Taking turns via IR blaster or pass-and-play was amazing in an era without wifi or cellular data. No account signups or anything, just point your devices at each other and you had a game going. And without continuous connectivity, asynchronous play was the default way games worked, so it worked great.
This game reminded me of Space War
https://x.com/dmitrygr/status/1980508960538099856
(Dmitry is something else)
waynecochran•2h ago
capitain•2h ago
No subscriptions! Either the applications were free or it's a one-off fee/shareware kind of thing.
And it's ofcourse nostalgia, I made my first game for Palm OS over 20 years ago, it was nice to revisit it and get familiarized again with how the whole build system worked.
felixding•1h ago
Mobile app developers, if you haven't read Zen of Palm, I highly recommend this piece of art. You can download the PDF for free. Nothing beats Palm for its simplicity, responsiveness, and (perhaps subjectively) ease of use, even to this day.
I wrote a series of blog posts about it nearly two decades ago, and later translated some parts into English: https://dingyu.me/blog/zen-of-palm-1-preface
stronglikedan•45m ago