> Average FPS gain (Linux vs Windows)
> +6.6 FPS (+13.47%)
“Up to” is the maximum number.
“Average” is the sum of all the data points divided by the quantity of data points.
Taking the average of that is even more meaningless. If they insist in comparing FPS instead of frame times, they should have simply compared the two harmonic means.
[Edit] The answer you’re probably looking for is I/O. The PS5 is much faster than the Series X in terms of getting stuff off disk and actually using it. That more than compensates for the small speed advantage the Series X has.
if you polish a turd, it's still a turd.
And granted, those same friends and I still play Halo Infinite, but we're all on PCs. Nobody bothers with the goddamn XBox.
There is some WIP to address it for Nvidia, but it requires new Vulkan features.
See: https://indico.freedesktop.org/event/10/contributions/402/at...
Still, Proton is an amazing tool and these days it just works so well. The only games that don't work are those that are intentionally broken by invasive kernel-level anticheats. I won't be buying Battlefield 6, too bad for EA, there are now thousands of other games to play on Linux.
My rambling is really just to say: Yeah, linux has come a long way, especially for gaming and day to day use. The work Valve and others have done to make stuff just run and work is astonishing.
The original Ally software launch was a disaster. Unbelievable amount of bugs and overall terrible user experience. After 6+ months of updates it was decent.
I figured, hey, maybe they figured it out in advance this time? So I pre-ordered an Xbox Ally.
It is a complete disaster in terms of software. It took 90 minutes to setup and download initial updates on a Google Fiber connection. Things break constantly.
The other day, I got a new error, "Something went wrong and your PIN isn't available." When I try to click anything, it just goes black. After 6 or 7 restarts, it randomly glitches out and takes me right to desktop without any PIN.
It is just constant bullshit like this. The entire experience breaks over, and over, and over. I hate it so much. Back to Steam Deck.
See the mess on Windows development experience since Project Reunion reboot, or how WinRT transition was completely mismanaged.
But hey Satya got his bonus.
The long-term end goal for Microsoft is to lock down Windows and force signed code. Once users are locked in, expect service fees to sharply rise just to use Windows. People should not fall for it. Leave Windows for crusty corporations that love their office 365 employee spy platform.
HelloUsername•1h ago
Also, why didn't they install SteamOS directly? https://help.steampowered.com/en/faqs/view/65B4-2AA3-5F37-42...
mulmen•1h ago
Fergusonb•1h ago
I love it, but there's probably not a whole bunch of reason to run it on things in other form factors.
mynameisvlad•59m ago
Yokolos•56m ago
Benanov•1h ago
It's not "we have SteamOS at home" - it's more like RedHat vs CentOS
pavon•8m ago
[1]https://www.lenovo.com/us/en/p/handheld/legion-go-s/len106g0...
[2]https://www.theverge.com/2024/8/13/24219469/valve-steamos-as...
__aru•1h ago
Valve moves slowly to add support for more devices, etc, whereas the Bazzite devs can move faster.
e.g.
Bazzite does a weekly release of a stable OS candidate, whereas Valve often takes months, if not up to a year, for to release a stable-channel OS update.
Edit:
Also, Valve tends to wait for proper kernel interfaces for functionality like controlling TDP, RGB, fans, etc. Whereas Bazzite devs are fine with using tools in userspace to directly talk to hardware, etc.
While I do think Valve's approach is better for long-term maintainability, Bazzite will always have the speed advantage because it can hack together a solution via userspace applications.