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Project Shadowglass

https://shadowglassgame.com
35•layer8•2h ago

Comments

rappatic•1h ago
This looks really cool and I will doubtless play, if it ever comes out. Unfortunately I get Hytale vibes from this website. I don't understand the point of announcing such a project, not least with such an elaborate landing page, so early in development.
vunderba•53m ago
Agreed. I tend not to announce or even share plans for impending projects until I have something nominally concrete.

Interestingly there was a paper from a few years back where they found that a participant's commitment was found to diminish in the long term if they prematurely shared their goals.

https://psycnet.apa.org/record/2009-06873-015

Aeolun•14m ago
It's to give yourself some form of accountability if you have a strong habit of never completing projects. When you've made a website for it, suddenly it feels like something that you need to work on.
uvaursi•1h ago
I appreciate the work but as someone who grew up playing these games and quake and blood and all those novalogic titles, it was never about the graphics. They were just fun.

In a sense the pastiche nostalgia reminds me of the 80s retro boom. It is way over the top to the degree that nothing back then looked or sounded like that. It was more low key and subdued.

tclancy•34m ago
As a child of the 80s, I see it as an homage to King’s Quest and games like that (with a touch of Defender of the Crown), but I suppose the beauty of an alpha release ad is it’s simply a Rorschach blot for us to project whatever we want to see on it.
LarsDu88•1h ago
I like the pixelated look, but that's probably nostalgia. Presumably this effect was achieved using a shader rather than an old school software renderer like old-school Quake and Half-Life (the last games I remember where you could switch between OpenGL and "software renderer")
fallat•47m ago
"Early alpha trailer"

For that reason, I'm out.

asadm•20m ago
this seems to be inspired by the extremely viral ai-generated video:

https://x.com/de5imulate/status/1947024682118488116

quacked•20m ago
I believe the concept for this project is an AI-generated pixel art GIF that went very viral on X a few months ago:

https://x.com/de5imulate/status/1947024682118488116

I am not sure this project is capturing the strangely compelling sense of scale shown in that GIF, but it's nice to see someone taking a shot at it.

lynndotpy•9m ago
Makes me think of the voxel displacement renderer ( https://blog.danielschroeder.me/blog/voxel-displacement-mode... ) from a year ago.

I had an idea a little back about using hand-drawn mipmaps (.5x, 1x, 2x, etc) scales for sprites, with some method for nearest neighbor, (e.g. with a 3x scale taking pixels from the 2x and the 4x scale). I imagined I wasn't the first to have that idea, but it was just a passing thought. I wonder if OP is doing anything like that?

Anyways, very neat.

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