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Show HN: Stacky – certain block game clone

https://www.susmel.com/stacky/
1•Keyframe•30s ago•0 comments

AIII: A public benchmark for AI narrative and political independence

https://github.com/GRMPZQUIDOS/AIII
1•GRMPZ23•37s ago•0 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
1•valyala•1m ago•0 comments

The API Is a Dead End; Machines Need a Labor Economy

1•bot_uid_life•3m ago•0 comments

Digital Iris [video]

https://www.youtube.com/watch?v=Kg_2MAgS_pE
1•Jyaif•4m ago•0 comments

New wave of GLP-1 drugs is coming–and they're stronger than Wegovy and Zepbound

https://www.scientificamerican.com/article/new-glp-1-weight-loss-drugs-are-coming-and-theyre-stro...
3•randycupertino•5m ago•0 comments

Convert tempo (BPM) to millisecond durations for musical note subdivisions

https://brylie.music/apps/bpm-calculator/
1•brylie•7m ago•0 comments

Show HN: Tasty A.F.

https://tastyaf.recipes/about
1•adammfrank•8m ago•0 comments

The Contagious Taste of Cancer

https://www.historytoday.com/archive/history-matters/contagious-taste-cancer
1•Thevet•10m ago•0 comments

U.S. Jobs Disappear at Fastest January Pace Since Great Recession

https://www.forbes.com/sites/mikestunson/2026/02/05/us-jobs-disappear-at-fastest-january-pace-sin...
1•alephnerd•10m ago•0 comments

Bithumb mistakenly hands out $195M in Bitcoin to users in 'Random Box' giveaway

https://koreajoongangdaily.joins.com/news/2026-02-07/business/finance/Crypto-exchange-Bithumb-mis...
1•giuliomagnifico•10m ago•0 comments

Beyond Agentic Coding

https://haskellforall.com/2026/02/beyond-agentic-coding
3•todsacerdoti•11m ago•0 comments

OpenClaw ClawHub Broken Windows Theory – If basic sorting isn't working what is?

https://www.loom.com/embed/e26a750c0c754312b032e2290630853d
1•kaicianflone•13m ago•0 comments

OpenBSD Copyright Policy

https://www.openbsd.org/policy.html
1•Panino•14m ago•0 comments

OpenClaw Creator: Why 80% of Apps Will Disappear

https://www.youtube.com/watch?v=4uzGDAoNOZc
2•schwentkerr•18m ago•0 comments

What Happens When Technical Debt Vanishes?

https://ieeexplore.ieee.org/document/11316905
2•blenderob•19m ago•0 comments

AI Is Finally Eating Software's Total Market: Here's What's Next

https://vinvashishta.substack.com/p/ai-is-finally-eating-softwares-total
3•gmays•20m ago•0 comments

Computer Science from the Bottom Up

https://www.bottomupcs.com/
2•gurjeet•20m ago•0 comments

Show HN: A toy compiler I built in high school (runs in browser)

https://vire-lang.web.app
1•xeouz•22m ago•1 comments

You don't need Mac mini to run OpenClaw

https://runclaw.sh
1•rutagandasalim•22m ago•0 comments

Learning to Reason in 13 Parameters

https://arxiv.org/abs/2602.04118
2•nicholascarolan•24m ago•0 comments

Convergent Discovery of Critical Phenomena Mathematics Across Disciplines

https://arxiv.org/abs/2601.22389
1•energyscholar•25m ago•1 comments

Ask HN: Will GPU and RAM prices ever go down?

1•alentred•25m ago•1 comments

From hunger to luxury: The story behind the most expensive rice (2025)

https://www.cnn.com/travel/japan-expensive-rice-kinmemai-premium-intl-hnk-dst
2•mooreds•26m ago•0 comments

Substack makes money from hosting Nazi newsletters

https://www.theguardian.com/media/2026/feb/07/revealed-how-substack-makes-money-from-hosting-nazi...
6•mindracer•27m ago•0 comments

A New Crypto Winter Is Here and Even the Biggest Bulls Aren't Certain Why

https://www.wsj.com/finance/currencies/a-new-crypto-winter-is-here-and-even-the-biggest-bulls-are...
1•thm•27m ago•0 comments

Moltbook was peak AI theater

https://www.technologyreview.com/2026/02/06/1132448/moltbook-was-peak-ai-theater/
2•Brajeshwar•28m ago•0 comments

Why Claude Cowork is a math problem Indian IT can't solve

https://restofworld.org/2026/indian-it-ai-stock-crash-claude-cowork/
3•Brajeshwar•28m ago•0 comments

Show HN: Built an space travel calculator with vanilla JavaScript v2

https://www.cosmicodometer.space/
2•captainnemo729•28m ago•0 comments

Why a 175-Year-Old Glassmaker Is Suddenly an AI Superstar

https://www.wsj.com/tech/corning-fiber-optics-ai-e045ba3b
1•Brajeshwar•28m ago•0 comments
Open in hackernews

Mesh2Motion – Open-source web application to animate 3D models

https://mesh2motion.org/
229•Splizard•3mo ago

Comments

raincole•3mo ago
Pleasantly surprised to see a project like this without genAI nowadays.

And for people inevitably asking "why not Blender," my answer is that the field of 3D content creation is so vast that some people need "gateway drug" like this (and SketchUp, and Daz3D, etc) before trying to throw themselves into Blender/Maya/Houdini's throats.

fleischhauf•3mo ago
why? aren't you desperately longing for trying to put into a prompt how a model should be animated? /s
d0100•3mo ago
As a dev trying to create 3D games on my spare time, I actually am (I'm also eager to use stableprojector once I upgrade my 10yo pc)

It's really hard having to be a 3D modeler, animator, art director, developer and having good enough taste to know you're never going to have the time to build what you find acceptable

AgentMatrixAI•3mo ago
First time making something 3D and code wise, codex has been very useful, even creating a in-game 3D editor as well as netcode

The trickiest part is really using 3D and it comes with lot of extra scoping you normally take for granted: animation, uv texture, rigging for humanoids, making sure stuff doesn't clip through etc.

Still learning Blender but its very slow. I haven't tried the MCP for it yet but I want to get proficient at it to be able to produce psx graphic models and textures...

nineteen999•3mo ago
I'm kind of keen to see what mess Claude code could do with a small Unreal Engine 5 C++ project. Or what clever tricks it could actually pull off in that environment.
echelon•3mo ago
I saw a post by a Gam Jam organizer recently.

This person related that in the years prior to this one, artists were essential members of every Game Jam team. Getting art for the games was the hardest, most limiting step. Without an artist, the games were limited in scope. Not every team could get an artist.

This year, many teams didn't have artists at all, and yet they were able to create more complete games with good looking art assets.

This isn't "firing" artists. This is making engineers more effective.

I work in the video space now, and I can't even begin to tell you how effective AI models make editors. It's like a super power.

scottpetrovic•3mo ago
genAI doesn't seem to scale very well without large costs and subscriptions to pay for it. Doesn't seem good for an open source project.
rendaw•3mo ago
Given the name I was sure this was going to be AI.
eps•3mo ago
Having the skeleton be auto-deduced (through the ML or otherwise) would've been a very natural fit here as a feature. Knowing that it's basically possible to do, selecting the skeleton type and then adjusting it manually, joint by joint, seems ... archaic?
nusl•3mo ago
Have you done 3D modelling/rigging/animating yourself before?
leohonexus•3mo ago
Why the condescending tone, OP has a point. Techniques like RigAnything[0] exist - whether this is within the scope of this project is another topic, but this seems like a reasonable request to me (especially considering how many x_2_y-named projects are ML related)

[0] https://www.liuisabella.com/RigAnything/

nusl•3mo ago
This kind of work is way more difficult and involved than it appears to be. Sure, you can auto-rig stuff, but it won't be perfect and will require tweaking. Rigging alone is also very far from a complete result
retSava•3mo ago
I can see this being huge for 3d-printing. Apply on a sculpted .stl, reposition and download/save the new pose. There is already stuff in Blender to do stuff like that, but Blender is almost like a hobby in itself, just like the actual printing is like a hobby (to learn and master).
reactordev•3mo ago
Yessssssss......

This and more mocap's plz. Keep going! The multiple animation export to glb saves me a ton of time. This is great! Combine this with ArmorPaint and you're almost there. Blender is great but it's so heavy.

Great job.

jackallis•3mo ago
i need to map out tree house plans - can this be used?
fsloth•3mo ago
I'm sorry I can't quite parse what you are asking.

"map out" - do you mean you want to digitally design tree houses?

jackallis•3mo ago
yes, kind stranger. i need to design tree house, was not sure if this can be used. not so fond of sketch up.
drakythe•3mo ago
This software is for animating preexisting 3d models, not creating new ones from scratch, so no, it will not serve to model a tree house.
fsloth•3mo ago
That’s actually a really interesting take (even though the OP software is not really for that). How would you _like_ to design this treehouse? Is the particular tree relevant here (do you have a photogrammetric scan of it for insrance) or are you planning to design a generic shape you are confident can be installed on the target trunk? Is the treehouse more of a plank platform for one or an actual multiroom house? Is the budget closer to 5$ or 50 000$?
theossuary•3mo ago
No, use sketchup
iammjm•3mo ago
nice, animating spinning wheels or tracks on vehicles would be cool!
scottpetrovic•3mo ago
can you give an example for clarification of what you are wanting to do? This web app is pretty flexible, so other types of rigs or animations could be added?
leohonexus•3mo ago
OP might be thinking about something like this paper "Rig My Ride: Automatic Rigging of Physics-based Vehicles for Games" by Katz et al.

[0] https://melissa2661.github.io/RigMyRide/

iammjm•3mo ago
In my particular case I have a bunch of .glb 3D models of vehicles and I would like to animate their wheels and tracks aka make them spin/turn
jdauriemma•3mo ago
I just wanted to thank the creators of this app for making it usable without having to create an account. It's a breath of fresh air!
scottpetrovic•3mo ago
Yes. I really have sign up and subscription fatigue, so I don't want any of that happening. There is too much of that on the web already.
stefanka•3mo ago
Great project! It uses the motion library from the artist quaternius. He has some wonderful free and low-cost models.
seanwilson•3mo ago
This is cool! I was confused how to get going at first and didn't realise it was a step-by-step wizard I had to follow, plus I only watched the demo video briefly. I loaded the human then clicked around the main area and couldn't get anything to happen, and almost gave up.

Suggestion to help with this: Instead of starting with a blank slate, start right at the end of the process with the human model loaded and animated, then the user can go "back" and change things once they've seen the kind of results they can get.

scottpetrovic•3mo ago
The next release I have for this has an "explore" page to start. What exists now is more of a 'build your own' page...which isn't great when visiting for the first time. See this small video of the new UX.

https://x.com/scottpetrovic/status/1980697224142106716

devJdeed•3mo ago
This is defo a well needed project. The only other alternative I can think about is Mixamo. Goodluck and hope this projects overtakes Mixamo
tantalor•3mo ago
> Supports humanoid, four-legged, and bird creatures.

Man is a featherless biped

- tantalor

AgentMatrixAI•3mo ago
amazing timing! been needing something like this since Blender has been tough.

I've been working on a cybercafe simulator with Three.js and codex and animation is hard to get right

https://x.com/AgentifySH/status/1981761490274464068

nisten•3mo ago
All in typescript too. Actually very impressive. Well, some webm videos and .glb 3dfiles but only the essentials it seems, the rest is all propper typescript.

But a very nicely put together repo. Good job.

laurentlb•3mo ago
Very nice project! Thanks for making it open-source and very easy to use. I hope you'll find contributors and be able to get a nice collection of animations!

I'm starting a new project, I may have to use this tool in the next few months.

Joel_Mckay•3mo ago
Could also check out the Auto Rig Pro ( https://artell.gumroad.com/l/auto-rig-pro ) plugin in Blender, as it does corrective shape-keys and makes exports to Unity/Unreal trivial. Also, FaceIt ( https://faceit-doc.readthedocs.io/en/latest/ ) uses the iPhone Lidar with the Unreal App, and makes facial expression capture less buggy.

Keep in mind most motion capture files are considered live-performances, and must be licensed by the original rights holders:

https://www.mocapclub.com/Pages/Library.htm

https://github.com/MattiasFredriksson/io_anim_c3d/releases

This project sort of works for basic mocap (calibration needs ChArUco board):

https://freemocap.org/

Or if you have the resources and athletic actors around:

https://www.rokoko.com/

Or for student projects could try:

https://www.mixamo.com/

Hope you make something awesome and fun =3

throwaway743•3mo ago
This is great! I've been using mixamo and really sion, but would just love something open source that does both the body rigging as well as the facial rigging and lip syncing. It'd make life so much easier
klaussilveira•3mo ago
What algorithm is it using for applying weights? Blender uses automatic bone heat weighting, but sometimes it can fail.

There's an open-source plugin that does surface-based heat diffusion and also this really clever voxel solution: https://superhivemarket.com/products/voxel-heat-diffuse-skin...