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Xkcd: Game AIs

https://xkcd.com/1002/
1•ravenical•32s ago•0 comments

Windows 11 is finally killing off legacy printer drivers in 2026

https://www.windowscentral.com/microsoft/windows-11/windows-11-finally-pulls-the-plug-on-legacy-p...
1•ValdikSS•1m ago•0 comments

From Offloading to Engagement (Study on Generative AI)

https://www.mdpi.com/2306-5729/10/11/172
1•boshomi•3m ago•1 comments

AI for People

https://justsitandgrin.im/posts/ai-for-people/
1•dive•3m ago•0 comments

Rome is studded with cannon balls (2022)

https://essenceofrome.com/rome-is-studded-with-cannon-balls
1•thomassmith65•9m ago•0 comments

8-piece tablebase development on Lichess (op1 partial)

https://lichess.org/@/Lichess/blog/op1-partial-8-piece-tablebase-available/1ptPBDpC
2•somethingp•10m ago•0 comments

US to bankroll far-right think tanks in Europe against digital laws

https://www.brusselstimes.com/1957195/us-to-fund-far-right-forces-in-europe-tbtb
3•saubeidl•11m ago•0 comments

Ask HN: Have AI companies replaced their own SaaS usage with agents?

1•tuxpenguine•14m ago•0 comments

pi-nes

https://twitter.com/thomasmustier/status/2018362041506132205
1•tosh•16m ago•0 comments

Show HN: Crew – Multi-agent orchestration tool for AI-assisted development

https://github.com/garnetliu/crew
1•gl2334•17m ago•0 comments

New hire fixed a problem so fast, their boss left to become a yoga instructor

https://www.theregister.com/2026/02/06/on_call/
1•Brajeshwar•18m ago•0 comments

Four horsemen of the AI-pocalypse line up capex bigger than Israel's GDP

https://www.theregister.com/2026/02/06/ai_capex_plans/
1•Brajeshwar•18m ago•0 comments

A free Dynamic QR Code generator (no expiring links)

https://free-dynamic-qr-generator.com/
1•nookeshkarri7•19m ago•1 comments

nextTick but for React.js

https://suhaotian.github.io/use-next-tick/
1•jeremy_su•21m ago•0 comments

Show HN: I Built an AI-Powered Pull Request Review Tool

https://github.com/HighGarden-Studio/HighReview
1•highgarden•21m ago•0 comments

Git-am applies commit message diffs

https://lore.kernel.org/git/bcqvh7ahjjgzpgxwnr4kh3hfkksfruf54refyry3ha7qk7dldf@fij5calmscvm/
1•rkta•24m ago•0 comments

ClawEmail: 1min setup for OpenClaw agents with Gmail, Docs

https://clawemail.com
1•aleks5678•31m ago•1 comments

UnAutomating the Economy: More Labor but at What Cost?

https://www.greshm.org/blog/unautomating-the-economy/
1•Suncho•37m ago•1 comments

Show HN: Gettorr – Stream magnet links in the browser via WebRTC (no install)

https://gettorr.com/
1•BenaouidateMed•38m ago•0 comments

Statin drugs safer than previously thought

https://www.semafor.com/article/02/06/2026/statin-drugs-safer-than-previously-thought
1•stareatgoats•40m ago•0 comments

Handy when you just want to distract yourself for a moment

https://d6.h5go.life/
1•TrendSpotterPro•42m ago•0 comments

More States Are Taking Aim at a Controversial Early Reading Method

https://www.edweek.org/teaching-learning/more-states-are-taking-aim-at-a-controversial-early-read...
2•lelanthran•43m ago•0 comments

AI will not save developer productivity

https://www.infoworld.com/article/4125409/ai-will-not-save-developer-productivity.html
1•indentit•48m ago•0 comments

How I do and don't use agents

https://twitter.com/jessfraz/status/2019975917863661760
1•tosh•54m ago•0 comments

BTDUex Safe? The Back End Withdrawal Anomalies

1•aoijfoqfw•57m ago•0 comments

Show HN: Compile-Time Vibe Coding

https://github.com/Michael-JB/vibecode
7•michaelchicory•59m ago•1 comments

Show HN: Ensemble – macOS App to Manage Claude Code Skills, MCPs, and Claude.md

https://github.com/O0000-code/Ensemble
1•IO0oI•1h ago•1 comments

PR to support XMPP channels in OpenClaw

https://github.com/openclaw/openclaw/pull/9741
1•mickael•1h ago•0 comments

Twenty: A Modern Alternative to Salesforce

https://github.com/twentyhq/twenty
1•tosh•1h ago•0 comments

Raspberry Pi: More memory-driven price rises

https://www.raspberrypi.com/news/more-memory-driven-price-rises/
2•calcifer•1h ago•0 comments
Open in hackernews

Solving the NY Times "Pips" game with F#

https://github.com/brianberns/Pips
63•brianberns•3mo ago

Comments

ematth•3mo ago
Hey Brian, I really enjoyed reading your work on the Pips game! I found myself applying a similar backtracking algorithm to my Pythonic solution (https://github.com/ematth/pips). I focused on finding a single solution for each puzzle as opposed to all possible solutions. For hard puzzles with longer run times, I found that running multiple processes, each with the domino list shuffled, gets the solve time down to <15 seconds.
brianberns•3mo ago
Thanks! I'm glad to see I'm not the only one who went down this rabbit hole. :)

I considered parallelizing my solution as well, but the problem is that it only gives a linear speedup, while the problem space increases exponentially. I decided to focus on pruning the search tree instead, and that seemed to work pretty well (after much thinking).

prb•3mo ago
It's getting crowded down here in the rabbithole... One more to peek at: https://github.com/prb/pips-solver/blob/main/README.md
munchler•3mo ago
That's great! Your experience with the 2025-09-15 and 2025-10-14 puzzles was very similar to mine, I think. I'm impressed that you were able to get AI models to solve this game effectively. I coded it the old-fashioned way myself, mostly, with occasional help from Gemini Pro.
prb•3mo ago
I did write the spec first — data model, algorithm, etc. That may have helped the agents get traction.
tzs•3mo ago

  Last updated 2025-10-27.
  [...]

  The puzzles with the most solutions are:


  • 2025-09-15 hard: 2,764,800 solutions
  • 2025-10-05 hard: 344 solutions
  • 2025-09-30 hard: 110 solutions
  • 2025-09-04 hard: 86 solutions
  • 2025-08-23 hard: 80 solutions
Hah...it's like the NYT was just waiting for you to update so they could immediately release a puzzle that makes your list out of date. 2025-10-28 hard has 166 724 solutions.
eszed•3mo ago
I really enjoy the Pips game, but it doesn't appear on the games page in my (Android) NY Times app. I'm a subscriber, and the app is up to date. I can get to it by searching for the article announcing it a few months back, and then clicking through from there, and it works just fine.

Presumably it's there in the separate NYT Games app, but I'd rather not install a separate app.

Does anyone know why they exclude it from the regular games section? I realize this is the silliest of all first-world problems, but still: Why?

atombender•3mo ago
It's in the separate Games app. I believe Pips isn't a "full" member of the games section yet (it has no archive, leaderboard or achievement badges), which is probably why they're not including it.
eszed•3mo ago
I'm sure you're right, but (at least) the Sports Connections is in that state (and worse: it sometimes loses progress if you close and re-open it), and it's a "full" member. Weird!
IshKebab•3mo ago
I quite like this game but it does feel a little like I'm a human SAT solver.
lloydatkinson•3mo ago
Pretty cool! I used backtracking for a very similar layout problem: generating word searches. I used C# for that.
sunrunner•3mo ago
This is great, and serendipitous timing for me.

After spending an embarrassing amount of time on today's hard before I went to bed I was wondering what kind of metrics could go into analysing the difficulty of any Pips game (and which ones NYT Games uses) and whether it would be worth writing a solver to do this analysis. I was also considering an SMT or CP approach instead of backtracking as an alternative.

Edit: And after looking through the solve times in more detail, I feel vindicated that the hard for today (01/11/2025) was both a single solution and took the solver over 8x as long to find the solution. It took me longer than 8x my average, but that's besides the point...

tzs•3mo ago
Looks like quite a few people who have written Pips solvers are here. I too have one (a dumb as a rock brute force solver in C).

How are you all getting the puzzles into your solvers? I just found out that the puzzles are available in JSON at https://www.nytimes.com/svc/pips/v1/YYYY-MM-DD.json

where YYYY-MM-DD is the date for the puzzle. They have past puzzles and even some future puzzles. At the moment they through 2025-11-25.

Right now I'm using a hand written text input that for example looks like this:

  ..-.
  -ABB
  .AAC

  A 3
  B 3
  C 3

  10 11 00 33
for the 2025-09-09 easy puzzle which looked like this:

                  ┌───────┐
                  │       │
                  │       │
                  │       │
  ┌───────────────────────────────┐
  │       │       │               │
  │       │       │               │
  │       │       │              3│
  └───────│       └───────────────│
          │               │       │
          │               │       │
          │              3│      3│
          └───────────────└───────┘
Those JSON downloads are going to make things so much more convenient!
andrehacker•3mo ago
Mr. Righto's (Ken Shirriff) approach using a constraint solver (MiniZinc)

https://www.righto.com/2025/10/solve-nyt-pips-with-constrain...

tzs•3mo ago
I see that a few of the people who have written solvers have posted in their repositories counts of the number of solutions for some of the puzzles, such as the infamous 2025-09-15 hard, which had 2 764 800 solutions.

That's how many my dumb brute force solver counted for that one too, so it looks like we are all counting solutions the same way.

This raises a question.

Here's one solution to that particular puzzle

6/5(15,16) 1/2(23,22) 4/5(0,4) 1/5(2,1) 5/3(5,6) 2/5(7,8) 4/4(9,3) 0/0(17,10) 4/2(19,18) 3/3(12,11) 3/4(21,20) 5/5(14,13)

where the notation P/Q(A,B) means the tile that has P pips on one half and Q pips on the other have is placed so the P half is on square A (counting the leftmost square on the first row as 0, and then going left to right, top to bottom) and the Q half is on square B. The order the halves of a tile are given is the order they are in the puzzle specification, and the order the tiles are listed is the order from the puzzle specification.

My solver considers two solutions different if they do not produce identical strings when the solution is written in the aforementioned format.

I'm reasonably sure that this counts some solutions as different that most humans would count as the same.

For example supposed there is a 2/3 tile this is entirely inside a region that has to sum to 10. Another solution that is identical except that tile is rotated 180 degrees would probably be counted as the same solution by a human but as different by my solver.

Similarly, if there is also a 1/1 tile entirely inside that region, the 1/1 tile and the 2/3 tile could be swapped and my solver would say that is a different solution, but I think most humans would not.

How far does this go? Would a human tend to think of all permutations and orientations of a set of tiles that are all contained in the same constraint region as identical solutions?