I think we should strive to avoid playing this game..
But in the end i feel in this particular case, it’s ops fault. He can avoid using that app there’s a world of alternatives for writing apps and organizing apps.
Let's say you publish a blog post guide on how to set up a MySql cluster and I use that as part of DevOps contract work for a company. Do I owe you money?
What if I form an opinion because of a political piece you published then produce my own blog post?
AI use of public data to produce new information is exactly what we do as people.
I mean the degree of use or exchange should matter.
I gave an example of where I'm using your info for my benefit in a different community.
Why does it matter that AI is in the same community, doesn't that actually help my argument because its information is more public?
The problem with paid upfront and paid upgrades was that it eventually resulted in bloated programs because the only way to continue having a business was to add features.
Subscriptions, in theory, could leave the focus on user experience and fixing bugs, because in the end the people who are paying are those that like your product as it is now.
Now of course this optimism was misplaced. Subscriptions permitted to move as much of the logic as possible out into cloud.
We can build today complete products with nothing paid on the tools. This was NOT the case 30 years ago.
I would also reconsider HW manufacturer that tries to push Newspeak "side-loading" instead of "installing".
In that world nobody should ever ever sell a lifetime license, it's a huge responsibility with strictly limited upside. Imo "Use the current-ish version forever" is the only reasonable expectation, and that's a fair trade.
It's expectations like this that drive subscription models. People do (quite reasonably) want ongoing support and updates, but that takes continual work, so the only way to make that possible is to somehow provide ongoing funding.
This dark pattern has completely taken over the iOS ecosystem. Apps hide the fact that they’re paid until you’ve gone through several steps—registration, login, setup—making you believe the what you downloaded it for is just one the next screen. And then, bang, a paywall! with a “generous” 3-day free trial and a $3.99/week subscription.
I uninstall such apps immediately and leave a one-star review. I get it, devs need to make money, but there are better ways than this sleazy bs. Unfortunately, too many gurus have normalized this practice by constantly bragging how much revenue they are making.
That's your decision. I've published an music album on Bandcamp. You can buy it, I'll send you a real physical tape and you can _download_ high quality FLAC you own then.
If you like to own things, you have all the possibilities.
But I agree, we maybe tend to forget about high quality stuff, if we consume conveniently low quality streaming content for example on Spotify.
> You don’t really own your apps, your music, or even your tools anymore
This is the more general statement, once again, alternatives exist. I own almost all my apps and tools, and 100% of my music. Either because they are free, or because I bought them. Sometimes I’d would be easier to go the other way, but it’s still (mostly) a choice.
I always say that "Privacy is for Nerds", guess I can start adding Ownership as well.
Yes, things are messed up, FSF is just some fringe radical micro-organisation with no real power, open source movement get EEE'd by the likes of MS, hardware is locked down, your always online games stop working the moment their publishers deem them unprofitable, so what are we doing now?
There's really no excuse if you're talking about notes.
tropicalfruit•43m ago
it's like every "innovation" now brings with it convenience at a higher cost and takes away ownership and often features
personally i'm quite sick of digital nothingness. its all transient.
i want to get more into real world things that have texture, weight and permanence.