust-hot-reloading/
3•Tehnix•43m ago•1 comments

Skim – vibe review your PRs

https://github.com/Haizzz/skim
2•haizzz•44m ago•1 comments

Show HN: Open-source AI assistant for interview reasoning

https://github.com/evinjohnn/natively-cluely-ai-assistant
4•Nive11•44m ago•6 comments
Open in hackernews

Show HN: Curated gamedev specific search engine

https://gamedevtorch.com/
82•Voycawojka•4mo ago

Comments

lerp-io•4mo ago
nice, anyone who is doing game dev for web with typescript and webgl hmu
blooalien•4mo ago
Have you looked into https://godotengine.org/ ? It has a pretty slick web export that supports WebGL really well last time I looked at it. There's also things like https://threejs.org/ that folks have done some pretty amazing little games with.
Voycawojka•4mo ago
I've found Poki has a comparison of web game engines (including some lesser known ones) that may he worth checking out even if you don't want to publish on their platform: https://developers.poki.com/guide/web-game-engines
lerp-io•4mo ago
oh cool, i have my own engine and platform though that uses threejs XD
ksymph•4mo ago
Very cool! I love a good manually curated index and this seems like a perfect use case -- a topic wide enough for a search engine to be useful, but niche enough to be manageable.
sandspar•4mo ago
Looking through Google's ad platform recently, I was struck by how searches like "how to become a game developer" have tens of thousands of searches per month and $50 CPC, whereas technical searches like "level design in Unity" have ~ a couple hundred searches per month. The basic shape of the market is hordes of people clamoring to "become" a game dev, shady schools selling introductory courses for tens of thousands of dollars, and very few people doing actual work.
dceddia•4mo ago
I’ve noticed this is true of a lot of markets. I think of it like a triangle: a huge base of newbies, a smaller layer of intermediate folks, and a tiny tip of experts. If you’re trying to do an education-based business it’s a lot easier to try to sell to beginners.
ehnto•4mo ago
The reality of game development is that everyone wants to love it, but it is actually very hard to love. I bet a good percentage of people fall out of the funnel early.
bob1029•4mo ago
The fact that there is an entire phenomenon known as "the unity look" points very strongly at some kind of exponential decay function in skill acquisition over time.

I'm having to fight for my life to avoid relying on the real-time lights in a relatively simple Unity project. I've written custom code to move chunks of scenes to origin to fix the light mapper range and sampling issues. This is the kind of thing where 99.99% of indie devs would throw their hands up and switch everything to real-time mode (resulting in "the look"). And, they might be right to do so. It could be the correct decision, but I worry a lot these days with how tight the market is. Steam sees a ton of new games every day. Having distinct visuals can make a really big difference. Selling <100 copies of something you spent >1000 hours on is probably the most catastrophic outcome for morale. Play testing and good mechanics can sadly only make you so much money if everything else is lacking. In 2015 you could get away with it. Not in 2025. The cheap ugly games happen inside places like Roblox now. You'll never compete with that.

Voycawojka•4mo ago
It's easy to romanticize gamedev. A lot of kids are probably curious about it too.

I imagine people at that level won't encounter a website like mine because it's too niche. But if you search "how to become a web developer" on it there are some interesting articles there: https://gamedevtorch.com/search?q=How+to+become+a+game+devel...

elcapitan•4mo ago
I love this idea of a topic-specific search index with manual curation of sources, really well done :)

Would be great if others could build similar catalogs for other areas (e.g. specific to certain programming languages, etc). Have you considered open-sourcing the components behind this?