It’s called PortalVR because there is no better name to describe what it’s like to play VR this way. It is like playing games by looking through a portal you hold in your hand.
If they're truly attached to it they shouldn't change now of course.
And there's already a VR headset named Portal that's not confusing those fans.
Though uh that one has some potential for confusion.
Where this fails however is that it doesn’t seem to track the user’s face in order to properly render a parallax effect, so it does not really feel like a true portal.
https://play.google.com/store/apps/details?id=io.portalvr.co...
leptons•4mo ago
dylan604•4mo ago
corysama•4mo ago
* If you are a VR dev, popping in and out of a headset dozens of times a day is a pain. * If you are in marketing, getting someone passing by to put on a headset is a challenge. * If you are a player, buying a headset without checking out the content first is risky.
All of this comes down to the fact that VR/XR is awesome if you commit to a full session that makes it worth strapping in. But, has been no middle ground that lets you just stick your nose in the door and check out what's up inside.
I saw a live demo of this at SVVR. You would definitely get gorilla arm if you tried to hold a tablet up high for a long contiguous duration. But, holding it casually, walking around with it down low, and looking through it in spurts is no problem.
gfodor•4mo ago