Now I'm building the digital version for a Q2 2026 exhibition - something between an audiobook, an art gallery, and a memory palace. Each artwork has interactive hotspots triggering audio narration, images, and layered stories. The largest piece has 300 hotspots alone.
→ See visuals and full context (copy & paste):
https://github.com/dejicarr/diary-of-deji-interactive/blob/main/INVITATION.md
The technical core works, but I'm looking for creative perspectives on how to make this experience feel alive.
Curious to hear your thoughts:
• How would you approach designing a digital gallery where every artwork is alive with stories, sound, and motion?
• What interaction metaphors come to mind for exploring a zoomable world with 300+ hotspots - without overwhelming the viewer?
• Each piece includes audio narration - how might a player feel part of the artwork rather than a separate UI layer?
• If this were your project, how would you design the entry point? A scroll story, a guided journey, or something more intuitive?
• How can an interface balance the precision of technology with the soul of a handmade artwork?
• And more broadly - if you were designing an interface for introspection, what would it look and sound like?
(Side note: for those familiar with the design world — where do designers who understand experimental digital art actually hang out these days? Beyond Dribbble and Behance, are there pockets of creative technologists exploring similar work?)
I'm new to this world - an ex-Google friend suggested HN might have perspectives I wouldn't find elsewhere. Any thoughts appreciated.
dtagames•2h ago
Everyone has all the same tools available as you do, just like we have the same paints and brushes. I think the best installation will come from something you imagine that has never been made from those tools before, rather that a pre-existing idea from someone else.
But that's 'cause I'm an artist, too! In any case I wish you good traction and great success with your project.
dejicarr•2h ago
The physical artworks are complete, but the challenge now is designing the digital experience - figuring out how to make the audio layer feel part of the art itself rather than just a separate player.
Also, I realised the GitHub link in the post isn’t clickable - if you copy and paste it, you can actually see the full visuals and story context. Would love your thoughts if you get a moment.