I belive it demonstrates Ruby's strengths in game dev, with procedural maze generation (algorithms like Binary Tree and Recursive Backtracker) and an ECS (Entity-Component-System) architecture for modularity.
Current state: It's a work-in-progress.
Mechanics are limited (e.g., you can move across the map, open the messages menu, transition to a new level, no full combat yet), but I believe the foundation is solid and welcoming to anyone with the desire to contribute.
GitHub: https://github.com/Davidslv/vanilla-roguelike
I'd love feedback, issues, or PRs to help evolve it even further.
Let's showcase what Ruby can do in roguelikes!