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Same Surface, Different Weight

https://www.robpanico.com/articles/display/?entry_short=same-surface-different-weight
1•retrocog•2m ago•0 comments

The Rise of Spec Driven Development

https://www.dbreunig.com/2026/02/06/the-rise-of-spec-driven-development.html
1•Brajeshwar•6m ago•0 comments

The first good Raspberry Pi Laptop

https://www.jeffgeerling.com/blog/2026/the-first-good-raspberry-pi-laptop/
2•Brajeshwar•7m ago•0 comments

Seas to Rise Around the World – But Not in Greenland

https://e360.yale.edu/digest/greenland-sea-levels-fall
1•Brajeshwar•7m ago•0 comments

Will Future Generations Think We're Gross?

https://chillphysicsenjoyer.substack.com/p/will-future-generations-think-were
1•crescit_eundo•10m ago•0 comments

State Department will delete Xitter posts from before Trump returned to office

https://www.npr.org/2026/02/07/nx-s1-5704785/state-department-trump-posts-x
2•righthand•13m ago•0 comments

Show HN: Verifiable server roundtrip demo for a decision interruption system

https://github.com/veeduzyl-hue/decision-assistant-roundtrip-demo
1•veeduzyl•14m ago•0 comments

Impl Rust – Avro IDL Tool in Rust via Antlr

https://www.youtube.com/watch?v=vmKvw73V394
1•todsacerdoti•14m ago•0 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
2•vinhnx•15m ago•0 comments

minikeyvalue

https://github.com/commaai/minikeyvalue/tree/prod
3•tosh•20m ago•0 comments

Neomacs: GPU-accelerated Emacs with inline video, WebKit, and terminal via wgpu

https://github.com/eval-exec/neomacs
1•evalexec•24m ago•0 comments

Show HN: Moli P2P – An ephemeral, serverless image gallery (Rust and WebRTC)

https://moli-green.is/
2•ShinyaKoyano•28m ago•1 comments

How I grow my X presence?

https://www.reddit.com/r/GrowthHacking/s/UEc8pAl61b
2•m00dy•30m ago•0 comments

What's the cost of the most expensive Super Bowl ad slot?

https://ballparkguess.com/?id=5b98b1d3-5887-47b9-8a92-43be2ced674b
1•bkls•31m ago•0 comments

What if you just did a startup instead?

https://alexaraki.substack.com/p/what-if-you-just-did-a-startup
5•okaywriting•37m ago•0 comments

Hacking up your own shell completion (2020)

https://www.feltrac.co/environment/2020/01/18/build-your-own-shell-completion.html
2•todsacerdoti•40m ago•0 comments

Show HN: Gorse 0.5 – Open-source recommender system with visual workflow editor

https://github.com/gorse-io/gorse
1•zhenghaoz•41m ago•0 comments

GLM-OCR: Accurate × Fast × Comprehensive

https://github.com/zai-org/GLM-OCR
1•ms7892•42m ago•0 comments

Local Agent Bench: Test 11 small LLMs on tool-calling judgment, on CPU, no GPU

https://github.com/MikeVeerman/tool-calling-benchmark
1•MikeVeerman•43m ago•0 comments

Show HN: AboutMyProject – A public log for developer proof-of-work

https://aboutmyproject.com/
1•Raiplus•43m ago•0 comments

Expertise, AI and Work of Future [video]

https://www.youtube.com/watch?v=wsxWl9iT1XU
1•indiantinker•43m ago•0 comments

So Long to Cheap Books You Could Fit in Your Pocket

https://www.nytimes.com/2026/02/06/books/mass-market-paperback-books.html
3•pseudolus•44m ago•1 comments

PID Controller

https://en.wikipedia.org/wiki/Proportional%E2%80%93integral%E2%80%93derivative_controller
1•tosh•48m ago•0 comments

SpaceX Rocket Generates 100GW of Power, or 20% of US Electricity

https://twitter.com/AlecStapp/status/2019932764515234159
2•bkls•48m ago•0 comments

Kubernetes MCP Server

https://github.com/yindia/rootcause
1•yindia•49m ago•0 comments

I Built a Movie Recommendation Agent to Solve Movie Nights with My Wife

https://rokn.io/posts/building-movie-recommendation-agent
4•roknovosel•49m ago•0 comments

What were the first animals? The fierce sponge–jelly battle that just won't end

https://www.nature.com/articles/d41586-026-00238-z
2•beardyw•58m ago•0 comments

Sidestepping Evaluation Awareness and Anticipating Misalignment

https://alignment.openai.com/prod-evals/
1•taubek•58m ago•0 comments

OldMapsOnline

https://www.oldmapsonline.org/en
2•surprisetalk•1h ago•0 comments

What It's Like to Be a Worm

https://www.asimov.press/p/sentience
3•surprisetalk•1h ago•0 comments
Open in hackernews

Marble by World Labs: Multimodal world model to create and edit 3D worlds

http://marble.worldlabs.ai/
48•dmarcos•2mo ago

Comments

the_real_cher•2mo ago
Thats totally insane and amazing.
ganelonhb•2mo ago
wow, it’s slop!
thetoon•2mo ago
Not to belittle this or anything (it does look good and show promise), it feels like they somehow generate several consistent (but discrete) views of a given world, then feed all that to the good old pose estimation + gaussian splatting workflow. Whenever you leave the generated area (which isn't exactly huge on the few I tested) you get tell-tale signs of GS.
xg15•2mo ago
Yeah, if the entire point is that you can move around inside those worlds, I'd have expected a bit more "walkability" - maybe a few different viewpoints that each have their own Gaussian splatting? Right now, it dissolves pretty quickly once you change the location.
embedding-shape•2mo ago
Yeah, it's more of a somewhat 3D-drawing of a frame that you can navigate inside, rather than a world up that happen to fit with whatever image you use as an input, but makes sense as a standalone world when you walk around. For being a "world" model, it doesn't seem to grasp physical space very well.

The interior scenes look and walks great, but any scenes with/in exteriors seems kind of bad.

kkukshtel•2mo ago
This was my take as well — this is just pose estimation from generated stereo panoramic images.
pedalpete•2mo ago
It's amazing to see how this space is developing. About 7 years ago I was building "spatial media" with https://ayvri.com

Nobody believed us when we said AI would create 3D virtual worlds that were indistinguishable from the real thing, and we'd be able to transport people to different places.

I particularly like the artistic effect of the drawing that brings the person into this world. Like a point-cloud that then gets "filled in".

I have little doubt this was a design decision and I think it is very well executed.

jaccola•2mo ago
Even more amazing to me is that the tech to create these really existed 7 years ago (would have been slower to train but most methods don't need the latest GPUs). This means there are no doubt more improvements just waiting to be discovered!
pedalpete•2mo ago
The tech was not available, but it was the direction we were heading.

Digital Twins were a thing, and we had developed a high-resolution 3d world, outside of cities.

At the time, we thought that NERFs were going to allow us to increase resolution and fill in the gaps of what we didn't know about the world. Then Gaussian Splats came in and just took over.

There are definitely still improvements and techniques.

However, people occasionally still reach out to me to ask how to build a replica of Ayvri, and I tell them you wouldn't build it today like we did back then.

Today, you wouldn't go through the processes of setting up tile-servers, I think you can get current AI to build a scene frame by frame and transition between frames, rather than tile by tile.

But others in the gaming world may have different opinions as to where the industry is heading.

alyxya•2mo ago
Something about the camera perspective creates a skew that makes things feel artificial to me. It's a minor thing that bothers me, but I'd like the geometry to feel more like what I normally see. Video generation models tend to feel more natural in perspective.
proof_by_vibes•2mo ago
Are there any experts that could help me bootstrap myself on the current literature on "world models?"
jaccola•2mo ago
In this current generation, "world models" is basically a marketing term. You can research gaussian splatting, novel view synthesis, neural radiance fields (nerf), etc... I find Mr Nerf is good to follow: https://x.com/janusch_patas

There is another thing called world models that involves predicting the state of something after some action. But this is a very very limited area of research. My understanding of this is that there just isn't much data of action->reaction.

Same issue with gaussian splatting/nerf really, very little data (relative to text/images/videos) of text -> 3d splats. I'd guess what world labs are doing is text -> image -> splats, but of course it is just speculation.

cl42•2mo ago
> There is another thing called world models that involves predicting the state of something after some action. But this is a very very limited area of research. My understanding of this is that there just isn't much data of action->reaction.

Folks interested in this can look up Yann LeCun's work on world models and JEPA, which his team at Meta created. This lecture is a nice summary of his thinking on this space and also why he isn't a fan of autoregressive LLMs: https://www.youtube.com/watch?v=yUmDRxV0krg

MarsIronPI•2mo ago
I'm looking forward to the future of games and movies if these world models keep improving. Imagine if anyone with an interesting idea could sketch it, plug it into a world model and share the result with everyone. It'd open up a huge amount of possibilities.

Not to mention being able to explore worlds from already existing works. Care to go for a ride on a broomstick? How about simply walking into Mordor? It's exciting.

ogogmad•2mo ago
Slightly off-topic: I've just watched this takedown of an AI-generated chart-topping song: https://www.youtube.com/watch?v=rGremoYVMPc&lc=UgxfDvqX1G6kp...

OK, so I've talked about this phenomenon with ChatGPT, and I think that the issue here is that to a lot of people, a song needs to be more than just a "song". There's some sort of requirement for it to be the un-faked result of having certain experiences. It has to relate to something happening in reality, and to be derived from it, and cannot exist in a vacuum separated from the rest of reality. Otherwise to them, the music isn't "real".

embedding-shape•2mo ago
Endless droned ambient music disagrees with you that there is any sort of "requirement of certain experiences". Some of it is basically someone hitting play on a modular synth patch and letting it play until it sounds done, (some) people are still fine with listening to it.
lvl155•2mo ago
It would be nice to have these world models integrated with Blender.
lightcrafter•2mo ago
I wrote a tutorial on how to load and scale these Gaussian splats in Blender: https://docs.lightcraft.pro/tutorials/blender-workflows/gaus...

There is a better Blender Gaussian splat add-on now: https://superhivemarket.com/products/splatforge

ChrisArchitect•2mo ago
Blog post: https://www.worldlabs.ai/blog/marble-world-model (https://news.ycombinator.com/item?id=45907541)
lightcrafter•2mo ago
The thing to understand is how well Marble's Gaussian splat models integrate into virtual production for visual storytelling. Then it's filmmaking!

We worked with filmmaker Joshua Kerr on this project that took him back to his 8 year old zombie epic roots: https://www.worldlabs.ai/case-studies/lightcraft

It's hard to appreciate how magical this is until you get beat up by traditional photogrammetry-based set acquisition or trying to build it from scratch in 3D.

In a couple of years you are going to see high school drama groups everywhere staging film productions with this tech.