Pleasantly surprised to see a project like this without genAI nowadays.
And for people inevitably asking "why not Blender," my answer is that the field of 3D content creation is so vast that some people need "gateway drug" like this (and SketchUp, and Daz3D, etc) before trying to throw themselves into Blender/Maya/Houdini's throats.
fleischhauf•1h ago
why? aren't you desperately longing for trying to put into a prompt how a model should be animated? /s
scottpetrovic•19m ago
genAI doesn't seem to scale very well without large costs and subscriptions to pay for it. Doesn't seem good for an open source project.
eps•58m ago
Having the skeleton be auto-deduced (through the ML or otherwise) would've been a very natural fit here as a feature. Knowing that it's basically possible to do, selecting the skeleton type and then adjusting it manually, joint by joint, seems ... archaic?
nusl•40m ago
Have you done 3D modelling/rigging/animating yourself before?
retSava•47m ago
I can see this being huge for 3d-printing. Apply on a sculpted .stl, reposition and download/save the new pose. There is already stuff in Blender to do stuff like that, but Blender is almost like a hobby in itself, just like the actual printing is like a hobby (to learn and master).
reactordev•38m ago
Yessssssss......
This and more mocap's plz. Keep going! The multiple animation export to glb saves me a ton of time. This is great! Combine this with ArmorPaint and you're almost there. Blender is great but it's so heavy.
Great job.
jackallis•7m ago
i need to map out tree house plans - can this be used?
raincole•1h ago
And for people inevitably asking "why not Blender," my answer is that the field of 3D content creation is so vast that some people need "gateway drug" like this (and SketchUp, and Daz3D, etc) before trying to throw themselves into Blender/Maya/Houdini's throats.
fleischhauf•1h ago
scottpetrovic•19m ago