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What Killed Flash Player

https://medium.com/@aglaforge/what-really-killed-flash-player-a-six-year-campaign-of-deliberate-p...
1•jbegley•32s ago•0 comments

Ask HN: Anyone orchestrating multiple AI coding agents in parallel?

1•buildingwdavid•1m ago•0 comments

Show HN: Knowledge-Bank

https://github.com/gabrywu-public/knowledge-bank
1•gabrywu•7m ago•0 comments

Show HN: The Codeverse Hub Linux

https://github.com/TheCodeVerseHub/CodeVerseLinuxDistro
3•sinisterMage•8m ago•0 comments

Take a trip to Japan's Dododo Land, the most irritating place on Earth

https://soranews24.com/2026/02/07/take-a-trip-to-japans-dododo-land-the-most-irritating-place-on-...
2•zdw•8m ago•0 comments

British drivers over 70 to face eye tests every three years

https://www.bbc.com/news/articles/c205nxy0p31o
6•bookofjoe•8m ago•1 comments

BookTalk: A Reading Companion That Captures Your Voice

https://github.com/bramses/BookTalk
1•_bramses•9m ago•0 comments

Is AI "good" yet? – tracking HN's sentiment on AI coding

https://www.is-ai-good-yet.com/#home
1•ilyaizen•10m ago•1 comments

Show HN: Amdb – Tree-sitter based memory for AI agents (Rust)

https://github.com/BETAER-08/amdb
1•try_betaer•11m ago•0 comments

OpenClaw Partners with VirusTotal for Skill Security

https://openclaw.ai/blog/virustotal-partnership
2•anhxuan•11m ago•0 comments

Show HN: Seedance 2.0 Release

https://seedancy2.com/
2•funnycoding•12m ago•0 comments

Leisure Suit Larry's Al Lowe on model trains, funny deaths and Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
1•thelok•12m ago•0 comments

Towards Self-Driving Codebases

https://cursor.com/blog/self-driving-codebases
1•edwinarbus•12m ago•0 comments

VCF West: Whirlwind Software Restoration – Guy Fedorkow [video]

https://www.youtube.com/watch?v=YLoXodz1N9A
1•stmw•13m ago•1 comments

Show HN: COGext – A minimalist, open-source system monitor for Chrome (<550KB)

https://github.com/tchoa91/cog-ext
1•tchoa91•14m ago•1 comments

FOSDEM 26 – My Hallway Track Takeaways

https://sluongng.substack.com/p/fosdem-26-my-hallway-track-takeaways
1•birdculture•14m ago•0 comments

Show HN: Env-shelf – Open-source desktop app to manage .env files

https://env-shelf.vercel.app/
1•ivanglpz•18m ago•0 comments

Show HN: Almostnode – Run Node.js, Next.js, and Express in the Browser

https://almostnode.dev/
1•PetrBrzyBrzek•18m ago•0 comments

Dell support (and hardware) is so bad, I almost sued them

https://blog.joshattic.us/posts/2026-02-07-dell-support-lawsuit
1•radeeyate•19m ago•0 comments

Project Pterodactyl: Incremental Architecture

https://www.jonmsterling.com/01K7/
1•matt_d•19m ago•0 comments

Styling: Search-Text and Other Highlight-Y Pseudo-Elements

https://css-tricks.com/how-to-style-the-new-search-text-and-other-highlight-pseudo-elements/
1•blenderob•21m ago•0 comments

Crypto firm accidentally sends $40B in Bitcoin to users

https://finance.yahoo.com/news/crypto-firm-accidentally-sends-40-055054321.html
1•CommonGuy•22m ago•0 comments

Magnetic fields can change carbon diffusion in steel

https://www.sciencedaily.com/releases/2026/01/260125083427.htm
1•fanf2•22m ago•0 comments

Fantasy football that celebrates great games

https://www.silvestar.codes/articles/ultigamemate/
1•blenderob•22m ago•0 comments

Show HN: Animalese

https://animalese.barcoloudly.com/
1•noreplica•23m ago•0 comments

StrongDM's AI team build serious software without even looking at the code

https://simonwillison.net/2026/Feb/7/software-factory/
3•simonw•23m ago•0 comments

John Haugeland on the failure of micro-worlds

https://blog.plover.com/tech/gpt/micro-worlds.html
1•blenderob•24m ago•0 comments

Show HN: Velocity - Free/Cheaper Linear Clone but with MCP for agents

https://velocity.quest
2•kevinelliott•24m ago•2 comments

Corning Invented a New Fiber-Optic Cable for AI and Landed a $6B Meta Deal [video]

https://www.youtube.com/watch?v=Y3KLbc5DlRs
1•ksec•26m ago•0 comments

Show HN: XAPIs.dev – Twitter API Alternative at 90% Lower Cost

https://xapis.dev
2•nmfccodes•26m ago•1 comments
Open in hackernews

Backpressure in Distributed Systems

https://blog.pranshu-raj.me/posts/backpressure/
43•andection•3mo ago

Comments

adamzwasserman•3mo ago
Off topic: a guaranteed way to start a flame war in an automotive forum is to state that there is no such thing as "backpressure" and that fluid dynamics and the continuity equation fully explain why restricting exhaust pipe diameter results in increased performance.

Light the fire and then sit back and enjoy.

pryelluw•3mo ago
It gets even more fun when the back pressure is in the intake side (aka boost). I was tuning a friends turbo 300zx after he upgraded to a bigger turbo. At the same boost levels as before the car was slower. He was confused. After a quick chat around turbos, air speed, etc., I simply told him we needed to crank up the boost. Some tweaks to timing and fuel maps and this thing could now really fly.
01HNNWZ0MV43FF•3mo ago
I wanna tell them how torque vs horsepower isn't real, horsepower is all that matters unless your transmission sucks

(Not to say that the width of the power band doesn't matter)

mikert89•3mo ago
I feel like backpressure was a common topic in 2010, and now modern event driven system design just naturally handles this issue.
convolvatron•3mo ago
its still pretty easy to screw up. how does the system you're using handle back pressure and how does that behavior affect other parts of your system. if you have two systems that each do back pressure, are you certain that the system remains closed? that is if those systems aren't coupled implicitly through the scheduler or explicitly in some other way, then you can balloon state or drop results between them.
titanomachy•3mo ago
Not all modern systems are event-driven. The large-scale systems I've worked on have plenty of RPC.
cyberax•3mo ago
Backpressure applies to regular request-based systems just as well.

As in: should your request handler try to do retries if one of the dependent services fails?

normalaccess•3mo ago
I recall this in the form of buffer bloat.
supportengineer•3mo ago
I want to believe
PaulKeeble•3mo ago
I have often found limiting the buffer size as a simple way to communicate back to producers that more work can't be taken. Then what happens is all a producer strategy to drop work or wait for a period of time then drop or just hold onto the work until the buffer has a clear space. Its about the simplest message from consumer to producer you can do and how games tend to do backpressure and how Go channels work.
pranshu-raj-211•3mo ago
Can you give examples of which games have implemented this (if open source) for reference?
PaulKeeble•3mo ago
It is how DirectX works. The call to present that ends the stream of the commands to the GPU and tells it to render causes the CPU to be stalled waiting for this to be possible. This causes a backpressure into the game engine as the next simulation can't start or at the very least the next frame can't be started to be processed until it returns. It has been used by GPU makers to frame pace games as well to avoid stuttering.

So its not just some games, its all games its part of the core of how DX works.

pranshu-raj-211•3mo ago
Hi, author of above blog here.

Thanks for posting, I'm glad you found this interesting.

Would be glad to know any feedback or requests you have, to improve further.

jbn•3mo ago
This whole topic seems to be a re-discovery of https://en.wikipedia.org/wiki/Control_theory and https://en.wikipedia.org/wiki/System_dynamics with non-linearities and saturation.

In the same vein, on the consumer side we talk of admission control (which is just another name for "drop incoming messages") and throttling...