This looks interesting; recently I wrote some code for rendering high precision N-body paths with millions of vertices[0], I wonder if a GPU implementation this RLE representation would work well and maintain simplicity.
Side question. Is there some kind of benchmark to test the correctness of renderers?
embedding-shape•13m ago
Correctness of what exactly? It's a "render" of reality-like environment, so all of them make some tradeoff somewhere, and won't be 100% "correct" at least compared to reality :)
miguel_martin•31m ago
hollowturtle•18m ago