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Show HN: Seedance 2.0 AI video generator for creators and ecommerce

https://seedance-2.net
1•dallen97•1m ago•0 comments

Wally: A fun, reliable voice assistant in the shape of a penguin

https://github.com/JLW-7/Wally
1•PaulHoule•2m ago•0 comments

Rewriting Pycparser with the Help of an LLM

https://eli.thegreenplace.net/2026/rewriting-pycparser-with-the-help-of-an-llm/
1•y1n0•4m ago•0 comments

Lobsters Vibecoding Challenge

https://gist.github.com/MostAwesomeDude/bb8cbfd005a33f5dd262d1f20a63a693
1•tolerance•4m ago•0 comments

E-Commerce vs. Social Commerce

https://moondala.one/
1•HamoodBahzar•4m ago•1 comments

Avoiding Modern C++ – Anton Mikhailov [video]

https://www.youtube.com/watch?v=ShSGHb65f3M
1•linkdd•6m ago•0 comments

Show HN: AegisMind–AI system with 12 brain regions modeled on human neuroscience

https://www.aegismind.app
2•aegismind_app•10m ago•1 comments

Zig – Package Management Workflow Enhancements

https://ziglang.org/devlog/2026/#2026-02-06
1•Retro_Dev•11m ago•0 comments

AI-powered text correction for macOS

https://taipo.app/
1•neuling•15m ago•1 comments

AppSecMaster – Learn Application Security with hands on challenges

https://www.appsecmaster.net/en
1•aqeisi•16m ago•1 comments

Fibonacci Number Certificates

https://www.johndcook.com/blog/2026/02/05/fibonacci-certificate/
1•y1n0•17m ago•0 comments

AI Overviews are killing the web search, and there's nothing we can do about it

https://www.neowin.net/editorials/ai-overviews-are-killing-the-web-search-and-theres-nothing-we-c...
3•bundie•22m ago•1 comments

City skylines need an upgrade in the face of climate stress

https://theconversation.com/city-skylines-need-an-upgrade-in-the-face-of-climate-stress-267763
3•gnabgib•23m ago•0 comments

1979: The Model World of Robert Symes [video]

https://www.youtube.com/watch?v=HmDxmxhrGDc
1•xqcgrek2•28m ago•0 comments

Satellites Have a Lot of Room

https://www.johndcook.com/blog/2026/02/02/satellites-have-a-lot-of-room/
2•y1n0•28m ago•0 comments

1980s Farm Crisis

https://en.wikipedia.org/wiki/1980s_farm_crisis
4•calebhwin•29m ago•1 comments

Show HN: FSID - Identifier for files and directories (like ISBN for Books)

https://github.com/skorotkiewicz/fsid
1•modinfo•34m ago•0 comments

Show HN: Holy Grail: Open-Source Autonomous Development Agent

https://github.com/dakotalock/holygrailopensource
1•Moriarty2026•41m ago•1 comments

Show HN: Minecraft Creeper meets 90s Tamagotchi

https://github.com/danielbrendel/krepagotchi-game
1•foxiel•48m ago•1 comments

Show HN: Termiteam – Control center for multiple AI agent terminals

https://github.com/NetanelBaruch/termiteam
1•Netanelbaruch•48m ago•0 comments

The only U.S. particle collider shuts down

https://www.sciencenews.org/article/particle-collider-shuts-down-brookhaven
2•rolph•51m ago•1 comments

Ask HN: Why do purchased B2B email lists still have such poor deliverability?

1•solarisos•52m ago•3 comments

Show HN: Remotion directory (videos and prompts)

https://www.remotion.directory/
1•rokbenko•54m ago•0 comments

Portable C Compiler

https://en.wikipedia.org/wiki/Portable_C_Compiler
2•guerrilla•56m ago•0 comments

Show HN: Kokki – A "Dual-Core" System Prompt to Reduce LLM Hallucinations

1•Ginsabo•56m ago•0 comments

Software Engineering Transformation 2026

https://mfranc.com/blog/ai-2026/
1•michal-franc•57m ago•0 comments

Microsoft purges Win11 printer drivers, devices on borrowed time

https://www.tomshardware.com/peripherals/printers/microsoft-stops-distrubitng-legacy-v3-and-v4-pr...
3•rolph•58m ago•1 comments

Lunch with the FT: Tarek Mansour

https://www.ft.com/content/a4cebf4c-c26c-48bb-82c8-5701d8256282
2•hhs•1h ago•0 comments

Old Mexico and her lost provinces (1883)

https://www.gutenberg.org/cache/epub/77881/pg77881-images.html
1•petethomas•1h ago•0 comments

'AI' is a dick move, redux

https://www.baldurbjarnason.com/notes/2026/note-on-debating-llm-fans/
5•cratermoon•1h ago•0 comments
Open in hackernews

Pawn is a simple, typeless, 32-bit extension language with a C-like syntax

https://www.compuphase.com/pawn/pawn.htm
35•unleaded•3mo ago

Comments

porkbrain•3mo ago
Used for example to write GTA SAMP modes. I remember writing them in Pawno IDE. The scripts would get large as I'd export positions of many objects and paste them into the scripts to spawn in game. Makes for an okey "how I started programming" story.
j-scott•3mo ago
See also Sourcepawn[0], popular in the sourcemod engine community for custom server plugins and game modes.

[0] https://github.com/alliedmodders/sourcepawn

nrawe•3mo ago
Many hours of fun it was running CounterStrike servers and writing my own plugins. Halcyon days :)
comex•3mo ago
I used this a very long time ago and rather disliked it. My impression at the time was that it was just a worse version of C. As low-level as C, with fewer features, and much slower - unlike a normal scripting language which is slower but higher-level with more features.

They've since changed the language syntax, but this is the version I was dealing with:

https://wiki.alliedmods.net/Introduction_to_SourcePawn_(lega...

No structs/classes/objects. No pointers. You had to store everything with arrays of primitives.

ziml77•3mo ago
Ah I remember writing a couple TF2 mods in sourcepawn years back. Those were fun to play with friends!
bakugo•3mo ago
A slightly modified version of this was used as the gameplay scripting language in Pokémon games from gens 6 to 8:

https://github.com/SciresM/gf-pawncc

nucleogenesis•3mo ago
The story in the readme is hilarious
iknowstuff•3mo ago
Oh yeah wrote thousands of lines in it. Overall awful language but many fond memories for server owners. These days I’d probably just implement a wasm runtime.
munchlax•3mo ago
What were they thinking?

Wait while I'm compiling pawn?

Lets solve the problem in pawn?

I'm writing pawn for a living?

I made a pawn program just for you?

Why.

nkotov•3mo ago
Reminds me of the good ol' days of SA:MP.
krustowski•3mo ago
let's resurrect these days with open.mp!
gbarletta•3mo ago
My first programming language! I used to write SA:MP gamemodes with it, and was also my gateway to the C language: it is easily embeddable and I had a lot of fun learning C while writing toy runtimes :)