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Omarchy First Impressions

https://brianlovin.com/writing/omarchy-first-impressions-CEEstJk
1•tosh•31s ago•0 comments

Reinforcement Learning from Human Feedback

https://arxiv.org/abs/2504.12501
1•onurkanbkrc•1m ago•0 comments

Show HN: Versor – The "Unbending" Paradigm for Geometric Deep Learning

https://github.com/Concode0/Versor
1•concode0•1m ago•1 comments

Show HN: HypothesisHub – An open API where AI agents collaborate on medical res

https://medresearch-ai.org/hypotheses-hub/
1•panossk•4m ago•0 comments

Big Tech vs. OpenClaw

https://www.jakequist.com/thoughts/big-tech-vs-openclaw/
1•headalgorithm•7m ago•0 comments

Anofox Forecast

https://anofox.com/docs/forecast/
1•marklit•7m ago•0 comments

Ask HN: How do you figure out where data lives across 100 microservices?

1•doodledood•7m ago•0 comments

Motus: A Unified Latent Action World Model

https://arxiv.org/abs/2512.13030
1•mnming•8m ago•0 comments

Rotten Tomatoes Desperately Claims 'Impossible' Rating for 'Melania' Is Real

https://www.thedailybeast.com/obsessed/rotten-tomatoes-desperately-claims-impossible-rating-for-m...
2•juujian•9m ago•0 comments

The protein denitrosylase SCoR2 regulates lipogenesis and fat storage [pdf]

https://www.science.org/doi/10.1126/scisignal.adv0660
1•thunderbong•11m ago•0 comments

Los Alamos Primer

https://blog.szczepan.org/blog/los-alamos-primer/
1•alkyon•13m ago•0 comments

NewASM Virtual Machine

https://github.com/bracesoftware/newasm
1•DEntisT_•16m ago•0 comments

Terminal-Bench 2.0 Leaderboard

https://www.tbench.ai/leaderboard/terminal-bench/2.0
2•tosh•16m ago•0 comments

I vibe coded a BBS bank with a real working ledger

https://mini-ledger.exe.xyz/
1•simonvc•16m ago•1 comments

The Path to Mojo 1.0

https://www.modular.com/blog/the-path-to-mojo-1-0
1•tosh•19m ago•0 comments

Show HN: I'm 75, building an OSS Virtual Protest Protocol for digital activism

https://github.com/voice-of-japan/Virtual-Protest-Protocol/blob/main/README.md
4•sakanakana00•22m ago•0 comments

Show HN: I built Divvy to split restaurant bills from a photo

https://divvyai.app/
3•pieterdy•25m ago•0 comments

Hot Reloading in Rust? Subsecond and Dioxus to the Rescue

https://codethoughts.io/posts/2026-02-07-rust-hot-reloading/
3•Tehnix•25m ago•1 comments

Skim – vibe review your PRs

https://github.com/Haizzz/skim
2•haizzz•27m ago•1 comments

Show HN: Open-source AI assistant for interview reasoning

https://github.com/evinjohnn/natively-cluely-ai-assistant
4•Nive11•27m ago•6 comments

Tech Edge: A Living Playbook for America's Technology Long Game

https://csis-website-prod.s3.amazonaws.com/s3fs-public/2026-01/260120_EST_Tech_Edge_0.pdf?Version...
2•hunglee2•31m ago•0 comments

Golden Cross vs. Death Cross: Crypto Trading Guide

https://chartscout.io/golden-cross-vs-death-cross-crypto-trading-guide
2•chartscout•33m ago•0 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
3•AlexeyBrin•36m ago•0 comments

What the longevity experts don't tell you

https://machielreyneke.com/blog/longevity-lessons/
2•machielrey•37m ago•1 comments

Monzo wrongly denied refunds to fraud and scam victims

https://www.theguardian.com/money/2026/feb/07/monzo-natwest-hsbc-refunds-fraud-scam-fos-ombudsman
3•tablets•42m ago•1 comments

They were drawn to Korea with dreams of K-pop stardom – but then let down

https://www.bbc.com/news/articles/cvgnq9rwyqno
2•breve•44m ago•0 comments

Show HN: AI-Powered Merchant Intelligence

https://nodee.co
1•jjkirsch•47m ago•0 comments

Bash parallel tasks and error handling

https://github.com/themattrix/bash-concurrent
2•pastage•47m ago•0 comments

Let's compile Quake like it's 1997

https://fabiensanglard.net/compile_like_1997/index.html
2•billiob•48m ago•0 comments

Reverse Engineering Medium.com's Editor: How Copy, Paste, and Images Work

https://app.writtte.com/read/gP0H6W5
2•birdculture•53m ago•0 comments
Open in hackernews

Ask HN: Should I open source my video game?

5•zadkey•3mo ago
I've been working on and off on a video game in C# and raylib for a while.

It's like a vampire survivors like game. There are no true art assets. Everything is text. That and 32 colors and no mouse. In a sense, retro. Having fewer colors made it easier to decide what color to use.

Anyway, I've worked on it on and off for well over a year now. At this point, my passion and inspiration has left me. Maybe with time and resources I could finish it. But working in the shadows as a solo dev with no support isn't very fulfilling. (maybe that's the issue? would love to hear from others)

Right now it's complete enough to be considered a game. There's choice of characters, races, attributes, leveling up, spells, music, sound effects, enemies that spawn, and the framework for designing waves of enemies.

It could still use actual levels (instead of a just a big open grassy area), score, and unlocks.

It also includes a little bit of a tool chain for designing 'assets' (C# classes and methods that overlap text from raylib) and exporting files that and be used and included.

Comments

laurentlb•3mo ago
What's the downside of open sourcing it?
zadkey•3mo ago
Honestly, I'm not really sure.

I assume regret. Perhaps someone else will take it and finish it release it on steam and make bank. Who knows.

Part of the reason of asking the question is I was hoping to hear from other people who have done something similar so they can share their experience and feelings on the matter.

fuzzfactor•3mo ago
What if the game was completely done? To your satisfaction, which you are entitled to change, but you've been the only judge so far.

Whether you open-sourced it or not your next step might be to start building a community to allow for enthusiasts' input.

That would be pretty much of a major change without additional coding required.

This would not be the same game effort from you compared to coding it all by yourself any time you have anything to do with it. Like it has been so far.

You would have to be very careful about the community you keep, but it should be about the opposite of isolating.

Now back where we started, OTOH what if you were simply "done with the game", but the game itself is far from done?

I estimate you've got more major milestones in mind and that would mean a lot more of the same kind of effort.

As you are considering, opening it up could give it continued progress whether or not you contribute any more yourself, also whether or not it's you who builds a community.

But it might be a unique opportunity to build a pretty similar community as if the game was far more complete.

Starting right now without having to wait.

Could be the least isolating your progress has been since the beginning.

And community building or participation could be just the thing for a breath of fresh air, and you were probably going to do it sooner or later anyway.

zadkey•3mo ago
Thank you for that. That's great advice.