Professional (and collegiate) athletics has always been corrupt - now it’s just more visible.
The only thing needing abolishing is the advertising of gambling.
No way. It's almost like these are addictive products being engineered to be as addictive as possible and deliberately punch people's brains in such a way to make them stay. That's so weird.
The exact same argument could be used to make social media illegal.
Limiting social media to be only used for communication, and not algorithms is a good thing.
No-one can use social media because some people in our society can't control themselves. Socialise the losses.
https://www.ucsf.edu/news/2025/05/430011/yes-social-media-mi...
These are mostly men, and a very specific type of men. You can try to curtail their access to gambling but we're missing the underlying problem.
You should address that too, but gambling is frankly a parasitic business meant to exploit such people, and we should not let the perfect be the enemy of the good by avoiding the re-abolishment of such a pernicious industry.
Because when it comes to the underlying psychological causes of homelessness and drug addiction and school shootings and violent extremism my impression is we don’t really do much.
I am not sure what you are saying with homelessness...it isn't some massive baffling issue, someone who doesn't have a house, needs a house so build a house? School shootings...I don't understand how anyone can believe this is normal?
The US has fairly obvious social problems, these essentially inhibit the functional resolution of most of these problems you list. However, gambling is not like this, the solution to problem gambling is (obviously) regulating gambling so that it is possible for the government to control people's behaviour. Simple.
Homelessness? Build houses. Drug addiction? Get people clean, harsh sentences for dealing. School shootings? No guns. Violent extremism? Jail. These aren't real problems. Most of the world does not have issues with this stuff (I will accept through drug usage in the US appears to be so ingrained in culture, that it would never be possible for anyone to do anything to fix it...the solutions are known however). It is only over the last ten years or so where government has appeared totally unable to do anything because of paralyzing social discord.
A school shooting happens. You don't want to ban guns. So you say "switzerland doesn't have this problem, we need to address the mental health issues that are driving these young men to kill" as a distraction. Nobody's got a workable plan to do that, so you do nothing - which is what you wanted to begin with.
There are lots of rough sleepers. You don't want to build more houses. So you say "many homeless people are estranged from their support network by mental health issues and addiction, we need to address this underlying cause" as a distraction. Nobody's got a workable plan to do that, so you do nothing.
Using ideologically charged words like "corporate gambling" and "neoliberal origins" are fun ways to get the moral outrage going of market skeptics but they don't lead to good policy.
The boring answer is you need to look at how the owner of these instruments (since that's what most of these are) are making money. In the same way that a regulated exchange makes sure you're not dumping garbage onto order books, you need to make sure that the bets are fair and that there's generally positive EV. Prediction markets are a good example of this that isn't predatory but sports books are. Unfortunately this article, as is usual for most of the moral outrage genre, doesn't make this distinction.
There's always been gambling in my lifetime. There's been legal ones like Indian Casinos and Vegas. Then there's been the below board ones, the private blackjack games, the mahjong parlors in shady parts of town, lottery players (it's okay if the government profits off the losers I guess lol), etc
If this article were talking about banning sports books and adding in regulation around retail betting then sure that would be a fun discussion. But hyperbole like the article and your copious use of exclamation points doesn't inspire confidence.
https://en.wikipedia.org/wiki/Murphy_v._National_Collegiate_...
Do you enable the majority who can manage risk, knowing some will be destroyed by it or deny it to everyone to protect the minority who can’t?
It might be something we should treat more like smoking.
- Require a disclosure of the EV of each bet as the user is placing it. E.g.: Expected loss $5.
- Ad targeting restrictions.
The demand will always be there but there should be strong incentives to not incentivize use (e.g., the Purdue Pharma debacle). We're better served by having these markets addressed by legit players rather then criminal cartels.
I'm not sure what the best solution is, but unfettered promotion to consume is not the way.
Surely, like murder, and other negative outcome behaviors, we can reduce the occurrences, right?
Maybe a better law: check id, you are not allowed to take from any gambler more than 10 bets a year and no bet can be over 1k.
For big gamblers, we can have "qualified gamblers" rules like we do for qualified investors.
Funny how we don't let average people invest in some stuff but we let them gamble.
For offshore gambling pursue them aggressively if they serve US clients.
This is actually a take I haven't seen elsewhere. Yes, we do protect investors at least marginally better (lots of people still get fleeced with little recourse, unfortunately) but conceptually, this is a very interesting idea.
The fact that gambling exists on a loophole of being "for entertainment purposes only"[0] isn't a good enough distinction to me.
[0]: This is a brief one sentence summary of it. There's actually a bit of nuance involved depending on a number of factors, but essentially the core presume rests on some version of this.
I would hope that I don't need to explain why this isn't a good idea. But the one you may not have thought of: gambling companies love this because small companies are unable to audit, margins in the sector collapsed when activity moved online, that has stopped AND they are able to target customers who they don't want to deal with, before these rules it was difficult to identify customers who would take their money, now they have your passport, your address, your bank statements, they know where your money comes from (professional gamblers can still use beards but in the UK, students used to be very popular beards...that has stopped, regulators have also brought in rules to prevent beards being used as part of the changes above...the "neoliberal" US doesn't have rules anywhere close to this, it is complete madness).
I agree, giving up that much information to a third party, opens too many risks for me, and I don't want it to be standard.
However, I'm sure there is some middle ground here that isn't so violating to your privacy. Like mentioned before, having a default limit that can only be surpassed if you're willing to go through some form of qualification. The limit can be set in place without any audit required, if its low enough.
You realise that people waste their money on things that are significantly less understandable than gambling. Do you see someone driving a Ferrari and seethe with rage because Ferrari doesn't run a "qualified driver" program?
Just fucking ban it.
Decriminalize low value bets between average people maybe but there's zero reason we need a gambling industry.
It is impossible for this industry to behave. Just kill it.
Your average Fent dealer isn't this predatory FFS
You can block it at payment rails. The reasonable amount of avoidance of controls around gambling laws is not zero [1]. You're making it hard for all but the most determined, who are free to lose it all.
[1] https://www.bitsaboutmoney.com/archive/optimal-amount-of-fra... (Control-F "This extends beyond payments") Broadly speaking, we are not "solving" gambling with these ideas; we are, as a society and sociopolitical economic system, pulling levers to arrive at the intersection of harm reduction and rights impairment. Some gambling, but only so much, for most but not all.
(work in finance, risk management, fintech/payments, etc)
Source 1: https://en.wikipedia.org/wiki/Murphy_v._National_Collegiate_...
No they won't, because moving real money to and from these shady offshore websites is a nightmare, and without enforcement there will be too much fraud in the system for the vast majority of regular people to bother.
Gambling is so prevalent today because 1) there is incessant advertising, including being overlaid on the game you are watching and 2) it is convenient, taking like 3 clicks and under a minute to go from scratch to placing bets. You can even use Apple Pay. Take away either of these and participation rates will plummet.
You don't even need to speculate, just look at the numbers. There were countless illegal and gray market gambling options available a decade ago, both online and in-person. How many people were participating back then? I personally didn't know anyone who bet on games outside of maybe the occasional trip to Vegas, and that too was just for the novelty of it. Today >50% of adults in the US are regularly betting online, and the number is growing every year.
If I give out free dope, I'll get a lot of people hooked. If I give out free sports betting, but you get nothing, then nobody is hooked.
It’s similar to weed legalization 10 years ago. Yes, it’s now much less likely that your weed will be spiked with meth or you will be robbed by your dealer, but also like 1000% more of the population smokes weed now and it has some bad social side effects that people don’t like to think about.
I think in both cases, as with prohibition, making something commonplace illegal again tends to make people do crazy things if they’re addicted, and I’d bet gambling is no different
But variance, not expectation, is where casinos get their edge. The “Gambler’s ruin”[0] demonstrates that even in a fair game the Casino will win due to their effectively infinite bankroll compared to the player.
You can also simulate this yourself in code: have multiple players with small bankrolls play a game with positive EV but very high variance. You’ll find that the majority of players still lose all their money to the casino.
You can also see this intuitively: Imagine a game with a 1 in a million chance to win 2 million dollars, but each player only has a $10 bankroll. You can easily see that a thousand people could play this game and the house would still come out ahead despite the EV being very much in the players favor.
None of these companies should be worth a billion dollars.
My big fear is these companies are all getting rich which means they'll be able to buy political influence.
I'm pretty tolerant of a lot of vices. I also don't really have a problem with low levels of gambling. But the way these companies are setup is just sick. It's abusive the the public and erosive to society in general.
> if you need help making responsible choices, call…
Like, the only “responsible” choice is not to gamble online. What do they even think we’re supposed to take away from that line of the commercial?
I don't gamble at all in any form, but I still firmly disagree. Some people enjoy gambling in a way that never hurts them-- I've known countless friends and coworkers who talk about doing a bit of it in Vegas or what have you. You're saying every last one is a degenerate gambler somehow concealing it totally from me? They know they're not going net positive on the experience, usually lose some money, and get some entertainment.
There's a saying about this: abusers give vice a bad name. People should be free to gamble if they want to, and certain checks should be put in place for people who choose to gamble so much it is ruinous to themselves.
It feels like a bell curve topic, where the most naive people think you should just ban all vices and have a strictly better world, the middle of the road thinks it's all down to personal fortitude, and then people who know how the sausage is made realize the level of asymmetry that exists.
Weed isn't just weed anymore, it's fruity pebbles flavored.
Porn isn't just porn anymore, it tries to talk like a person and build a parasocial relationship.
Video games aren't just video games anymore, they start embedding gambling mechanics and spending 2 years designing the "End of Match" screen in a way that funnels you into the next game or lootbox pull.
You need to stop somewhere. Tech + profit motives create an asymmetric war for people's attention and money that results in new forms of old vices that are superficially the same, but realistically much much worse.
Gambling specifically online might just be giving tech companies too many knobs that are too easy to tune under the umbrella of engagement and retention.
I agree, but:
> It feels like a bell curve topic, where the most naive people think you should just ban all vices and have a strictly better world, the middle of the road thinks it's all down to personal fortitude, and then people who know how the sausage is made realize the level of asymmetry that exists.
There's a wide gap in beliefs of the people who "know how the sausage is made" which is why I'm guessing you didn't ascribe a certain view to them.
Realistically, I think it breaks down into three camps:
1. They agree with the other end of the curve, and think the potential harm is too great.
2. They're in on profiting from it.
3. They are open to people being free to make decisions, but think there needs to be regulations on outright predatory behavior and active enforcement of them
I don't have a problem with anybody choosing to safely engage with recreational drugs, pornography, gambling, alcohol, and a number of other vices - humans have sought these activities out for an extremely long time, and outright banning them simply (as we have seen time and time again) leads to unregulated black markets that are more harmful to society as a whole. But it feels like we've done a complete 180 and now we have barely any regulation where it's needed, late-stage capitalism at its finest.
So many states have put ID verification laws out for accessing pornography, exposing citizens to huge privacy risks in the process, but we've got casino empires draining their savings accounts and can't do anything about it? Please.
They have different reasons for their disdain, but neither side tends to love it.
In general the more people learn about the process, the more they dislike the current system. There's outliers, but that's why the last decade has mostly been a decline in general sentiment around big tech, and even in the last year AI doomerism is going increasingly mainstream.
Even the people who make these experiences don't do it beliving they're making something enriching. And they're definitely are not clamoring for their own families to grow up on this stuff.
> So many states have put ID verification laws out for accessing pornography, exposing citizens to huge privacy risks in the process, but we've got casino empires draining their savings accounts and can't do anything about it? Please.
That's driven by politicians pandering to the naive side of the bell curve, why are you surprised it's not consistent with what's best for the people?.
Their actions are driven mostly by what looks good at the polls and doesn't hurt their own bottom line too badly.
States are raking in billions of dollars in taxes from gambling, so it's not going to get that treatment.
This is why I have a huge problem with the recent development of online gambling outlets that you can access via your smartphone. In the past you had to go somewhere to gamble, it was a physical act that provided a barrier to entry. Now? You don't even need to think about it, your bank account is already linked, just spend away!
Personally, I'd rather states loosen laws and allow physical casinos be built and properly regulated than be in the current situation we have with these poorly regulated online money-siphons.
[1] https://portal.ct.gov/-/media/DMHAS/Publications/2023-CT-FIN... [2] https://www.umass.edu/seigma/media/583/download
I agree there’s a some sort of gray area here, but it feels awfully narrow… especially with the recent sports betting companies.
Sports betting companies structure their odds and order books to disadvantage most bettors. There are plenty of markets where that isn't the case.
"The proportion of Connecticut gambling revenue from the 1.8% of people with gambling problems ranges from 12.4% for lottery products to 51.0% for sports betting, and is 21.5% for all legalized gambling."
Without going into details, I do have some ability to check if these numbers actually "make sense" against real operator data. Will try to sense-check if the data I have access to, roughly aligns with this or not.
- the "1.8% of people" being problem gamblers does seem roughly correct, per my own experience
- but those same 1.8% being responsible for 51% of sportsbook revenue, does not align with my intuition (which could be wrong! hence why I want to check further...)
- it is absolutely true that sportsbooks have whales/VIPs/whatever-you-call-them, and the general business model is indeed one of those shapes where <10% of the customers account for >50% of the revenue (using very round imprecise numbers), but I still don't think you can attribute 51% to purely the "problem gamblers" (unless you're using a non-standard definition of problem-gambler maybe?)
What name do we give “the guy who says it’s fine to tear down Chestertons fence” ?
Not at all. First, yes, people should be free to make their own choices. But that means making free choices. Just as we don’t allow advertising for cigarettes, we shouldn’t allow advertising for gambling.
Second, there’s a world of difference between “hey, let’s go have a crazy weekend in Vegas” and “I have a blackjack dealer live on my phone 24x7.”
It's a net negative for society but we can't simply get rid of it because of the side effect of doing so, particularly since it's so easy to brew alcohol.
A person can be generally responsible while still making decisions that are irresponsible. Gambling has a negative expected value, and so is generally considered to be irresponsible. Gamblers will often counter that they expect to lose their money and consider it to be a form of entertainment, but the whole of the entertainment is in believing that you might get lucky; this is indistinguishable from the motivation of a gambling addict. You don’t see these people taking out $500 in 1s and setting them on fire for fun, even though this is the aggregate outcome of habitual gambling.
Some might protest that all forms of entertainment are like this: You take the $500, take it to a movie theater, and 16 hours later your money is gone and you’ve seen 10 movies. So far as I know, the identification of casual gambling with vice dates back to the Victorian Period. I suspect (but cannot confirm) that the reason gambling was identified as a vice where other forms of comparatively frivolous entertainment were not is due to gambling’s (false) promise of providing money for nothing.
(More apt comparison is obviously alcohol commercials saying “please drink responsibly”)
Casinos and gambling institutions absolutely and purposely optimize to attract and capture more problem gamblers.
The evolution of digital slots is a great example of this. An average person could have a little fun with an old fashioned basic slot machine, but the modern ones are so aggressively optimized to trigger addiction and keep addicts going that if you aren't vulnerable, they are massively offputting.
But they don't care, they don't have any desire to serve "Normal" people, and trying to make gambling more fun for people who aren't vulnerable to gambling addiction isn't something they do.
Because nearly all profit comes from addicts.
I certainly feel that people should be able to do it if they really want to, but making it super accessible and highly advertised seems like a bad idea.
Neither accessibility or advertising impacts rates of addiction. It is a real addiction. Does a lack of advertising stop heroin use? Behave.
Off the top of my head:
https://www.bloomberg.com/news/articles/2025-10-31/great-bri...
https://kyla.substack.com/p/gamblemerica-how-sports-betting-...
https://www.ft.com/content/e80df917-2af7-4a37-b9af-55d23f941...
https://www.dopaminemarkets.com/p/the-lottery-fication-of-ev...
https://www.investors.com/news/investing-gambling-robinhood-...
https://www.bloomberg.com/graphics/2025-premier-league-footb...
https://www.ft.com/content/a39d0a2e-950c-4a54-b339-4784f7892...
Because this practice was made legal very recently in most places in the US and a concomitant advertising boom has saturated the media. Before the last few years, your average American couldn't bet on sports without visiting a casino sports book in person, or having a bookie (i.e., entering into a risky relationship with organized crime). TV sports coverage now openly refers to how you can use their analysis to make bets.
Gambling is the chance to have nothing at the end.
All of them also introduce rarities (arbitrary exclusiveness), hidden cards in a pack, and extreme gambling gamification.
The only non-gambling MtG packs are the preconstructed commander decks. All 100 cards are published. But the packs and boxes? Pure gambling, especially for the chase rare cards.
And before anyone asks, yes, my username is based after this $2 card. https://edhrec.com/commanders/nekusar-the-mindrazer
Anyway, this is why I play MTG online - same with 40k, although there's no gambling there. Just too expensive to play either IRL even if I wanted to.
The thing is now people are marketing the pack opening. You have social media accounts of them pulling cards from packs and getting all hyped up about it. Again no one thought that was fun in the 90s, everyone hated that aspect of cards in the 90s but thats because the unboxing as an experience wasn't marketed by anyone at all. People just wanted cards they thought were personally cool in some way.
And likewise expansion of markets in the internet era means people start to have shared values of what is a valuable card based on market price vs just being interested in some certain cards out of your own interest.
How old was everyone in the 1990s? Kids loved this kind of thing in the 2000s.
Like most new games these days. I play only old games or few special ones like Baldur’s Gate anymore.
1. Gambling is a real addiction. It is quite strange that someone using the term "Addiction Markets" fails to understand this. People who are gambling addicts were gambling before it was legal, they were just getting their legs broken in a way that was non-visible to you.
2. If you ban gambling, the ability of people to gamble online is not reduced in any way. None. The US offshore market was the biggest sports gambling market in the world before it was legalised. Not even close.
3. I would take a close look at how offshore gambling operators work before casting aspersions about onshore. Onshore, providers are working with regulators to an extremely significant degree. Offshore, sites will advertise that you can gamble on their site if you are on an onshore ban list. If onshore providers are so terrible, why is this the case?
4. The attempt to say that lotteries are addictive is just nonsense. Generally, there is a very poor understanding of what gambling addiction is (again, point 1). Certain games are designed to appeal to gambling addicts (again, the most prevalent ground for these was...the US...before online gambling was legal, biggest market by far, almost all the large companies making these games come from the US), those games are harmful. Lottery, sports gambling, raffles, DFS, etc. lack all of these properties. In particular, providers will often use virtual events (virtual horse-racing) to try to mimic the properties of more addictive products (with relatively little success)...because the original thing is not as appealing to addicts.
5. It is correct that the UK has "stake limits" (not quite sure what the author thinks this...all regulated US providers also have these, some states also have deposit acks...which would be beyond the UK standard, I would say many US states are ahead of the UK) but this is only on certain kinds of machines. The author spills a huge amount of words, talks about Trump, talks about the 1980s...but doesn't seem to talk about these machines, which are more prevalent in the US, at all. The author doesn't say anything about the issues in the UK being the same. VIP programs in the UK aren't regulated in any way different to the US (providers have no market lists). There is one important difference: in the UK, the government has given gambling providers that powers to perform extensive background checks, they take your income, an audit of your assets and then decide whether you can use their product...people opposed to gambling never mention this. How does that fit with neoliberal? A company being given the same powers as regulators?
6. There is an issue with corruption in the US. There is no coincidence that the law on online gambling changed within a few months of one of the largest donors blocking this. Both sides benefitted from this as the largest Democrat donor in those years was the Las Vegas casino workers union. Again, because this corruption meant that some kinds of gambling didn't happen...no mention. This was, we now know, hundreds of billions in value generated by paying politicians hundreds of millions a year...no mention.
7. The author appears to be unaware that DFS existed after UIGEA, not "laughable"...just a basic understanding of the sequence of events.
8. Gambling is not inherently addictive. Many things that are legal in the US are not only inherently addictive, but are inherently harmful. Liberals care about you losing your money when you buy a $5 scratch-off, they don't care about you losing your mind with mind-bending psychoactive substances.
I'd hate to get all true scotsman but a true leftist would never preach for prohibition as a solution for vice.
But the audience for these anti-vice takes seems to be "lefty" people. Both center-left folks and also leftists. I see plenty of folks on Bluesky who want a socialist revolution tomorrow that also want to ban gambling.
Polymarket uses open orderbooks where you match against someone else who wants the other side of the trade just like the stock market. Prices are set by the market, as they should be.
Nobody should be day trading unless it's their job. Yes, I have seen many guys get sucked into it.
While we're at it, I propose a Board of Ethically Allowed Activities that make sure we can only do the good and moral things.
The difference is that hobbies are fun. Gambling is fun in the same way smoking is fun. It's not, but you have to do it. I know, because I was a smoker.
Also, on the topic of morality: morality is stupid. Gambling isn't immoral. Or maybe it is, I don't care. Gambling is self destructive. It can pretty much exclusively only make your life worse.
least contrarian HN user
> only make your life worse
Unless you have a family with whom your finances are intermingled. This is like saying alcoholism only makes your own life worse, because obviously your actions have no effect on the people around you, right?
Am I going crazy, or was it just... disappeared from there??
But if you want to outlaw this harmful activity [licensed gambling], you have to find a way to replace 6.4% of Maryland’s budget, which is slightly less than the entire amount the state brings in from corporate taxes.
A fraction of the proceeds of losing bets from a fraction of Maryland's citizens contributes almost the same to state services -- EMS, education, road maintenance, etc -- than the total corporate taxes levied on all businesses.Do I misunderstand, or is this just actually incredible?
toomuchtodo•6h ago
Coffeezilla: Exposing the Gambling Epidemic - https://news.ycombinator.com/item?id=45773049 - October 2025
Hasz•5h ago
skippyboxedhero•4h ago
There is no convergence. They have always been the same thing. The difference is that you can provide a venue where harm is reduced or one where harm is maximised.
hollerith•4h ago
malfist•2h ago
hollerith•55m ago
Hasz•2h ago
https://www.princeton.edu/~ota/disk2/1990/9015/901507.PDF, specifically page 94.
Also, IMO there is a big difference between an open market that allows for price discovery and free trading versus placing bets against the same casino at predetermined prices.