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Slint: Cross Platform UI Library

https://slint.dev/
1•Palmik•1m ago•0 comments

AI and Education: Generative AI and the Future of Critical Thinking

https://www.youtube.com/watch?v=k7PvscqGD24
1•nyc111•1m ago•0 comments

Maple Mono: Smooth your coding flow

https://font.subf.dev/en/
1•signa11•2m ago•0 comments

Moltbook isn't real but it can still hurt you

https://12gramsofcarbon.com/p/tech-things-moltbook-isnt-real-but
1•theahura•5m ago•0 comments

Take Back the Em Dash–and Your Voice

https://spin.atomicobject.com/take-back-em-dash/
1•ingve•6m ago•0 comments

Show HN: 289x speedup over MLP using Spectral Graphs

https://zenodo.org/login/?next=%2Fme%2Fuploads%3Fq%3D%26f%3Dshared_with_me%25253Afalse%26l%3Dlist...
1•andrespi•7m ago•0 comments

Teaching Mathematics

https://www.karlin.mff.cuni.cz/~spurny/doc/articles/arnold.htm
1•samuel246•9m ago•0 comments

3D Printed Microfluidic Multiplexing [video]

https://www.youtube.com/watch?v=VZ2ZcOzLnGg
2•downboots•9m ago•0 comments

Abstractions Are in the Eye of the Beholder

https://software.rajivprab.com/2019/08/29/abstractions-are-in-the-eye-of-the-beholder/
2•whack•10m ago•0 comments

Show HN: Routed Attention – 75-99% savings by routing between O(N) and O(N²)

https://zenodo.org/records/18518956
1•MikeBee•10m ago•0 comments

We didn't ask for this internet – Ezra Klein show [video]

https://www.youtube.com/shorts/ve02F0gyfjY
1•softwaredoug•11m ago•0 comments

The Real AI Talent War Is for Plumbers and Electricians

https://www.wired.com/story/why-there-arent-enough-electricians-and-plumbers-to-build-ai-data-cen...
2•geox•14m ago•0 comments

Show HN: MimiClaw, OpenClaw(Clawdbot)on $5 Chips

https://github.com/memovai/mimiclaw
1•ssslvky1•14m ago•0 comments

I Maintain My Blog in the Age of Agents

https://www.jerpint.io/blog/2026-02-07-how-i-maintain-my-blog-in-the-age-of-agents/
2•jerpint•14m ago•0 comments

The Fall of the Nerds

https://www.noahpinion.blog/p/the-fall-of-the-nerds
1•otoolep•16m ago•0 comments

I'm 15 and built a free tool for reading Greek/Latin texts. Would love feedback

https://the-lexicon-project.netlify.app/
2•breadwithjam•19m ago•0 comments

How close is AI to taking my job?

https://epoch.ai/gradient-updates/how-close-is-ai-to-taking-my-job
1•cjbarber•19m ago•0 comments

You are the reason I am not reviewing this PR

https://github.com/NixOS/nixpkgs/pull/479442
2•midzer•21m ago•1 comments

Show HN: FamilyMemories.video – Turn static old photos into 5s AI videos

https://familymemories.video
1•tareq_•22m ago•0 comments

How Meta Made Linux a Planet-Scale Load Balancer

https://softwarefrontier.substack.com/p/how-meta-turned-the-linux-kernel
1•CortexFlow•22m ago•0 comments

A Turing Test for AI Coding

https://t-cadet.github.io/programming-wisdom/#2026-02-06-a-turing-test-for-ai-coding
2•phi-system•23m ago•0 comments

How to Identify and Eliminate Unused AWS Resources

https://medium.com/@vkelk/how-to-identify-and-eliminate-unused-aws-resources-b0e2040b4de8
3•vkelk•24m ago•0 comments

A2CDVI – HDMI output from from the Apple IIc's digital video output connector

https://github.com/MrTechGadget/A2C_DVI_SMD
2•mmoogle•24m ago•0 comments

CLI for Common Playwright Actions

https://github.com/microsoft/playwright-cli
3•saikatsg•25m ago•0 comments

Would you use an e-commerce platform that shares transaction fees with users?

https://moondala.one/
1•HamoodBahzar•27m ago•1 comments

Show HN: SafeClaw – a way to manage multiple Claude Code instances in containers

https://github.com/ykdojo/safeclaw
3•ykdojo•30m ago•0 comments

The Future of the Global Open-Source AI Ecosystem: From DeepSeek to AI+

https://huggingface.co/blog/huggingface/one-year-since-the-deepseek-moment-blog-3
3•gmays•30m ago•0 comments

The Evolution of the Interface

https://www.asktog.com/columns/038MacUITrends.html
2•dhruv3006•32m ago•1 comments

Azure: Virtual network routing appliance overview

https://learn.microsoft.com/en-us/azure/virtual-network/virtual-network-routing-appliance-overview
3•mariuz•32m ago•0 comments

Seedance2 – multi-shot AI video generation

https://www.genstory.app/story-template/seedance2-ai-story-generator
2•RyanMu•36m ago•1 comments
Open in hackernews

Backpressure in Distributed Systems

https://blog.pranshu-raj.me/posts/backpressure/
43•andection•3mo ago

Comments

adamzwasserman•3mo ago
Off topic: a guaranteed way to start a flame war in an automotive forum is to state that there is no such thing as "backpressure" and that fluid dynamics and the continuity equation fully explain why restricting exhaust pipe diameter results in increased performance.

Light the fire and then sit back and enjoy.

pryelluw•3mo ago
It gets even more fun when the back pressure is in the intake side (aka boost). I was tuning a friends turbo 300zx after he upgraded to a bigger turbo. At the same boost levels as before the car was slower. He was confused. After a quick chat around turbos, air speed, etc., I simply told him we needed to crank up the boost. Some tweaks to timing and fuel maps and this thing could now really fly.
01HNNWZ0MV43FF•3mo ago
I wanna tell them how torque vs horsepower isn't real, horsepower is all that matters unless your transmission sucks

(Not to say that the width of the power band doesn't matter)

mikert89•3mo ago
I feel like backpressure was a common topic in 2010, and now modern event driven system design just naturally handles this issue.
convolvatron•3mo ago
its still pretty easy to screw up. how does the system you're using handle back pressure and how does that behavior affect other parts of your system. if you have two systems that each do back pressure, are you certain that the system remains closed? that is if those systems aren't coupled implicitly through the scheduler or explicitly in some other way, then you can balloon state or drop results between them.
titanomachy•3mo ago
Not all modern systems are event-driven. The large-scale systems I've worked on have plenty of RPC.
cyberax•3mo ago
Backpressure applies to regular request-based systems just as well.

As in: should your request handler try to do retries if one of the dependent services fails?

normalaccess•3mo ago
I recall this in the form of buffer bloat.
supportengineer•3mo ago
I want to believe
PaulKeeble•3mo ago
I have often found limiting the buffer size as a simple way to communicate back to producers that more work can't be taken. Then what happens is all a producer strategy to drop work or wait for a period of time then drop or just hold onto the work until the buffer has a clear space. Its about the simplest message from consumer to producer you can do and how games tend to do backpressure and how Go channels work.
pranshu-raj-211•3mo ago
Can you give examples of which games have implemented this (if open source) for reference?
PaulKeeble•3mo ago
It is how DirectX works. The call to present that ends the stream of the commands to the GPU and tells it to render causes the CPU to be stalled waiting for this to be possible. This causes a backpressure into the game engine as the next simulation can't start or at the very least the next frame can't be started to be processed until it returns. It has been used by GPU makers to frame pace games as well to avoid stuttering.

So its not just some games, its all games its part of the core of how DX works.

pranshu-raj-211•3mo ago
Hi, author of above blog here.

Thanks for posting, I'm glad you found this interesting.

Would be glad to know any feedback or requests you have, to improve further.

jbn•3mo ago
This whole topic seems to be a re-discovery of https://en.wikipedia.org/wiki/Control_theory and https://en.wikipedia.org/wiki/System_dynamics with non-linearities and saturation.

In the same vein, on the consumer side we talk of admission control (which is just another name for "drop incoming messages") and throttling...