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Queueing Theory v2: DORA metrics, queue-of-queues, chi-alpha-beta-sigma notation

https://github.com/joelparkerhenderson/queueing-theory
1•jph•4m ago•0 comments

Show HN: Hibana – choreography-first protocol safety for Rust

https://hibanaworks.dev/
1•o8vm•6m ago•0 comments

Haniri: A live autonomous world where AI agents survive or collapse

https://www.haniri.com
1•donangrey•7m ago•1 comments

GPT-5.3-Codex System Card [pdf]

https://cdn.openai.com/pdf/23eca107-a9b1-4d2c-b156-7deb4fbc697c/GPT-5-3-Codex-System-Card-02.pdf
1•tosh•20m ago•0 comments

Atlas: Manage your database schema as code

https://github.com/ariga/atlas
1•quectophoton•23m ago•0 comments

Geist Pixel

https://vercel.com/blog/introducing-geist-pixel
1•helloplanets•26m ago•0 comments

Show HN: MCP to get latest dependency package and tool versions

https://github.com/MShekow/package-version-check-mcp
1•mshekow•33m ago•0 comments

The better you get at something, the harder it becomes to do

https://seekingtrust.substack.com/p/improving-at-writing-made-me-almost
2•FinnLobsien•35m ago•0 comments

Show HN: WP Float – Archive WordPress blogs to free static hosting

https://wpfloat.netlify.app/
1•zizoulegrande•36m ago•0 comments

Show HN: I Hacked My Family's Meal Planning with an App

https://mealjar.app
1•melvinzammit•37m ago•0 comments

Sony BMG copy protection rootkit scandal

https://en.wikipedia.org/wiki/Sony_BMG_copy_protection_rootkit_scandal
1•basilikum•39m ago•0 comments

The Future of Systems

https://novlabs.ai/mission/
2•tekbog•40m ago•1 comments

NASA now allowing astronauts to bring their smartphones on space missions

https://twitter.com/NASAAdmin/status/2019259382962307393
2•gbugniot•45m ago•0 comments

Claude Code Is the Inflection Point

https://newsletter.semianalysis.com/p/claude-code-is-the-inflection-point
3•throwaw12•46m ago•1 comments

Show HN: MicroClaw – Agentic AI Assistant for Telegram, Built in Rust

https://github.com/microclaw/microclaw
1•everettjf•46m ago•2 comments

Show HN: Omni-BLAS – 4x faster matrix multiplication via Monte Carlo sampling

https://github.com/AleatorAI/OMNI-BLAS
1•LowSpecEng•47m ago•1 comments

The AI-Ready Software Developer: Conclusion – Same Game, Different Dice

https://codemanship.wordpress.com/2026/01/05/the-ai-ready-software-developer-conclusion-same-game...
1•lifeisstillgood•49m ago•0 comments

AI Agent Automates Google Stock Analysis from Financial Reports

https://pardusai.org/view/54c6646b9e273bbe103b76256a91a7f30da624062a8a6eeb16febfe403efd078
1•JasonHEIN•52m ago•0 comments

Voxtral Realtime 4B Pure C Implementation

https://github.com/antirez/voxtral.c
2•andreabat•55m ago•1 comments

I Was Trapped in Chinese Mafia Crypto Slavery [video]

https://www.youtube.com/watch?v=zOcNaWmmn0A
2•mgh2•1h ago•0 comments

U.S. CBP Reported Employee Arrests (FY2020 – FYTD)

https://www.cbp.gov/newsroom/stats/reported-employee-arrests
1•ludicrousdispla•1h ago•0 comments

Show HN: I built a free UCP checker – see if AI agents can find your store

https://ucphub.ai/ucp-store-check/
2•vladeta•1h ago•1 comments

Show HN: SVGV – A Real-Time Vector Video Format for Budget Hardware

https://github.com/thealidev/VectorVision-SVGV
1•thealidev•1h ago•0 comments

Study of 150 developers shows AI generated code no harder to maintain long term

https://www.youtube.com/watch?v=b9EbCb5A408
1•lifeisstillgood•1h ago•0 comments

Spotify now requires premium accounts for developer mode API access

https://www.neowin.net/news/spotify-now-requires-premium-accounts-for-developer-mode-api-access/
1•bundie•1h ago•0 comments

When Albert Einstein Moved to Princeton

https://twitter.com/Math_files/status/2020017485815456224
1•keepamovin•1h ago•0 comments

Agents.md as a Dark Signal

https://joshmock.com/post/2026-agents-md-as-a-dark-signal/
2•birdculture•1h ago•0 comments

System time, clocks, and their syncing in macOS

https://eclecticlight.co/2025/05/21/system-time-clocks-and-their-syncing-in-macos/
1•fanf2•1h ago•0 comments

McCLIM and 7GUIs – Part 1: The Counter

https://turtleware.eu/posts/McCLIM-and-7GUIs---Part-1-The-Counter.html
2•ramenbytes•1h ago•0 comments

So whats the next word, then? Almost-no-math intro to transformer models

https://matthias-kainer.de/blog/posts/so-whats-the-next-word-then-/
1•oesimania•1h ago•0 comments
Open in hackernews

Show HN: 2D Spine Animation AI for Game

https://www.godmodeai.co/ai-spine-animation
29•lyogavin•4mo ago
I built this 2D Spine Animation AI for Game.

Upload a game character image, it directly generate 2D spine animation for your character that can directly apply 2k+ animations.

What it does:

- Auto rigging, auto bone structure generation

- Apply 2k+ animations in a click

- Layered image output

- export directly to spine animation to edit

- export to all game engines like Unity and Godots

- 10x easier, 10x cheaper for game development

Comments

diggan•4mo ago
Any possibility of getting all of those things except the animations themselves? Mostly curious about the auto rigging, auto bone structure and layered image output so I could do the animation myself with Spine yet use the tool so I can skip the annoying rigging/setup steps :) But currently it kind of forces me to generate the rigging + animation together.

Also, being able to touch up the model between Step 1 and Step 2 would probably be a neat addition, I could see some minor faults I could quickly clean up if I could download the generated .glb and import a new version, so Step 2 doesn't rely on a model containing mistakes.

Otherwise, this looks pretty damn good, the UX is slightly confusion at first, and the colors all over the place on the website itself, but it does seem to work better than I expected. Kudos for making the life of animators easier :)

Edit: two minor notes, the download URLs doesn't actually trigger a browser download, but instead shows it in the browser, and the uploaded files seems to end up being semi-public, no authentication at all. Might want to tell people to not upload private content just yet, or put uploaded/generated data behind auth. Might want to zip up all the files (so the directories for the image is correct too) and offer a download of that instead.

Edit2: Looking at the generated .atlas, are all the names correct? I'm seeing "animated_Orc Idle_7328aa0f" even in the .atlas files generated from my own characters, using a walking animation. The attachments in the skins also reference "animated_Orc" in the generated .json, maybe it's just some static string that isn't supposed to change?

meindnoch•4mo ago
The actual user-generated stuff looks way worse than the cherry-picked examples on the landing page. E.g. https://www.godmodeai.co/animation-generation/15925
echelon•4mo ago
That's still pretty remarkable if you're not a pixel artist. I was expecting way worse. And my guess is you can keep trying. You're not limited to one generation.

I know the retort is often to "hire a pixel artist", but many people genuinely just want to make something themselves.

gs17•4mo ago
> if you're not a pixel artist

Are you looking at the input or the animation? The input is decent pixel art. The output is decent pixel art... on the first frame. One it's in motion it immediately becomes a blurry, non-pixel-art mess that would all need to be redone. It can't just be drawn over with a pixel art tool, the proportions are all off from the original and things don't move they way they should for a sprite animation.

vunderba•4mo ago
Yeah, I'll admit that it is a bit better than I expected but forcing a player to watch this on a loop would be rough.

Sprite assets are going to be potentially seen MILLIONS of times by the same player over the course of the game. So... unlike a lot of cute one-off GenAI videos they have to stand up to significantly more scrutiny.

Proofread0592•4mo ago
I'm not an artist but I am decent with the pen tool, and for graphic design stuff I typically use AI art to give me a thing I can trace in illustrator with the pen tool, and fix any errors or imperfections I deem worthy of fixing.

I would imagine this kind of tool would allow someone who is not gifted at art (e.g. how do I translate a 2d sprite I made into a forward facing running animation?) the same kind of thing: a pathway to potentially "trace" the generated image, making it better than the original and removing any undesired aspects.

jadbox•4mo ago
As an indie dev, this is a really neat concept. Good luck building the startup!
MattRix•4mo ago
How is the working under the hood? Is it creating a true 3D animation of the character, then converting that to a Spine animation?
gametorch•4mo ago
I'm attempting something similar.

No spine support, but very good, consistent, high quality animations. BYOS (bring your own sprite) is supported.

https://gametorch.app/sprite-animator

jmull•4mo ago
In my little test (using my own meager talents to create the source character), it is impressive what it's able to do. But the end result is unusable.
mrieck•4mo ago
Are you making an API?

I wouldn’t be using it for game dev - I want spritesheets of custom characters for a 2D animation maker agent.

vortex_guardian•4mo ago
The integration of AI with Spine animation is technically impressive, particularly the auto-rigging feature which addresses a traditionally challenging task. However, I'm curious about the accuracy of the bone structure generation for non-standard characters and how often manual adjustments are necessary. Additionally, the quality of retargeting animations to varying character proportions and the diversity of the animations I can imagine must be challenging