Unfortunately, it's a bit outdated (based on 0.47), but OpenMW devs have announced their intention to add multiplayer to upstream as well.
Additionally, one can't talk about Morrowind fan projects without mentioning Tamriel Rebuilt, a 24-year-and-counting effort to build all of Tamriel within Morrowind. It's not done yet, but it already has twice as many quests as the base game [0], massive landmasses, joinable factions and a city that's way bigger than anything the base game has to offer, all while staying lore-friendly and neatly integrated.
Times are good for Morrowind fans.
[0] https://www.tamriel-rebuilt.org/about/frequently-asked-quest...
It is a hard work for several years.
I think that the goal or finish of this work is the engine and a new (similar to old close game) set free assets (sprites, 3D models, maps, music...). And I know few projects in this point, OpenTTD and FreeDoom.
Are there more projects in this point?
It's truly incredible what a community can achieve over the course of ~20 years of open-source contributions.
evanjrowley•1h ago
If you scroll to the bottom of the announcement, you'll see maps from Skyrim, Fallout: New Vegas, and Oblivion loaded into OpenMW.
Games people spend 1000 hours playing earn a level of cultural significance that deserves protection from rent-seeking publishers. Each time Bethesda announces an update to Skyrim or Fallout 4, I cringe, because what the updates do above all else is break the existing mods. OpenMW is solving this problem for older Bethesda titiles, but I am pessimistic about Elder Scrolls 6 and Fallout 5. Those two are years away and already lost causes IMHO.
kqr•56m ago
The Tamriel Rebuilt mod opens up much of mainland Morrowind for exploration (the official game covers only the island of Vvardenfell) and it is huge. It's as if they had released a Morrowind 2 but made it twice as big and still in the exact same style as the original.
ndriscoll•30m ago
* Graphics updates with shaders for improved water and fog (which you can combine with much higher view distance), godrays, HDR, etc, improved meshes, improved grass, high resolution textures with normal maps, and PBR.
* Modernized UIs
* Multi-mark (extra marks as you level mysticism)
* Turn the books into audiobooks and add full voice acting if you're a mild heathen.
* Combat and leveling system overhauls if you're a full heathen.
https://youtube.com/watch?v=iFZm4VZnHy0
https://youtube.com/watch?v=9Hv-46CCd9I
https://modding-openmw.com/
4ggr0•25m ago
[0]https://en.wikipedia.org/wiki/Enderal
akerl_•17m ago
It's not clear to me what you're suggesting here?
1. Are you saying that the developer shouldn't be able to ship updates to their game if those upgrades break 3rd party mods?
2. Why would a game's developer's rights be restricted after they ship something based on how many people use it or how much society likes it?
afavour•10m ago
Reading between the lines I think OP is suggesting backwards compatibility is retained when publishing updates.
> Why would a game's developer's rights be restricted after they ship something based on how many people use it or how much society likes it?
I'm assuming OP's answer is something along the lines of "because it's good for society". Why shouldn't society do things that are good for society, even if they increase a burden on a profit making company? Obviously every case is different but the principle is sound, IMO. Like copyright expiry. At the very least it's an interesting thought exercise.
pfix•8m ago
I understand OPs sentiment fully - and the response is probably "it depends" :D
Culture and Art is a volatile thing and let's assume a game and it's mods are a piece of culture and art. Then an update of the original that interrupts the original aspects is basically the destruction of art.
In olden times, in those 90s, when games were offline, you could mod to your hearts desire and nobody could take it away. And by now it's recognized as cultural heritage - even though those old games become less and less appealing to the audience that is used to better game ux (This is a bold statement by me. My generation grew up with those graphics and love them - our grandchildren will ask us why we did that like they will never understand why people used those loud noisy typewriters when you can tell your phone to write the text up)
Still - typewriters are still usable. But copyright law and online only games and forced updates really destroy that game you played 10 years ago as you cannot (legally) access it anymore. Mods can be updated but that requires recreating that art - if still possible with changed APIs.
But then game developers need to life off something and updating and improving games should always be in their right, see no mans sky and how it changed over the years to be a completely different game in a way that would not have been possible otherwise.
IMHO it would be simple to keep significant old versions available for the general public like WoW did with their Classic rollback (not sure if this is the best example) - or like system shock, there's the rewrite and there's the original and everyone can use that version they prefer without preventing the original developer from publishing and improving.
Pet_Ant•16m ago