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A Tale of Two Standards, POSIX and Win32 (2005)

https://www.samba.org/samba/news/articles/low_point/tale_two_stds_os2.html
1•goranmoomin•1m ago•0 comments

Ask HN: Is the Downfall of SaaS Started?

1•throwaw12•2m ago•0 comments

Flirt: The Native Backend

https://blog.buenzli.dev/flirt-native-backend/
2•senekor•4m ago•0 comments

OpenAI's Latest Platform Targets Enterprise Customers

https://aibusiness.com/agentic-ai/openai-s-latest-platform-targets-enterprise-customers
1•myk-e•7m ago•0 comments

Goldman Sachs taps Anthropic's Claude to automate accounting, compliance roles

https://www.cnbc.com/2026/02/06/anthropic-goldman-sachs-ai-model-accounting.html
2•myk-e•9m ago•3 comments

Ai.com bought by Crypto.com founder for $70M in biggest-ever website name deal

https://www.ft.com/content/83488628-8dfd-4060-a7b0-71b1bb012785
1•1vuio0pswjnm7•10m ago•1 comments

Big Tech's AI Push Is Costing More Than the Moon Landing

https://www.wsj.com/tech/ai/ai-spending-tech-companies-compared-02b90046
1•1vuio0pswjnm7•12m ago•0 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
1•1vuio0pswjnm7•14m ago•0 comments

Suno, AI Music, and the Bad Future [video]

https://www.youtube.com/watch?v=U8dcFhF0Dlk
1•askl•16m ago•1 comments

Ask HN: How are researchers using AlphaFold in 2026?

1•jocho12•18m ago•0 comments

Running the "Reflections on Trusting Trust" Compiler

https://spawn-queue.acm.org/doi/10.1145/3786614
1•devooops•23m ago•0 comments

Watermark API – $0.01/image, 10x cheaper than Cloudinary

https://api-production-caa8.up.railway.app/docs
1•lembergs•25m ago•1 comments

Now send your marketing campaigns directly from ChatGPT

https://www.mail-o-mail.com/
1•avallark•28m ago•1 comments

Queueing Theory v2: DORA metrics, queue-of-queues, chi-alpha-beta-sigma notation

https://github.com/joelparkerhenderson/queueing-theory
1•jph•40m ago•0 comments

Show HN: Hibana – choreography-first protocol safety for Rust

https://hibanaworks.dev/
5•o8vm•42m ago•0 comments

Haniri: A live autonomous world where AI agents survive or collapse

https://www.haniri.com
1•donangrey•43m ago•1 comments

GPT-5.3-Codex System Card [pdf]

https://cdn.openai.com/pdf/23eca107-a9b1-4d2c-b156-7deb4fbc697c/GPT-5-3-Codex-System-Card-02.pdf
1•tosh•56m ago•0 comments

Atlas: Manage your database schema as code

https://github.com/ariga/atlas
1•quectophoton•59m ago•0 comments

Geist Pixel

https://vercel.com/blog/introducing-geist-pixel
2•helloplanets•1h ago•0 comments

Show HN: MCP to get latest dependency package and tool versions

https://github.com/MShekow/package-version-check-mcp
1•mshekow•1h ago•0 comments

The better you get at something, the harder it becomes to do

https://seekingtrust.substack.com/p/improving-at-writing-made-me-almost
2•FinnLobsien•1h ago•0 comments

Show HN: WP Float – Archive WordPress blogs to free static hosting

https://wpfloat.netlify.app/
1•zizoulegrande•1h ago•0 comments

Show HN: I Hacked My Family's Meal Planning with an App

https://mealjar.app
1•melvinzammit•1h ago•0 comments

Sony BMG copy protection rootkit scandal

https://en.wikipedia.org/wiki/Sony_BMG_copy_protection_rootkit_scandal
2•basilikum•1h ago•0 comments

The Future of Systems

https://novlabs.ai/mission/
2•tekbog•1h ago•1 comments

NASA now allowing astronauts to bring their smartphones on space missions

https://twitter.com/NASAAdmin/status/2019259382962307393
2•gbugniot•1h ago•0 comments

Claude Code Is the Inflection Point

https://newsletter.semianalysis.com/p/claude-code-is-the-inflection-point
4•throwaw12•1h ago•2 comments

Show HN: MicroClaw – Agentic AI Assistant for Telegram, Built in Rust

https://github.com/microclaw/microclaw
1•everettjf•1h ago•2 comments

Show HN: Omni-BLAS – 4x faster matrix multiplication via Monte Carlo sampling

https://github.com/AleatorAI/OMNI-BLAS
1•LowSpecEng•1h ago•1 comments

The AI-Ready Software Developer: Conclusion – Same Game, Different Dice

https://codemanship.wordpress.com/2026/01/05/the-ai-ready-software-developer-conclusion-same-game...
1•lifeisstillgood•1h ago•0 comments
Open in hackernews

Skyfall-GS – Synthesizing Immersive 3D Urban Scenes from Satellite Imagery

https://skyfall-gs.jayinnn.dev/
147•ChrisArchitect•3mo ago

Comments

p0w3n3d•3mo ago
Now the GTA: Anywhere please...
Y_Y•3mo ago
Ya, can't wait to play GTA: Nova Zemyla.

In fact you wouldn't even need to be limited to earth. Why not throw in Google Moon and steal a moon buggy while shooting scientific rovers and doing cool flips out of craters?

iammjm•3mo ago
There are already 3D globes of the moon, for example with cesiumjs: https://sandcastle.cesium.com/?id=moon you can even import it to unity and other engines
daemonologist•3mo ago
Very cool; interesting how it turns all the trees into puffballs though. Some artifact of the pre-trained depth estimation or diffusion model maybe?
voidUpdate•3mo ago
"explorable" and "immersive" is definitely a bold choice of words when you can't really get below the level of the buildings before the gaussian splatting is very obvious. Sure, it's impressive that you can get that detailed from a few satellite images, but I think that might be overselling it a bit
echelon•3mo ago
We're early days. Models will soon interpolate all of that. Eventually in real time.

I wouldn't knock the research. The results look impressive to me.

Skyy93•3mo ago
We probably won't. GS is a reconstructive method, so when data is unavailable, you can only perform poor interpolation. You would need additional generative, not reconstructive, models. However, this would open the door to unfaithful augmentation again.
echelon•3mo ago
Different applications.

GIS won't want generative hallucinations.

Consumer mapping apps, social applications, and games (eg. flight sims) will want the maps to look as good as possible.

wkat4242•3mo ago
GIS don't want half exploded buildings either. Nor would they care about photographic textures on the 3D models.
fsloth•3mo ago
You’d be surprised what GIS - or at least GIS - adjacent customers want. If you think about any cute-but-useless map detail that comes to your mind there is likely a paying customer for it.
makeitdouble•3mo ago
That's a matter of data, and this looks promising to me. If instead of satellite images they'd feed it drone shots they could probably get down to a level of detail that becomes actually immersive and would be way beyond the digital twins we currently have.
Animats•3mo ago
> you can't really get below the level of the buildings before the gaussian splatting is very obvious.

True. If you bring the viewpoint down to near street level and look horizontally, it's worse than traditional photogrammetry methods.

I've been looking for algorithms like this for representing distant regions in virtual worlds. Open Drone Map can do a good job, sometimes, but it really needs a cleanup pass.

marcodiego•3mo ago
This could be specially good for a world 3d model for flightgear.
anthk•3mo ago
Once Flightgear could use Google Earth assets.
wkat4242•3mo ago
Nice, but when you look up close things like this and Google Earth look like a post-apocalyptic scene :)

It would be amazing if they could also take user-generated photos and videos at ground level and accurate mapping data (that has building outlines) and clean that up to something presentable.

I mean, what they do here is what google and apple are already doing for years. It's time for the next step.

zokier•3mo ago
> I mean, what they do here is what google and apple are already doing for years

This is gaussian splatting. I'm pretty confident that google/apple have not done that.

wkat4242•3mo ago
Oh I didn't realise it was a different technique but the result is similarly bad when zoomed in :(
Mobius01•3mo ago
This would be the next step for flight simulators, which while remarkable still require handmade assets for accurate details.
zokier•3mo ago
afaik msfs uses partially automatically generated 3d assets (from Bing Maps?) from aerial/satellite imagery.
Stevvo•3mo ago
MSFS 2024 already does photogrammetry from satellite photos. However, it builds triangle geometry much like is done from aerial photography, because gaussian splats are not suitable for games; you can't build collision geometry from a gaussian splat for example.
mtharrison•3mo ago
Maybe dumb question but how do I just take a sat image and create the scene? The scripts in the repo are all about training which I assume requires you to have the 3d data too.

These sort of projects always look cool but I think the real "wow factor" would be a file upload where you can see the result on your image. I assume there are reasons why this isn't done.

pedalpete•3mo ago
Do you mean converting your image into a 3D scene?

This is where we were heading with our 3D volumetric video company https://ayvri.com

We were working on blending 3D satellite imagery with your ground view (or low flying in the case of paragliders) photos and videos to create a 3D scene.

Our technology was acquired prior to us being able to fully realize the vision (and we moved on to another project).

aaroninsf•3mo ago
Re: utility in games,

I suspect hybrid solutions will remove the limitations of GS, with (eventually...) some smooth hand off. Do clean-enough GS like this; then hand the output to other systems which covert into forms more useful for your application and which adopt e.g. textures from localized photos etc.

It's just a bit of engineering and compute...

Qworg•3mo ago
While the methodology wasn't published, Microsoft did something similar for Flight Simulator.

https://www.smithsonianmag.com/air-space-magazine/flight-box...

rkomorn•3mo ago
If you want to dig more, I suspect Microsoft got a lot (if not all) of it from blackshark.ai . They're one of the companies whose logo shows up during game start.

I knew their name because, when I worked for an Airbus subsidiary, we talked with them about a solution to generate 3D environments for any/every airport.

They had some cool stuff but also some wonky stuff at the time (like highway overpasses actually being rendered as walls across the highway).

Stevvo•3mo ago
blackshark.ai was used for generating building models with textured facades from footprints. Their thing for generating airports was actually not used in MSFS. The photogrammetry from satellite photos in MSFS 2024 was done by Maxar Technologies.
rkomorn•3mo ago
Ah, neat. How do you know this?

And also, was it any different for MSFS 2020?

Stevvo•3mo ago
My side-project is working on addons, so I spend a lot of time with Flight Simulator. 2020 didn't have the photogrammetry from satellite photos, only from aerial photos in major cities. The blackshark buildings are used wherever they don't have any photogrammetry available.
rkomorn•3mo ago
Neat (again :) ).
anigbrowl•3mo ago
Is there any reason that this couldn't integrate Street View data?
fsloth•3mo ago
For production scenarios data like that usually has a hefty license fee. Hence it’s interesting to find methods for scene generation from data that is cheaper to acquire.
thicknavyrain•3mo ago
This is so cool. I used to work on urban heat island analysis and now work in natural catastrophe modelling, and in both cases knowing the average heights/volumes of buildings is a very handy thing to have but is surprisingly difficult information to retrieve. Even a coarse estimate available at annual resolution has some really awesome use cases, very excited to see this.
CobrastanJorji•3mo ago
It looks good! I imagine a reasonable next step might be to do something about the cars, which are omnipresent in urban scenes but seem like they've been left a blurry mess in the examples.
nevster•3mo ago
I'm probably in a minority here. When I read Skyfall-GS, I immediately thought it was some new Apple IIGS game!
EagnaIonat•3mo ago
Pretty cool. Interesting that the shadows become 3 dimensional objects as well.
r0x0r007•3mo ago
Seems like it could also be useful in planning combat(strategic) actions ad hoc, given limited resources, but I guess military already has some other tech for this...