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AI Watermark and Stego Scanner

https://ulrischa.github.io/AIWatermarkDetector/
1•ulrischa•35s ago•0 comments

Clarity vs. complexity: the invisible work of subtraction

https://www.alexscamp.com/p/clarity-vs-complexity-the-invisible
1•dovhyi•1m ago•0 comments

Solid-State Freezer Needs No Refrigerants

https://spectrum.ieee.org/subzero-elastocaloric-cooling
1•Brajeshwar•1m ago•0 comments

Ask HN: Will LLMs/AI Decrease Human Intelligence and Make Expertise a Commodity?

1•mc-0•3m ago•0 comments

From Zero to Hero: A Brief Introduction to Spring Boot

https://jcob-sikorski.github.io/me/writing/from-zero-to-hello-world-spring-boot
1•jcob_sikorski•3m ago•0 comments

NSA detected phone call between foreign intelligence and person close to Trump

https://www.theguardian.com/us-news/2026/feb/07/nsa-foreign-intelligence-trump-whistleblower
3•c420•4m ago•0 comments

How to Fake a Robotics Result

https://itcanthink.substack.com/p/how-to-fake-a-robotics-result
1•ai_critic•4m ago•0 comments

It's time for the world to boycott the US

https://www.aljazeera.com/opinions/2026/2/5/its-time-for-the-world-to-boycott-the-us
1•HotGarbage•4m ago•0 comments

Show HN: Semantic Search for terminal commands in the Browser (No Back end)

https://jslambda.github.io/tldr-vsearch/
1•jslambda•4m ago•1 comments

The AI CEO Experiment

https://yukicapital.com/blog/the-ai-ceo-experiment/
2•romainsimon•6m ago•0 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
3•surprisetalk•9m ago•0 comments

MS-DOS game copy protection and cracks

https://www.dosdays.co.uk/topics/game_cracks.php
3•TheCraiggers•10m ago•0 comments

Updates on GNU/Hurd progress [video]

https://fosdem.org/2026/schedule/event/7FZXHF-updates_on_gnuhurd_progress_rump_drivers_64bit_smp_...
2•birdculture•11m ago•0 comments

Epstein took a photo of his 2015 dinner with Zuckerberg and Musk

https://xcancel.com/search?f=tweets&q=davenewworld_2%2Fstatus%2F2020128223850316274
7•doener•12m ago•2 comments

MyFlames: Visualize MySQL query execution plans as interactive FlameGraphs

https://github.com/vgrippa/myflames
1•tanelpoder•13m ago•0 comments

Show HN: LLM of Babel

https://clairefro.github.io/llm-of-babel/
1•marjipan200•13m ago•0 comments

A modern iperf3 alternative with a live TUI, multi-client server, QUIC support

https://github.com/lance0/xfr
3•tanelpoder•14m ago•0 comments

Famfamfam Silk icons – also with CSS spritesheet

https://github.com/legacy-icons/famfamfam-silk
1•thunderbong•15m ago•0 comments

Apple is the only Big Tech company whose capex declined last quarter

https://sherwood.news/tech/apple-is-the-only-big-tech-company-whose-capex-declined-last-quarter/
2•elsewhen•18m ago•0 comments

Reverse-Engineering Raiders of the Lost Ark for the Atari 2600

https://github.com/joshuanwalker/Raiders2600
2•todsacerdoti•19m ago•0 comments

Show HN: Deterministic NDJSON audit logs – v1.2 update (structural gaps)

https://github.com/yupme-bot/kernel-ndjson-proofs
1•Slaine•23m ago•0 comments

The Greater Copenhagen Region could be your friend's next career move

https://www.greatercphregion.com/friend-recruiter-program
2•mooreds•23m ago•0 comments

Do Not Confirm – Fiction by OpenClaw

https://thedailymolt.substack.com/p/do-not-confirm
1•jamesjyu•24m ago•0 comments

The Analytical Profile of Peas

https://www.fossanalytics.com/en/news-articles/more-industries/the-analytical-profile-of-peas
1•mooreds•24m ago•0 comments

Hallucinations in GPT5 – Can models say "I don't know" (June 2025)

https://jobswithgpt.com/blog/llm-eval-hallucinations-t20-cricket/
1•sp1982•24m ago•0 comments

What AI is good for, according to developers

https://github.blog/ai-and-ml/generative-ai/what-ai-is-actually-good-for-according-to-developers/
1•mooreds•24m ago•0 comments

OpenAI might pivot to the "most addictive digital friend" or face extinction

https://twitter.com/lebed2045/status/2020184853271167186
1•lebed2045•26m ago•2 comments

Show HN: Know how your SaaS is doing in 30 seconds

https://anypanel.io
1•dasfelix•26m ago•0 comments

ClawdBot Ordered Me Lunch

https://nickalexander.org/drafts/auto-sandwich.html
3•nick007•27m ago•0 comments

What the News media thinks about your Indian stock investments

https://stocktrends.numerical.works/
1•mindaslab•28m ago•0 comments
Open in hackernews

Quick Dungeon Crawler Update 3.5.0: New Passives, CRIT DMG Nerf

https://dungeon.werkstattl.com/
2•logTom•3mo ago

Comments

logTom•3mo ago
Highlights:

- nerfed CRIT DMG (equipment and level up stats)

- buffed passive HP and DEF gained per level up

- added a new passive which increases the aspd cap

- added a new passive which raises your crit chance earned by items

- buffed Aegis Thorns passive

*Full Changelog*: https://github.com/Werkstattl/quick-dungeon-crawler-rpg-od/c...

kstenerud•3mo ago
Not sure I understand this game? There's very little agency.

Opening a door vs not opening a door seems to make no difference - you still encounter endless enemies and chests. There's no actual direction to go because every action results in two buttons to decide what to do (open door or not, open chest or not, pray at fountain or not, engage enemy or flee). So a door is basically a pause at best.

Same goes for opening a chest, except that not opening a chest means you are guaranteed to get nothing. So there's no downside to opening it because the end result is another random event regardless of whether you do or not.

There's so much money dropping that there's never a reason NOT to pray at a shrine.

Eventually I just started mashing the leftmost button, picking the most increased stat on level up, and the game basically played itself.

logTom•3mo ago
Thank you for trying it out.

Shrine blessings are getting expensive very fast.

If you open more doors you are progressing faster and the enemies get harder, but also drop better loot.

But I see where you are coming from. I was thinking about adding Skills to the game to give it more depth, but that might not solve the missing agency issue.

Edit: Maybe a timer like: You only have 60 minutes left in the dungeon would help. So it forces you to skip some events to get deeper for better loot fast. I guess doing events like opening a chest should take more time than skipping it.

kstenerud•3mo ago
Ah ok, I misunderstood what the doors did. I'd assumed that there were floors because the shrine messages talked about blessings lasting for the current floor.

I think it would help the agency if you had the ability to walk around to rooms of your choice (n-w-s-e and the like). Maybe have the ability to listen at doors to help guess as to what might be inside the next room...

Also, if you can go back to rooms you've already cleared, you can rest up and heal your wounds or whatever.

You could also make it so that after awhile, rooms you had cleared are no longer clear anymore as wandering monsters have arrived - or maybe there's a small chance that a monster arrived right as soon as you left the room. Probably easiest to just calculate a small chance of repop of cleared rooms after every player move.

When you flee, you are panicking and go in a random direction (or maybe you fail to flee). So fleeing could bring you back to an already cleared room, or run you into another room with an even worse monster...

Perhaps some "elite" monsters can sometimes follow you when you flee? So then you have to keep fleeing until they (maybe) give up the chase...

You could also add an ability for a "knight" class called "retreat", whereby you can choose the direction you flee (with a low but random chance that you panic)...

I didn't see any way to level up your companion, or any special abilities other than attacking along with you. Giving them abilities that they use semi-randomly might help add a new dynamic to the game. Maybe some companions are clumsy, or they are usually powerful allies but sometimes play tricks on you. Or they abandon you if you panic, and you must go find them.

You could add stamina dynamics. For example: a knight has heavy equipment, so he tires a lot and must rest. A rogue, on the other hand, is light on his feet and can go long distances without rest.

logTom•3mo ago
Wow thank you for your suggestions. I will try to implement some of them.