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Cartolina: 3D Terrain Cartography for the Web

https://cartolina.dev/
1•gaws•50s ago•0 comments

The Medici Method

https://www.palladiummag.com/2025/11/07/the-medici-method/
1•sebg•1m ago•0 comments

Rovina's Choice

https://www.newyorker.com/culture/the-new-yorker-documentary/the-shutdown-of-usaid-has-already-ki...
1•perihelions•1m ago•0 comments

Scientists study plant with highest known heat tolerance in Death Valley

https://www.sfgate.com/bayarea/article/calif-scientists-groundbreaking-study-death-valley-2114361...
1•mykowebhn•4m ago•0 comments

Petri AI Testing 'Closes' possible solution without looking

https://github.com/safety-research/petri/issues/20
1•Utharian•4m ago•0 comments

ChineseNationals from UMich lab charged for smuggle biomaterials into US

https://www.justice.gov/usao-edmi/pr/three-chinese-national-scholars-university-michigan-laborato...
2•737min•6m ago•1 comments

AI Tools that I've Seen in the Wild

https://aplaceofmind.notion.site/AI-Tools-that-I-ve-Seen-in-the-Wild-2a40a6eeb81d80a89530daa4d741...
1•behnamoh•7m ago•0 comments

VLC's Jean-Baptiste Kempf Receives the European SFS Award 2025

https://fsfe.org/news/2025/news-20251107-01.en.html
1•kirschner•8m ago•0 comments

Convert static forms to Ajax'ed forms instantly

https://github.com/sleekcms/ajaxed-forms
1•yusufnb•8m ago•0 comments

Best Reranker for RAG: We tested the top models

https://agentset.ai/blog/best-reranker
1•tifa2up•9m ago•0 comments

Open Source in 2026 Virtual Event – Jan 13

https://www.punch-tape.com/events/open-source-in-2026
2•raeroumeliotis•12m ago•1 comments

James Watson, who co-discovered DNA's double helix shape, dies at age 97

https://apnews.com/article/james-watson-obituary-dna-double-helix-nobel-c1f6d589f2d0d4751859168f9...
3•WaitWaitWha•12m ago•1 comments

Show HN: Command line YouTube downloader,a universal media solution for everyone

https://github.com/Saffron-sh/m2m
2•saffron-sh•12m ago•0 comments

Lectures on Mathematics (1893)

https://archive.org/details/lecturesonmathe00kleigoog
2•measurablefunc•12m ago•0 comments

Ribir: Non-intrusive GUI framework for Rust/WASM

https://github.com/RibirX/Ribir
2•adamnemecek•13m ago•0 comments

SSH teletekst.nl - in Dutch, but just try it (mouse works!)

1•ttsiodras•13m ago•0 comments

What 986M code pushes say about the developer workflow in 2025

https://github.blog/news-insights/octoverse/what-986-million-code-pushes-say-about-the-developer-...
1•mooreds•16m ago•0 comments

Show HN: UK Medical Agency Might Use Gemini Flash Lite

https://openrouter.ai
1•tobwen•18m ago•0 comments

SCOTUS weighs whether to hear appeal seeking to overturn marriage equality

https://www.axios.com/2025/11/07/supreme-court-kim-davis-gay-marriage-equality-appeal
2•mikhael•18m ago•0 comments

GSoC 2025 Showcase: Extending Swift-Java Interoperability

https://swift.org/blog/gsoc-2025-showcase-swift-java/
1•frizlab•21m ago•0 comments

World’s biggest spiderweb discovered within Sulfur Cave

https://www.livescience.com/animals/spiders/worlds-biggest-spiderweb-discovered-inside-sulfur-cav...
2•layer8•21m ago•0 comments

"Vibe coding" beats "clanker" to be Collins dictionary's word of the year

https://www.theguardian.com/technology/2025/nov/06/vibe-coding-collins-dictionary-word-of-the-yea...
1•aratahikaru5•21m ago•1 comments

Show HN: Solv – Stateless Offline-capable LiveView – Prototype 03

https://github.com/phucvin/solv-03
1•phucvin•22m ago•0 comments

2 Years Self-Taught with AI Only → Full AI Bias Framework (GitHub)

https://github.com/CoordinatorBel/ai-bias-true-issues
1•CoordinatorBel•23m ago•0 comments

The Expressive Power of Constraints

https://github.com/Dobiasd/articles/blob/master/the_expressive_power_of_constraints.md
1•thunderbong•25m ago•0 comments

Mapping Alien Worlds in 3D

https://www.universetoday.com/articles/mapping-alien-worlds-in-3d
1•geox•26m ago•0 comments

DNA pioneer James Watson dies at 97

https://www.bbc.co.uk/news/articles/cn8xdypnz32o
2•markx2•26m ago•1 comments

Anukari on the CPU (part 2: CPU optimization)

https://anukari.com/blog/devlog/anukari-on-the-cpu-part-2-cpu-optimization
1•humbledrone•26m ago•0 comments

Teach Your AI to Think Like a Senior Engineer

https://every.to/source-code/teach-your-ai-to-think-like-a-senior-engineer
1•gmays•29m ago•1 comments

Show HN: I built a Free "Masterclass" from YouTube clips

https://opencademy.com/
3•longerpath•30m ago•6 comments
Open in hackernews

Rockstar employee shares account of the company's union-busting efforts

https://gtaforums.com/topic/1004182-rockstar-games-alleged-union-busting/
226•mrzool•2h ago

Comments

metadat•1h ago
This makes me sad, R* has made some of my most favorite games, especially Red Dead Redemption 2.

They make so much money, why can't they play nice and treat their employees like human beings?

I don't recall reports of Valve (Steam, also super profitable) stooping. Is Rockstar a genetic relative of GAFA, because this is more like what I've come to expect from Amazon.

wahnfrieden•1h ago
Businesses desire growth, not conservation or charity. And that desire is frequently achieved through illegal means. Wage theft for instance is a far greater sum than the total of robbery in the US. The criminality is rampant!

Meta is also in the news today for making 10% of its revenue from scams, as well as for having codified policy that scammers representing at least 0.15% of their revenue must be protected from any moderation.

Business thrives on illegality.

saubeidl•1h ago
It's almost as if capitalism was a deeply messed up system that brings out and celebrates the very worst in humanity.
appreciatorBus•33m ago
You think the administrators of a socialist, communist or other collectivist society would not face the same temptation and respond similarly?

At least under liberal capitalism I have the option of not buying games and of making my own.

wahnfrieden•20m ago
Well you’re onto something re: authority and hierarchy…
m0llusk•18m ago
Systems need to be managed. If you cook with high temperatures and let your attention wander then the food burns. If you drive fast with bald tires then you may fly off the road. We know that strong regulation on industry, especially monopolies, high taxes on the wealthy, and powerful unions can keep Capitalism in balance, but we have chosen not to use these mechanisms. Is that Capitalism being flawed or is it us as custodians failing in our basic duties?
wahnfrieden•7m ago
Crony capitalism is capitalism. How do you know it can be kept in balance if it is not?
zaptheimpaler•1h ago
Because no amount of profit is ever enough for the stock market, everything must perpetually grow.
fn-mote•1h ago
That’s a very reductionist take on what happened here. I don’t think increased profit is likely to result from these firings. How would it?
saubeidl•1h ago
Profit = revenue - expenses.

Firings reduce expenses, the equation above explains the rest. Of course, that's only in the short term, but that's what exec bonuses are given out on!

wahnfrieden•1h ago
Firings in this case were for union busting. Illegal union busting is profitable - that's why business owners do it. Because it's illegal, they will make up a different excuse for why the workers were fired. They will never admit to illegal union busting. So you should not take their statements as good faith.
zaptheimpaler•1h ago
It may sound simplistic but its the truth and there are plenty of other examples and history around this - Starbucks recently. 30 employees unionizing may not have any significant impact on their profits, but if they let that union grow it would have a lot more members demanding better working hours or wages over time. A strong union also generally leads to a loss of control by management where they have to negotiate more with workers which they don't like. Why do you think they were fired?
appreciatorBus•37m ago
This is also true if humans in general, at all stations in life, including union members and union leaders. Is there any offer a union would refuse on the grounds that’s too much?
tclancy•35m ago
Is that true? Feels like you are begging a huge question and also assuming everyone has to exist in a capitalist society forever.
appreciatorBus•29m ago
It will still be true under not-capitalism. Perhaps it won’t be measured with money but it will exist.
ineptech•7m ago
You misunderstood that comment. People like getting more money, but they don't die without it. You can get a job that pays just enough to pay your bills and work at it until you die. Companies can't do that under capitalism. They take on debt and require growth to pay back their investors, or they don't take on debt and get undercut by a competitor who does.
t-writescode•19m ago
And yet Costco still does just fine.
lotsofpulp•16m ago
Costco might not be your intended example. It has amazing revenue growth:

https://www.macrotrends.net/stocks/charts/COST/costco/revenu...

While simultaneously growing profit margin:

https://www.macrotrends.net/stocks/charts/COST/costco/profit...

Hence growing annual net income from $2.3B to $8B in the last 10 years.

burnt-resistor•1h ago
> They make so much money, why can't they play nice and treat their employees like human beings?

That's not how human nature works. Greed doesn't lead to idealism or altruism, it invariably leads to entitlement and more greed. The rich are never satisfied with hundreds of billions, they insist upon trillions.

immibis•1h ago
People who are nice and treat their employees like human beings are not allowed to become CEOs.
kevin_thibedeau•55m ago
This would be less of an issue if game companies operated as co-ops.
rayiner•1h ago
> They make so much money, why can't they play nice and treat their employees like human beings

Because American unions usually don’t stop there. It’s the American winner-take all/scorched earth approach to everything.

stego-tech•55m ago
That’s not a Union thing, that’s a system thing. Anyone fiercely on either extreme of the spectrum is missing the forest for the trees and proudly waving their willful ignorance of the dynamics of power.

In an ideal scenario, Unions and Shareholders would cooperate to achieve suitable outcomes for both parties; in reality, the amount of power needed to even get a Union off the ground and keep it sustained against the onslaught of Capital means those who wield said power are inclined to use it often. It’s why the (debatably) smarter gamble has been more workers forming anti-Capital institutions: cooperatives, union-first enterprises, sustainable corporations with stringent, anti-Capital bylaws. By removing Capital’s power early, those who do come to the table are more likely to negotiate in good faith rather than scorched-earth tactics.

Don’t slight unions as a whole just because power dynamics in a Capitalist society dictate everything be a zero-sum game. Instead, focus on building a better game and fairer set of rules, and recognize Unions are part of that.

appreciatorBus•31m ago
Those power dynamics are part of the human psyche. The will persist and be present under any alternative you care to impose.
hueho•10m ago
The affected employees are in the UK and Canada branches, with their own local unions.
tbrockman•1h ago
Valve is a "flat" organization, where your compensation is determined based on peer review.

Rockstar, and owner Take-Two (largely owned by institutional investors--well known for their historical championing of workers rights and fondness of unions), both seem to have your typical corporate hierarchies, where executives are fairly and correctly compensated for being more productive than over 200 software engineers combined.

lotsofpulp•58m ago
>They make so much money

Their 10-Ks show they lost a lot of money.

https://www.macrotrends.net/stocks/charts/TTWO/take-two-inte...

2025 $-4.479B

2024 $-3.744B

2023 $-1.125B

The meager earnings in years previous to that are beyond wiped out. In fact, expect a lot more squeeze if you work at Take Two or a lot more rent seeking if you are a customer, because based on the stock price movement, the market is expecting a lot more net income.

Edit: looks like they set a ton of money on fire by overpaying for Zynga a few years ago. Customers and employees are going to be paying for that bad decision for a long time.

burnt-resistor•1h ago
The accusations of "IP theft" are already flying. Creative people, technical people, and everyone must stop working for megacorps and form their own, civilized worker-owned co-ops. Corporations will never respect those who perform labor, and will never ensure sustainable work environments.
dude250711•34m ago
Good news is that, especially given the modern distribution methods, they are already very free to raise capital or take their life savings and make courageous bets on their creativity!
sonu27•1h ago
Definitely one for the courts
pera•55m ago
There is a fundraising for that organised by their union (IWGB Game Workers):

https://actionnetwork.org/fundraising/support-rockstar-worke...

rwmj•33m ago
(Employment Tribunal, but yes.) If even half the stuff in the posting is true, it should be an easy win. Unfortunately Legal Aid for Employment Tribunals has been cut to the bone, but their union should be able to help here by taking the case up on their behalf.
monospacegames•1h ago
Wouldn't have happened under Dan Houser. R* made too much money for its own good.

On another note, heard on Bloomberg today that they've been working on GTA 6 for 10 years at this point. Considering the size of their development teams it's possible that more manhours may have gone into this single title than all video games that were made until the PS1 era combined.

ml-anon•53m ago
I’m sure it’ll be as good as Duke Nukem Forever and Daikatana put together.
lawlessone•39m ago
Is there a cut off? at some point the stuff they made / wrote when they started working must be becoming dated.
esskay•27m ago
What makes you think Dan would've handled it any differently? Rockstars got a long well known track record of being in crunch mode with obscene hours, that didn't suddenly start after Dan left.
elephanlemon•1h ago
As a kid I always lamented that every studio seemed to sell out as soon as they had the chance. Valve is basically the only one that didn’t… clearly it’s paid off very well for Gabe and the employees. Wish more people would resist the payday and keep what’s theirs.
immibis•1h ago
Gabe is the Apple of PC gaming, taking a 30% tax on all transactions. It's not this particular kind of evil, but it is a different kind of evil.
samiwami•1h ago
There is nothing forcing developers to release on steam, they can sell directly through a website. It’s not Valve’s fault no other competitor has gotten close to the quality of Steam. Epic Games could have made a dent, but they decided to try to bribe customers instead of making a functioning store.
SaltyBackendGuy•1h ago
This made me laugh. I tried Epic because I got a free game that I was interested in, but could only play it on the Epic Game store. After a week, I was no longer able to login no matter what I tried. So anecdotally, your statement tracks with my experience.
gruez•51m ago
>instead of making a functioning store.

For all intents and purposes it's "functioning" for me. You can search for a game, hit buy, put in your credit card number, then download/play it. I've seen some spurious arguments about how it lacks a cart or reviews, but it's a stretch to claim the lack of them makes them non "functioning". I never bulk buy games, and for reviews I can go to steam or metacritic.

skotobaza•24m ago
In 2025 I expect an online store to have at least some cataloging option (like Steam's tags) and some user feedback (like Steam reviews or Steam community discussions). Yes, most of Steam's features are half-baked, and Valve doesn't really want to improve them (curators, user tags, guides etc.), but it's baffling that no other store gives at least the same amount of those features to you. Even though they could.
gruez•4m ago
>In 2025 I expect an online store to have at least some cataloging option (like Steam's tags)

To be fair most online storefronts don't have that. Amazon/walmart at best have "categories", which epic also has. Even online content portals like spotify don't have tags, preferring something like "more like this".

> but it's baffling that no other store gives at least the same amount of those features to you. Even though they could.

The better question is why storefronts don't directly compete on price. We see with airlines that consumers are willing to put up with hellish conditions to save a few percent on airfare. Those features are definitely nice, it's just unclear how they can avoid the free-rider problem if there are competing storefronts.

daedrdev•1h ago
Plenty of companies have tried to compete with gabe, they’re all just terrible at it
gruez•1h ago
No. First mover advantage is just that strong. How are the competitors to whatsapp or facebook doing? At best you have something like tiktok, which might be technically "social" media but is a totally different segment. You don't catch up with old high school buddies on tiktok, for instance.
chacham15•54m ago
- Facebook was not first. Before it was friendster and myspace.

- Tiktok was not first. Before it was vine and youtube.

- Google was not first. Before it was yahoo and altavista.

Plenty of todays big companies were not the first in their area.

gruez•42m ago
All of the examples you gave, the challengers had some revolutionary idea/improvement on top. Tiktok had its recommendation algorithm and short videos. Google had pagerank. That's also the reason why whatsapp hasn't been supplanted. There's no room for innovation (or nobody bothered trying). The same is true for digital distribution. Every steam competitor is basically "steam but [publisher]" or in epic's case, "steam but with steam games".
mjr00•30m ago
That's what the person who started this comment chain said, though. Every Steam competitor has been "does the same thing as Steam, but worse" so why would anyone switch over?
gruez•12m ago
That's not the same as "terrible" though? Signal is basically "whatsapp but not facebook", but you wouldn't say it's "terrible". Same with lyft (which came after uber), or ubereats (which came after many food delivery startups).
vablings•9m ago
There is some argument to be made that the cost benefit analysis for your average user doesn't make sense unless the platform is a significant improvement over steam. Having two fragmented systems is a huge inconvenience to users now almost to the point that I will outright refuse to play games that are not on Steam.

And for companies that shoehorn really bad launchers as an extra layer on steam like EA, you are doing the work of the devil himself

duxup•1h ago
PCs are plenty accessible to developers without Steam.
zer00eyz•1h ago
Uhhh....

11 percent. That is the charge back rate in gaming. The "overall" stat for all transactions is something like 3 percent.

Card processing isnt free. There are fees, and supporting card processing still has more humans in the loop than one needs. Never mind all the technology that comes with running the dam platform.

Is 30 percent a lot. It sure is. Valve isnt a charity, this is how they chose to make money.

Meanwhile, AWS has a 30+ percent margin and I dont see CTO's lining up to run hardware...

gruez•1h ago
>11 percent. That is the charge back rate in gaming. The "overall" stat for all transactions is something like 3 percent.

1. source?

2. How does that justify a 30% rate, when presumably it's clawed back from developers?

>Card processing isnt free. There are fees, and supporting card processing still has more humans in the loop than one needs. Never mind all the technology that comes with running the dam platform.

Again, nowhere near 30% though

>Meanwhile, AWS has a 30+ percent margin and I dont see CTO's lining up to run hardware...

30% margins on renting hardware is totally different than a 30% tax on transactions, and it's disingenuous to imply they're comparable. At the very least amazon needs to spend the other 70% on running servers and investing in datacenters, whereas valve doesn't. It's studios that are actually doing the development. Valve just is charging 30% on top of that. To take an extreme example, compare the 2-3% fees charged by visa vs the ~15% gross margins that car companies make. Even though that's 5x higher, I doubt many are outraged about car companies' profiteering.

dartharva•54m ago
Valve also hosts and maintains the game files for consumers to download, and the bandwidth/hardware needed to serve hundreds of GBs for each game to millions of customers across the globe is not trivial.
cwillu•43m ago
And the minefield of user cloud storage; I'm amazed that they've managed to avoid basically any abuses of the service.
jsheard•39m ago
You're right that the CDN infrastructure isn't trivial, but that doesn't really align with the 30% cut either because the publishers of massive >100GB AAA games aren't paying 30%, they're paying 25% or 20%. Years ago when the likes of EA and Ubisoft started divesting from Steam, Valve introduced a tiered system where you get those lower rates after crossing a significant revenue threshold, in order to lure those huge players back. The developers still paying 30% are the small-to-medium ones who typically put much less demand on Valves infrastructure.
bossyTeacher•20m ago
I wonder then how you expect valve to operate profitably. Paying for the maintenance and upgrade of equipment, the developers to build the features and SRE to monitor the systems, designers, marketers, HR and lawyers.

For some reason, people in tech live under the illusion that everything nontangible should be literally free

gruez•11m ago
>For some reason, people in tech live under the illusion that everything nontangible should be literally free

Strawman.

saintfire•23m ago
I would assume it's less than 11% for steam due to their incredibly consumer friendly refund policy.
acedTrex•1h ago
This is in no way true because there is no requirement to use steam for PC releases.

Apple is a firm technical gatekeeper to their ecosystem. Steam is not at all analogous to that for PCs.

threetonesun•40m ago
Steam isn't even analogous to that on their own Steam Deck, where they absolutely could have been.
al_borland•58m ago
Are you of the opinion that these marketplaces shouldn’t exist, that they should take a smaller percentage, that they should be entirely ad-supported, or something else?

How can user have an optional one-stop-shop that is sustainable for the long-term while not being “evil”.

robhlt•52m ago
Valve allows developers to generate activation keys for their games and sell them on other platforms, where Valve gets a 0% cut. This is how you're able to buy games from places like the Humble Store and activate them on Steam. Their agreement does technically require that you don't sell at a lower price on other platforms, but as far as I know it's never been enforced.
axus•27m ago
Can a Steam Deck install games without using Steam? If so, big advantage over Google Play and the App Store.
daedrdev•19m ago
Yes, which is why nobody attacks them from that angle.
jamie_ca•5m ago
It's more fiddly in that you need to swap to desktop mode to do the installs, but you can get it set up so that your "external" games from Epic or Itch or emulators or whatever show up in the standard Steam UI.
daedrdev•1h ago
Its definitely the ones that sell. There are plenty of small studios run by founders, but often once they sell they start burning consumer trust and goodwill as if those things don't exist and have an actual cost
Loughla•1h ago
Once you have an IP that's massive and you know people will buy regardless of if you're a trash monster or not, there's zero incentive to do the right thing.

Until people stop buying games from these places nothing will change.

monospacegames•1h ago
Financially Valve exists in an incomparably different space compared to companies like Take Two that actually have to make games to make money.
bak3y•1h ago
And they were able to get there because they made good games.
jeffwask•52m ago
I would rephrase this as they got there because they treat their customers with respect, they take feedback to improve their platform, they don't pack their launcher / store front with ads and trickery, and you can trust that your games will be there and not go away.

Yes, they are loot box whores but so is everyone else.

Steam is a community, social media, and a store. The community is what they built and that community is extremely loyal. That community is also what developers are paying for.

In Gaben, we trust. I have 20 years of experience saying Gabe won't fuck me over to increase EBIDA by .5%. Are they perfect? No, but they are lightyears better than most of their competitors except GOG in terms of putting consumers first.

caconym_•23m ago
This is what I always say about Valve. They are not morally unimpeachable, but at the end of the day I've been a regular customer for over 20 years and they've never fucked me over. I don't think I can say the same about any other software company.
worldfoodgood•58m ago
Valve makes a significant amount of their money from the gambling they've attached to their games, and profits immensely from the culture of farming loot boxes to gamble on for skins and such.

They also take an absurd cut of developer income and saddle devs with costs that they don't always want. (Selling on Steam? Valve takes 30% and forces you to moderate the forums on your listing page that you cannot opt out of.)

They also have an internal culture that's been fairly regularly criticized as being pretty uncomfortable for women and minorities.

Valve has done some cool stuff, but let's not lionize them too much. They are probably better than an average company, for sure, but it's important to remember that they are also sketchy in some very gross ways as well.

umvi•43m ago
I'm happier to pay Valve's 30% than Apple's. With Valve you could always switch to Itch or something if you didn't want to pay, but with Apple you have no alternative. Valve gives you access to a huge player base and lots of useful marketing tools and such.
worldfoodgood•39m ago
Ok!

Happier is a fine place to be. They are both still too high. Not everything has to be binary -- I can think Valve is offering some utility and also think that Valve is charging too much for that utility.

The fact that Gabe has a billion dollars worth of yachts probably suggests that maybe, just maaaaaybe, that 30% could be lower and Steam could still provide you the same level of marketing support and player base.

Whoppertime•26m ago
The only reason EpicGameStore was able to rise as a competitor to Steam was because of the Billions Fortnite was earning.
jhatemyjob•25m ago
I think Gabe is doing a great job. If he wants to have a billion dollars worth of yachts, that's fine by me.
daedrdev•23m ago
You can just not sell your game on steam if you dont agree.

The sales you will miss are what steam brings to the table

bigyabai•16m ago
> They are both still too high.

You don't get to decide that. Apple's price is not set by free market competition, Valve's is.

0xbadcafebee•26m ago
> Valve gives you access to a huge player base and lots of useful marketing tools and such.

So does Apple. Despite this, they are both engaged in rent-seeking (https://en.wikipedia.org/wiki/Rent-seeking), which has a harmful effect on everyone but them.

Imagine if roads weren't public, but were built by a single private company. You have a business that moves goods by truck. You can use the private company's roads, but only if you pay 30% of the profit of your goods to the company that owns the roads. It only takes 2% of the profit to maintain the roads; the other 28% is profit (rent) for the road-owning company.

You could choose not to use the roads. But then the only way to deliver the goods is by parachute (which may be possible, but isn't practical). So you use the roads. But this means you have to jack up your prices to make any profit for yourself, and competing is now much harder. Plus your customers are now paying more money. Everyone's life is now harder, except for the road company.

ThrowawayR2•7m ago
[delayed]
xinayder•28m ago
> They also have an internal culture that's been fairly regularly criticized as being pretty uncomfortable for women and minorities.

Source?

tyg13•11m ago
No, that's the game engine.
xhrpost•25m ago
If you were a dev selling a game years ago when physical distribution was the only method, you'd likely end up with a lot less than 70% after both the publisher and retailer take their cut.

https://www.latimes.com/archives/blogs/company-town-blog/sto...

BolexNOLA•14m ago
10% if it’s a Linux copy ;)
John23832•57m ago
> Valve is basically the only one that didn’t…

Lol Valve is taking a cut of a ridiculous amount of video game sales while releasing no games.

I like some of their work on the linux support side, but they have sold out as much as Apple has if anything.

jsheard•56m ago
> Valve is basically the only one that didn’t

They kind of did, with their sudden pivot from primarily making singleplayer games to almost exclusively making F2P GaaS titles the instant they got a taste of lootbox money. Half-Life 3 and Portal 3 will never happen because Valve makes 100x as much money with 1/100th of the effort by peddling Counter Strike skins.

pphysch•27m ago
HL3 is under active development though. If that's a success I'm sure they'd try a Portal 3 as well.
saintfire•25m ago
Allegedly HL3 is in active development.

No official announcement yet.

PetitPrince•23m ago
HL3 kinda happened though, but it was called Half-Life Alyx. And while it wasn't a conventional FPS like HL1 and 2, there's absolutely no trace of GaaS in it.
jsheard•21m ago
Alyx is a bit of an edge case because they needed a VR showcase, and it's unlikely that VR could have sustained a healthy multiplayer population. Regardless of the reasons why it happened, it's the one and only singleplayer title they've released in the last 14 years, which neatly aligns with them discovering the joy of lootboxes 15 years ago.
Something1234•15m ago
What about Aperture Labs Desk Job as a demo for the deck? Full self contained single player story.
vablings•13m ago
To say Alyx was just an "VR demo" is pretty sad and reductive. Even today it's the one of the best VR games to be released in both fidelity and performance and as VR tech continues to improve its truly aged like fine wine
jsheard•5m ago
I called it a showcase, not a demo. I know it's a full blown game in its own right.
wlesieutre•10m ago
Didn't Valve just deliberately tank the Counter Strike cosmetics market?
jsheard•6m ago
They tanked the value of ultra-high-value items, which were primarily sold and traded outside of the official Steam Marketplace because their value often exceeded its $1800 price cap. Bringing the average prices down is good for Valve because it means that more trades will happen on their marketplace, where they get a cut.
shadowgovt•31m ago
Valve never sold out because they became the "out" other companies sell out to. They successfully built a revenue-capturing money-printer in the form of the Steam store and service and now they don't have to make games at all to keep their bottom line strong. Not to imply they shouldn't have; get that gold ring and all.

(But I may also argue the point they never sold out in terms of being a game studio as opposed to a publisher.... "So when's Half Life 3 releasing?")

jayd16•26m ago
I wouldn't call this selling out, exactly. If the issue is endless crunch, its more a matter of having enough money to support it endlessly and an aging workforce that knows their worth and can push back.

The issue is trying to force (or likely, continue) bad practices when they're clearly not working and then lacking the leadership to realize that a retaliatory layoff is only going to make things worse.

haunter•22m ago
>Wish more people would resist the payday and keep what’s theirs.

Ah yeah unregulated illegal underage gambling, the great resistance. Gabe could shutdown the whole thing with 1 click, all the sites are using the Steam API, but they don't and you know why.

Valve did a lot of things good but they are also the original source of a lot of bad things from lootboxes to skin gambling to the FOMO battle pass cancer of modern gaming.

Aunche•18m ago
Smaller studios can maintain a small team of highly passionate people that will happily work 60+ hours a week or achieve similar productivity. As a studio grows, this becomes harder to maintain. You're pressured to either become a slave driver or dilute your product and make more money through derivative content or micro transactions. For example, I heard that EA is actually a relatively chill company. What sometimes works at keeping employees and customers both happy is fostering a cult-like environment, but that can easily lead to exploitation.
shaky-carrousel•1h ago
Well, there goes GTA 6. Better for my wallet, I guess. Don't want to finance some thugs.
pixelpoet•48m ago
I'll probably end up buying GTA 6, once it's on sale or something; good people worked on it too I would imagine, and helped make it a good game.

Also, with apologies for the whataboutism, we unfortunately finance thugs all day every day (my internet provider, German government and pension, Deutsche Bahn, etc are massive extortionists); it's not really black and white.

martin-t•24m ago
And this is why "vote with your wallet does not work". As a consumer there's no way to decide who gets the money.

In fact, even the people who made the game (did the actual work, not managers, advertisers, etc.) don't get to decide.

Correct me if I am wrong but the programmers, designers, artists have already been paid and any money from sales goes to the company and its execs/shareholders.

(And yes, employees can also be shareholders but they almost always own such a tiny share it does not really matter. In a just world, ownership would be distributed automatically according to time_worked * skill_level.)

skotobaza•20m ago
> and any money from sales goes to the company and its execs/shareholders

Some companies may share a profit. I heard that Activision used to pay some of the revenue from Call of Duty to the developers, although I can't confirm it. And it was a long time ago, not sure if they still do.

beepbooptheory•44m ago
Perhaps we can all hope one falls off the back of a truck for each of us.
Animats•23m ago
GTA 6 just slipped to late 2026. At least.[1]

[1] https://www.cnet.com/tech/gaming/gta-6-delayed-once-again-to...

lingrush4•1h ago
> I am aware of one employee who had a panic attack at this moment, and HR hung up on them during this panic attack not caring at all about their wellbeing.

One can only hope this employee survived.

Permit•38m ago
How many people die each year from panic attacks?
joshe•1h ago
What's sad is that unionizing will accelerate whatever the decline of the company is causing the dissatisfaction. Wiser for employees to just jump ship or found a new game studio when this kind of decline happens.

The chances of a company turning around are super low, adding a union makes it harder. Just run.

kelseyfrog•57m ago
The alternative to every company is to proactively repair the conditions incentivizing the formation of a union. It continues to amaze me that those in charge of making those decisions choose decline over alternatives.
hiddencost•56m ago
Baseless claims can be dismissed without evidence. Happy employees are more efficient.
exabrial•26m ago
happy employees doesn't imply the need for a union
blasphemers•42m ago
The thing holding back unions in the U.S is the unions themselves and the laws around them. Once a union forms, they have entirely too much power.
tclancy•36m ago
Next thing you know, people want to not work on weekends!
tharne•16m ago
> The thing holding back unions in the U.S is the unions themselves and the laws around them. Once a union forms, they have entirely too much power.

This is a nice summary of the central issue with unions in the U.S. A rational person can quickly see why people are clamoring for unions in the U.S. and also why American companies are so resistant.

pixelpoet•1h ago
Very brave of them to speak out, but TBH I'm not sure I'd do it if I were worried about anonymity - their written English is flawless, which is very uncommon. Unless they took considerable care to imitate a different writing style, it's probably trivial to identify who wrote it.

In any case, a longtime friend of mine was senior graphics programmer on GTA5, and I was very close to interviewing with Rockstar in Edinburgh at his recommendation. But then I remembered how gamedev burnt me out at age 19 (my first job, at Lionhead), and how I've never been burnt out since, and decided against it. Been in offline rendering since then and never looked back.

flumpcakes•52m ago
> their written English is flawless, which is very uncommon. Unless they took considerable care to imitate a different writing style, it's probably trivial to identify who wrote it.

Rockstar North is based in Edinburgh as you say, why wouldn't English be at a high level?

pixelpoet•47m ago
I'm going to get downvoted into a massive smoking hole in the ground for daring to state this opinion, but, as a lifelong enjoyer of the English language: native speakers butcher it the most.
cj•11m ago
This is true of many skills you grow up learning.

E.g. someone who grew up playing piano might be able to play at an incredibly advanced level, while also being terrible at reading or writing sheet music.

The science around skills acquired during childhood/adolescence vs. learned skills is interesting. For example, I would not be surprised if non-native speakers, on average, have a better handle of the difference between effect/affect, there/their, etc.

tialaramex•37m ago
Right the fact you may not be able to understand some Scottish people because of their accent doesn't mean they're not competent English speakers, it just means the accent is difficult for you to understand, which isn't relevant when writing.

There are a few famous movie scenes where somebody deliberately uses perfectly reasonable English sentences but with such a thick accent that most English users cannot understand it, but once you know what they said you can play that sound back and yeah, that's what they said, you just couldn't understand the accent e.g..

https://www.youtube.com/watch?v=Hs-rgvkRfwc

Indeed the joke is that people keep repeating what the hard-to-understand bloke said even when it's perfectly obvious what he said, because if you can understand it then you can't tell whether it was hard to understand.

That's not even Scottish, the bloke in that scene is from Somerset, which is the far side of the country but exactly like Scotland most people in Somerset don't talk like that most of the time, but some of them do, some of the time and to them it's normal, that's just how you say words.

pixelpoet•36m ago
My stepdad is Glaswegian :) Funny that you immediately assume I'm having difficulty understanding the accent (I can do a pretty good Scottish accent, along with several others BTW!), and conflating that with the average level of English writing you see on the internet.
bartread•28m ago
Even discounting this, and despite everyone bleating on about its (very real) flaws, ChatGPT and other LLMs do quite a good job of proofreading and suggesting improvements to written English text[0]. I find it works best if you keep them on quite a tight leash but it's certainly within the compass of their capabilities to take badly written English and turn it into well written English, and even adopting a particular style to do so.

[0] Performance in other languages... well, I suspect it's still going to be quite variable, which is another valid criticism that has been levelled at the more popular mainstream models over the past year or two.

bowmessage•35m ago
If they were careful, which I'm sure they were, the flawless English is the result of a round of LLM proofreading.
pixelpoet•32m ago
Yeah I was thinking about that, these days you just run whatever text you want to anonymise through an LLM with some instructions for style.
martin-t•28m ago
That's what I am thinking.

I'd use a local LLM too to make sure the original prompt does not leak and can't be connected to the published output.

m463•11m ago
> I've never been burnt out since

Why can't this style of management just take hold at a game company?

I suspect that hollywood has a pretty similar release cycle, and I've never heard of the dysfunctional management in that industry. (maybe it is normalized? maybe people don't expect a job after a movie is done?)

motbus3•59m ago
Not that they did on purpose or anything, but the delay was at a very convenient time
lazzlazzlazz•54m ago
Given all the research that shows that unions actually depress wages and damage companies, it's incredible to see a few HN comments in support. It's okay to recognize that unions are bad and that the best companies, and their products, don't need to be held hostage by a very small number of grifters.
vlovich123•51m ago
Citations? I’m not aware of this strong a conclusion. In fact, my understanding is that generally wages go up.
vlovich123•46m ago
Doing my own research, ChatGPT summarizes the state as generally unions improve wages and working conditions for employees much more than they pay in premiums. This has gone down since the 1970s but is still a noticeable effect. Indeed the 40 hour work week comes from unions. There is a negative effect on profitability, but that’s subject to interpretation:

> The negative effect on profitability from unionization may reflect that unions raise labour costs (via higher wages/benefits) and may impose work rules or other constraints that reduce flexibility. The classic model: higher labour cost → lower margins, unless offset by higher productivity or price increases. But the productivity and growth effects are less clear: many studies find little or no negative effect on productivity or capital structure, suggesting that unions may shift the distribution of returns (towards workers) rather than clearly kill growth.

So it may be worth revisiting the research you cited so decisively against unions as it likely contradicts your belief about them.

cwillu•41m ago
I believe you replied to the wrong comment
daedrdev•51m ago
When your industry is notorious for insane hours, low pay, disgusting crunch, and covering up sexual abuse, a union seems reasonable.
liquid_thyme•28m ago
Cherry picking examples to paint broad brush/strokes doesn't work. There are game companies all over the world, and have varying levels of work/life balance. Your crude caricature is just that; crude.
arcosdev•48m ago
> ...research that shows that unions actually depress wages

Citation?

liquid_thyme•31m ago
A rational person would agree that unions, like anything else, have pros and cons. They can do good, but also can do harm. It's the commenters here seem to fly off on emotional rants that derail the conversations. The thinking is capital takes less risk than labor; and that model of thinking makes it easy to ascribe faults to capital, but not to labor. You can't argue your way out of that. When you have to manage a bunch of employees and run payroll, bonuses, benefits, increments, that is when you'll know who takes more risk.
mmooss•35m ago
For the full post, see here:

https://gtaforums.com/topic/1004182-rockstar-games-alleged-u...

neilv•35m ago
* I want to keep liking GTA, and to keep giving Rockstar more money, for each new chapter and new console/device. If it turns out that Rockstar was union-busting and defaming, then I really hope that they soon have a we-messed-up moment, and genuine corrective action for whatever went wrong.

* Has anyone heard of game-buying consumers voting en masse with their pocketbooks over ethical/social concerns about a game/publisher/studio?

(I absolutely don't mean something like the Gamergate psychosis, though that was the first very loosely related event that came to mind. I mean respectable commercial boycotts, for admirable reasons.)

saintfire•31m ago
There was a big deal made over Blizzard's policy and behaviour.

Also, I may be misremembering, but there was something pertaining to esports supressing the hong Kong riots.

neilv•24m ago
Thanks:

/r/gaming post that wasn't only about product: https://www.reddit.com/r/gaming/comments/154ko01/why_is_bliz...

https://en.wikipedia.org/wiki/Blizzard_Entertainment#Hearths...

Night_Thastus•28m ago
Rockstar has historically always had anti-worker practices baked in, with crunch culture being the obvious one. They aren't your or their workers friend.

They're in it to make boatloads of cash and will do whatever to whoever is needed.

And no, consumers have never really cared in the gaming space. They won't do anything differently because of this.

tharne•19m ago
> And no, consumers have never really cared in the gaming space. They won't do anything differently because of this.

Consumers almost never care outside of isolated causes du jour or when it directly affects someone they know. Look at all the self-proclaimed socialists and progressives walking around with iPhones manufactured by Foxconn, a company known for treating its employees so badly there were inquiries into the suicide rates of their workers at one point.

While I have my concerns about unions, they are absolutely necessary in many cases. Companies are not your friend, nor are your fellow consumers most of the time.

ChrisArchitect•29m ago
Could have kept the Rockstar Games in the title for clarity
exabrial•27m ago
Every union I've been a part of has been more of a pain than its worth, or has tried to keep individuals from become any more successful that others. I don't understand the obsession with them on HN.
newfriend•26m ago
It's a luxury belief held by those who aren't personally affected by any drawbacks. Many such cases.
physarum_salad•25m ago
I love GTA/Red Dead but R* really is just another monopoly at this stage. More mid sized studios, like R* when it started/midway, would be better. Maybe some of those fired will form new studios and the cost of producing open world/cinematic games will come down a bit with AI (e.g. LLM + Unity + human interventions/editing)

Also the narrative and dialogue is ever so slightly overated in R* games because the competition is quite nerdy/square in that department. The ending of Red Dead II was actually quite trite, especially in terms of dialogue and narrative (in my opinion) even though the game is incredible overall.

t-writescode•20m ago
“Monopoly” has a particular meaning. Would you describe how Rockstar is one? Or is even one of a small list of “big dogs” / defacto choices in a specific industry?
physarum_salad•10m ago
Yes, that's vague. I specifically mean a creative monopoly. Compare the writing and dialogue of a Paul Thomas Anderson or Tarantino movie to Rockstar. Most of their games don't come close. Because it's a game the standard for storyline and dialogue is slightly lower because you are like "wow I am almost literally a cowboy/Nico". I wonder if we will see a mix of games with genuinely Tarantino style writing and narrative + technical / design implementation. Small studios doing this faster and more ethically would be better. People who quit Rockstar are very talented with something to prove too.

I genuinely cringed at the end of RDII due to the dialogue just need to mention that again haha.