I doubt this is driving the game pass price increase though.
This process needs to be faster for these types of challenges to be more successful - both in the market and in consumer opinion. Markets move too fast, and the answer can’t be “FTC needs more of my money to hire more people.”
Why can’t it be that?
I’m not familiar with the inner workings of the FTC, so this is a genuine question.
Some parts of Steam consolidation have been good. It forces kids to have stakes (their whole account) that they lose if they hack / cheat in multiplayer games. Objectively good. But having one store I don’t know: you pay both 30% and you are sourcing users for CSGO and DOTA2.
Anyway I don’t really know what consolidation means to you.
I don't know about that. Unreal 5 games seem to have some real issues with clarity, ghosting, and dithering. There's plenty of analysis on the subject[1], and I'm not sure whether it's Unreal 5 or DLSS/TAA more to blame but I'm already longing for the days of more engine variety.
Strongly disagree here. It worked out well for the businesses that can standardize on these engines and not spend resources making custom bespoke engines for sure, but as a gamer I remember the days when each game or company had their own engine which brought their own feel to the game. They could specialize it for exactly the type of game they were making.
In addition, Unreal Engine 5 in particular runs like absolute trash on many PCs (including my very high end machines). Its reliance on frame generation (fake frames) and super resolution (fake pixels) has predictably led to developers ignoring optimization even further - "just turn on DLSS 4x Frame Gen and DLSS Ultra Performance!" - see Randy Pitchford's recent rants on Twitter.
I don't think this is good for anyone.
Steam is an example of competition; without them MS (and even Sony/Nintendo) would have even more power over the industry.
Meta Gear Delta and Borderlands 4 being the most recent disasters I thankfully avoide simply because I decided to hold off because Inknew they were made with Unreal.
The primate brain loves pattern-matching, so your primate brain has pattern-matched "engine game uses" to "performance of game". Reality is more nuanced than that.
So the story of the modern software development. Developer time and effort is minimised, and performance visible to user suffers...
It is hard to argue that Silicon and Synapse being acquired by Davidson and Associates to form Blizzard Entertainment was not good for gaming consumers for a long stretch of time.
But there is certainly a tipping point where this sort of consolidation really becomes a problem when it results in large entities with a lot of market power, or one side of the deal is already a large entity with a lot of market power. And the larger the consolidation, the worse it gets for everyone (except perhaps shareholders, though even this being arguably positive can often just be a temporary situation).
Unfortunately the only really viable exit strategy for a lot of VCs is to offload their startups to Alphabet or Meta sized entities which is immediately concerning from an anti-trust perspective because those companies are already so overly large (and a lot of their M&A is clearly just to kill would-be competitors, which is at the heart of anti-trust).
So the techbros were instrumental in making sure Lina Khan got the boot, despite the fact that she's been right about everything.
I like Lina Khan but predicting layoffs and price raises doesn’t really have to do with competition in the gaming sector. In fact it is pretty much everyone’s opinion that there are way too many games and way too many developers. That she is talking about price hikes and layoffs because that’s what you need for anti trust actions according to the case law should tell you: the problem is the courts.
What is good for the FTC is typically opposed to what is good for profits and we get standoffs like this.
What are you talking about? It's awesome having so many options, with so many great indy titles. One of the things that makes Steam so great in comparison to consoles. Who are these people asking for less choice?
I don’t think this acquisition helped gamers, I think it just didn’t matter. Microsoft is welcome to waste their own money.
The party that got screwed by that acquisition was, ironically, Microsoft. To be clear, this isn't a new discovery or idea; everyone was saying this during the acquisition, but Microsoft's corporate story is best summarized as "makes the worst possible decision at every turn yet still somehow does ok". If there's any reason the ABK acquisition should have been blocked, it might have been to protect Microsoft from itself, much akin to how parents have to keep babies from touching the stove.
ABK is a sinking ship that MSFT paid luxury yacht prices for. ABK should be renamed "King & Call of Duty Inc", but they're saddled with dozens of other properties and business divisions, including all of Blizzard, that make zero or negative money. This tethers a sinking ship, ABK, to a second sinking ship, Xbox, which similar to ABK has been sinking since, like, 2015, and hopes that the two sinking ships together might float.
There's a world where maybe Xbox leadership gets more involved, cuts fat, takes direct management of key laggard properties, maybe selling some off to focus up on what's driving revenue. But, again; Microsoft sucks. Their direct management buried Halo and Gears below the ground, from industry titans to totally irrelevant. The very real situation is that their leadership has totally lost confidence even in themselves, their failures are obvious and written across the sky, and that's led them to take a hands-off approach with ABK. But, again; ABK sucked. Eventually things get so bad that someone has to step in and make the really bad tactical decisions; raising prices and layoffs.
By 2030, Xbox will stagger on as an umbrella brand for a few zombie game studios + "gaming services on Windows". But, the hardware will be dead, and we'll see them begin to offload laggard studios/IPs/brands, either selling them off to other companies or spinning them off into independent companies which Microsoft holds a minority stake in.
It's difficult to guess, with reasonable certainty, if the deal will kill all competition. Difficult given the competition that is out there on all fronts (Steam, Playstation, Nintendo, Epic).
So if it's not totally clear the deal is bad, it's overreach to block it. Layoffs and increased pricing isn't indicative of monopoly power. Lina's mandate wasn't to prevent layoffs, it's anti-trust. It's also too early to conclude anything from the deal that was closed so recently.
People gave Brendan Eich grief for political stances as a tech CEO but, say what you will, I think his actions were never based on a catastrophic misdiagnosis of which parties stand for what.
I think Yen was at least right that there were important anti-trust efforts that unfolded during Trump's first term, but they appeared to be politically selective, and at a completely different order of magnitude than what Kahn achieved afterward. Perhaps most head-spinning of all was when he claimed that none of his commentary was "intended to be political."
0. Screenshotted statement here: https://lemmy.world/pictrs/image/654f16fa-d3ca-4304-bb2a-41c...
blibble•1h ago
it must be very frustrating for Microsoft
their usual tactic of buying out the competition isn't an option because Gabe Newell is already a billionare (and a gamer), who won't sell for any price
and their backup strategy of tightening the screws of their competition on Windows can't work either, because he's funded a credible (almost) replacement for Windows
so for once they have to compete on fair terms
and when they do that: they lose
squigz•1h ago
BolexNOLA•1h ago
lostmsu•1h ago
addaon•1h ago
There were three in the 90s that I know of. Have I missed some since?
NexRebular•50m ago
BolexNOLA•31m ago
I’ve had many conversations with people in their 30s who have not touched video games since the 360/PS3 era. Gamepass, even if just for a few months, makes a ton of sense for them if they have the time.
I say this as somebody who absolutely does not think people should be paying $30 for gamepass generally speaking and I think Microsoft/Xbox is incredibly weak right now. But there are certainly cases where it makes a ton of sense and Sony isn’t exactly offering a better alternative unless you want a Final Fantasy machine that’s library is dominated by PS3/PS4 remasters (which in many ways mimics the value prop of gamepass for those who have not been gaming for years).
blibble•1h ago
it's a subsidised introductory price to capture market share and kill off the competition with the hope of creating a monopoly ("predatory pricing")
stanac•1h ago
https://www.gamesradar.com/platforms/xbox-series-x/xbox-pres...
blibble•31m ago
this price rise was driven by them fearing cannibalisation of game sale revenues for the imminent new call of duty release
last year just on CoD they gave up $300 million (due to gamepass)
https://archive.is/ic79u
chrisfosterelli•1h ago
rapind•1h ago
If you're just playing Silk Song now and then, you can buy it for $20 from Steam. I get you don't fully own it with steam, but it a hell of a lot closer to owning it than having temporary access via GamePass.
IMO the real issues for the more casual gamer (who is not a mobile gamer), is having either a decent console or cloud gaming. There's not a ton of options besides GEForce Now and XBox Cloud, and the Steam consoles are kinda crap and outdated at the moment. Also XBox cloud kinda sucks last I checked and had restrictions on multiplayer etc.
If XBox cloud gets as good as nVidia's cloud AND you get GamePass library access AND you can use a pretty dumbed down / cheap console for cloud gaming... then this might be a win for at least a subset. I think this is where they are headed? Even with all that, it's hard to beat Steam + GEForce Now which is the direct competitor.
I dream of a world where Windows is no longer the dominant OS for gaming.
amatecha•1h ago
[0] https://en.wikipedia.org/wiki/SteamOS
[1] https://en.wikipedia.org/wiki/Steam_Deck
sho_hn•1h ago
em-bee•1h ago
of course as a linux user i am not complaining about linux support, but for now it still looks like valve supports linux from the goodness of their heart, and not as a way to make money. lets hope that this changes.
whatevaa•16m ago
jsheard•1h ago
bob1029•1h ago
Proton on Steam Deck is indistinguishable from Windows.
I've loaded Win64 Unity builds on the machine to test and they run perfectly every time. I actually dont see the reason I would bother with a native Linux build at this point. The machine doesn't even get hot despite my fear that it would doing something like this.
The only part of the SD experience that felt like "linux" was the OOBE wherein I had to arbitrarily restart the first time setup process 3-4 times before it finally worked.
I am at a point where I almost prefer to game on the linux handheld over my windows desktop. It really is a superior package in many ways. Games like Elden Ring, Arkham Knight, Euro Truck Simulator 2, etc., are so much better to play on a machine like this. On keyboard+mouse I struggled to enjoy these titles. I realize I could always connect a controller to my PC, but it never felt right to me in that form factor. Playing ETS2 on the couch is a completely different dimension of relaxation. I'd never touch this game on my PC.
testdelacc1•1h ago
I would have agreed, having played the windows build Baldurs Gate III on the Deck. But a week ago the developer put out a native Deck build that outperforms the windows build, which is very helpful in the later parts of the game.
addaon•1h ago
Really? I haven’t used it, but I’ve mostly heard good things. It really has ads everywhere and needs regular reinstalls and malware scrubbing?
827a•1h ago
the_snooze•1h ago
add-sub-mul-div•50m ago
I've paid $10/month for a library of hundreds of games I can play on both PC and Xbox. We all knew that price was too good to be true but I've paid it happily for 5 years. We were waiting for the other shoe to drop and now it has. I've loaded up 2.5 years on my account at $20/month (the current retail price for Ultimate is $60 for 3-month cards.)
I've played countless indie games that I never otherwise would have taken a chance on. Even if I only played day one AAA games, the same $70 would get me one game on Steam for 2.3 months of the entire Game Pass library at the $30 price point or 3.5 months at the still-available $20/month price point. The game can't be resold on either platform.
Microsoft created a new business model that changed how I play games for the better. I can't see how the service isn't worth $30/month for 500+ games. (For a regular and not casual gamer.) This isn't shovelware like the Netflix library. There's a ton of high-quality games in there.
And I don't see how their price increase, which was inevitable and the timing of which was hastened by tariffs, has anything but a specious like to the merger.
Steam has done nothing but contrive a rent-seeker position for itself on an otherwise open platform. Maybe it's just because I'm old enough to remember a time when I could buy from the publisher without that middleman and click setup.exe for myself. And still retain the rights to resell and play offline without a middleman.
root_axis•22m ago
add-sub-mul-div•6m ago
Fire-Dragon-DoL•12m ago
I think proton is such a huge thing,given what's happening with all OSes, that Valve should be considered great.
Also, we never had a portable pc gaming device ever,until now.