It is amazing how much time and effort must have gone into developing this liquid glass and rolling it out across products and platforms, all for a worse outcome in the end.
Original Apple guidelines started with things like "Simplified Jungian Perception" on page 18 https://archive.org/details/apple-hig
Microsoft collected and analyzed hundreds of thousands of data points about their software. See "No Distaste for Paste" https://web.archive.org/web/20080316101025/http://blogs.msdn...
Now?
Modern designers wouldn't understand what a book is if one hit them in the face. And their "research" is all vibes: "Quantified factors" are "32% increase in subculture perception", "a 34% boost in modernity" and "a 30% jump in rebelliousness" https://design.google/library/expressive-material-design-goo...
I am a bit skeptical that they are "reaching for the best."
Once you start to hire and promote folks with a certain "corporate culture," they start hiring and promoting folks that fit that culture (and driving out ones that don't). I suspect that the problems actually started years ago, and now, those managers are hiring less-than-stellar SWEs, managers, and designers.
The thing about the really good people at Apple, is that they don't need to be subjected to an ugly corporate culture. They'll take their toys and go home (or to other companies), which is pretty much exactly what the less-than-stellar people want. The dichotomy of hiring high-Quality talent, is that they don't need to work for you, so you have to figure out ways to keep them. Often, money isn't the biggest driver. The good ones don't do it [just] for the money, and they'll always be able to make plenty, so, as their manager, you need to figure out what they really want.
Can't wait for them to release iOS 27 and announce they've made a useable UI again. "Hey friends, those accessibility settings you've used for a year? You don't need them anymore. Apple is where innovation happens!!"
I’ve been an early adapter since my first iPhone in 2009. But the new UI is plain ugly, lacking general accessibility, and full of bugs to the point that it’s just user hostile at this point.
They broke almost all of their design guidelines and make everything useless bubbles, I just cannot believe that Apple released this ugly thing to billions of devices.
I thought the latest dev beta of iOS would fix this but it's still here.
Instead now we have a phone operating system UI posing as macOS. There’s no proper text alignment, padding, or good margins. It’s just not elegant at all, it feels like a knockoff.
The other day, the keyboard stopped showing up in Safari, I was getting an empty keyboard tray when I click into a text input. How in the frozen hell are they able to achieve this level of incompetence. What’s the goal of this, just extract money from people and enshitify everything. I’m just so tied of macOS at this point that I started enjoying my work computer which is Windows 11.
I observed that too. Polled a few people I know who upgraded and they all have the same impression that they'd rather turn it off. I shared the accessibility settings with some to help them out. I haven't upgraded my main phone might have to wait a while longer.
This has to be resume driven. I presume designers at Apple have to end the year with a review to justify their salaries. "So Bob, what would you say you do here?". The answer "Well not much, we designed things nicely already, and now we're just chilling, listening to podcasts and having 2 hour lunches" is not going to fly. They want to say something like "That flashy glass thing, we did that!". Except, in this case I wish they'd all just be chilling and having 2 hour long lunches, instead of messing with the interface since they apparently managed to make things worse.
I'm currently in the process of adding support for the new UI to my macOS app. The biggest problem is to make it look good on the previous macOS version and on the new one. I still have more than 50% users on pre-glass.
I have more a problem with the menu structure then the glass effect.
On iOS it feels unfinished, on macOS it feels unpolished. This has the potential to be pretty, or at least usable if you don't like the glass look, but someone needs to finish the process of porting to liquid glass.
[0] https://developer.apple.com/documentation/BundleResources/In...
The thing that we have to keep in mind, is that some very "strong-willed" folks have staked their egos on LG, and will choose it as their hill to die on. We've seen that happen in many other instances (not just at Apple).
I see many critics of Liquid Glass (for iPhone, anyway) use the notification centre half down as an example of how bad Liquid Glass is, but it's way more legible when it's completely down and the background tints significantly.
> Looks Inside
> Long Article about how to turn of liquid glass
Well done Apple
XP is sort of like Fisher-Price for Windows, but is usable. Vista ... was something else.
I wonder where a decent alternative will be lurking in the next few years? Apple is losing some grip, but all others are still worse overall.
I thought that'd be the case for ios 26. But after installing it... yeesh. I can barely see anything. It's just awful.
My biggest gripe is the buggy keyboard. It shrinks a bit horizontally every time I open it. When using a mobile browser (I tested on a few), website footers and similar elements will get stuck above where the top of the keyboard would normally be, as if there was an invisible keyboard.
These tweaks to minimize the glass effect go a long way, such that I'm not as put off by the overall design as I was in its stock configuration.
There's no winning with this release.
kleiba•3h ago
(get it?)