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Near-Instantly Aborting the Worst Pain Imaginable with Psychedelics

https://psychotechnology.substack.com/p/near-instantly-aborting-the-worst
1•eatitraw•30s ago•0 comments

Show HN: Nginx-defender – realtime abuse blocking for Nginx

https://github.com/Anipaleja/nginx-defender
1•anipaleja•48s ago•0 comments

The Super Sharp Blade

https://netzhansa.com/the-super-sharp-blade/
1•robin_reala•2m ago•0 comments

Smart Homes Are Terrible

https://www.theatlantic.com/ideas/2026/02/smart-homes-technology/685867/
1•tusslewake•3m ago•0 comments

What I haven't figured out

https://macwright.com/2026/01/29/what-i-havent-figured-out
1•stevekrouse•4m ago•0 comments

KPMG pressed its auditor to pass on AI cost savings

https://www.irishtimes.com/business/2026/02/06/kpmg-pressed-its-auditor-to-pass-on-ai-cost-savings/
1•cainxinth•4m ago•0 comments

Open-source Claude skill that optimizes Hinge profiles. Pretty well.

https://twitter.com/b1rdmania/status/2020155122181869666
2•birdmania•4m ago•1 comments

First Proof

https://arxiv.org/abs/2602.05192
2•samasblack•6m ago•1 comments

I squeezed a BERT sentiment analyzer into 1GB RAM on a $5 VPS

https://mohammedeabdelaziz.github.io/articles/trendscope-market-scanner
1•mohammede•8m ago•0 comments

Kagi Translate

https://translate.kagi.com
2•microflash•8m ago•0 comments

Building Interactive C/C++ workflows in Jupyter through Clang-REPL [video]

https://fosdem.org/2026/schedule/event/QX3RPH-building_interactive_cc_workflows_in_jupyter_throug...
1•stabbles•9m ago•0 comments

Tactical tornado is the new default

https://olano.dev/blog/tactical-tornado/
1•facundo_olano•11m ago•0 comments

Full-Circle Test-Driven Firmware Development with OpenClaw

https://blog.adafruit.com/2026/02/07/full-circle-test-driven-firmware-development-with-openclaw/
1•ptorrone•11m ago•0 comments

Automating Myself Out of My Job – Part 2

https://blog.dsa.club/automation-series/automating-myself-out-of-my-job-part-2/
1•funnyfoobar•12m ago•0 comments

Google staff call for firm to cut ties with ICE

https://www.bbc.com/news/articles/cvgjg98vmzjo
30•tartoran•12m ago•2 comments

Dependency Resolution Methods

https://nesbitt.io/2026/02/06/dependency-resolution-methods.html
1•zdw•12m ago•0 comments

Crypto firm apologises for sending Bitcoin users $40B by mistake

https://www.msn.com/en-ie/money/other/crypto-firm-apologises-for-sending-bitcoin-users-40-billion...
1•Someone•13m ago•0 comments

Show HN: iPlotCSV: CSV Data, Visualized Beautifully for Free

https://www.iplotcsv.com/demo
1•maxmoq•14m ago•0 comments

There's no such thing as "tech" (Ten years later)

https://www.anildash.com/2026/02/06/no-such-thing-as-tech/
1•headalgorithm•14m ago•0 comments

List of unproven and disproven cancer treatments

https://en.wikipedia.org/wiki/List_of_unproven_and_disproven_cancer_treatments
1•brightbeige•15m ago•0 comments

Me/CFS: The blind spot in proactive medicine (Open Letter)

https://github.com/debugmeplease/debug-ME
1•debugmeplease•15m ago•1 comments

Ask HN: What are the word games do you play everyday?

1•gogo61•18m ago•1 comments

Show HN: Paper Arena – A social trading feed where only AI agents can post

https://paperinvest.io/arena
1•andrenorman•19m ago•0 comments

TOSTracker – The AI Training Asymmetry

https://tostracker.app/analysis/ai-training
1•tldrthelaw•23m ago•0 comments

The Devil Inside GitHub

https://blog.melashri.net/micro/github-devil/
2•elashri•24m ago•0 comments

Show HN: Distill – Migrate LLM agents from expensive to cheap models

https://github.com/ricardomoratomateos/distill
1•ricardomorato•24m ago•0 comments

Show HN: Sigma Runtime – Maintaining 100% Fact Integrity over 120 LLM Cycles

https://github.com/sigmastratum/documentation/tree/main/sigma-runtime/SR-053
1•teugent•24m ago•0 comments

Make a local open-source AI chatbot with access to Fedora documentation

https://fedoramagazine.org/how-to-make-a-local-open-source-ai-chatbot-who-has-access-to-fedora-do...
1•jadedtuna•25m ago•0 comments

Introduce the Vouch/Denouncement Contribution Model by Mitchellh

https://github.com/ghostty-org/ghostty/pull/10559
1•samtrack2019•26m ago•0 comments

Software Factories and the Agentic Moment

https://factory.strongdm.ai/
1•mellosouls•26m ago•1 comments
Open in hackernews

Multi-User Dungeon (MUD)

https://en.wikipedia.org/wiki/Multi-user_dungeon
36•reconnecting•2mo ago

Comments

reconnecting•2mo ago
LLM interface. Beginning.
barcoder•2mo ago
MUDs taught about the real world from the confines of my bedroom. As a teenager I was giving responsibility through my guild and had to negotiate with adults from all around the world.

My main MUD was Discworld MUD which was started in 1991. I can't describe the excitement I felt on finding a game where the world continued when I was offline. Where I could go to make friends with the thrill of also making enemies.

It was the perfect place to escape to, which taught me about addiction and many aspects of myself.

My character is still alive after 20 something years and if I feel like logging in I'm sure there will be friendly faces who remember me.

lll-o-lll•2mo ago
Sounded all wholesome and win until this bit:

> It was the perfect place to escape to, which taught me about addiction and many aspects of myself.

It surprises me that the world of MUD’s would have been addictive, but I suppose it didn’t limit the amount you could play per day?

On reflection, this was an unintentional healthy aspect of the BBS; 30 minutes a day and then booted for the next guy.

myself248•2mo ago
Oh, no, it was highly addictive. Socialization and safety at the same time? Interacting with grownups but nobody knows you're a dog? You can actually be good at something and get recognition for it without being judged by your physical age? Massively, massively powerful.

I managed to keep my IRL grades above failing, but as far as I was concerned they were no longer relevant, the people in the MUD were what mattered.

gregoryl•2mo ago
You should login and have a wander again. I've done the same recently, and it still has the same community / tone, a small relic of what the internet used to be!
praptak•2mo ago
I think I visited Grimne maybe 10 years ago? Some players were connected but all of them were running on automation scripts, i.e. no actual humans to talk to. There was an occasional admin popping in.

The feeling was eerie, like walking around an empty museum of your own past :)

electroglyph•2mo ago
I played a bit of Discworld, really great game. I love all the Terry Pratchett usenet quotes in the game.

I also played quite a bit of Ancient Anguish (still around) and Forsaken Lands (still around)

rockskon•2mo ago
Oh wow, the Discworld MUD was my mainstay in my early teens.
Keyframe•2mo ago
similar story although I can't remember the name of the MUD anymore. Nor much of the game for that fact. I do remember flee was an important concept and action early on when you started out. What did matter and stay was exactly what you said - there's this living and breathing world even when I'm not in it, live people and what's today knows as NPCs.. you could do something with people online interactively together and it wasn't talk/ytalk or IRC.
electroglyph•2mo ago
anyone interested in building a MUD today should check out the Evennia engine and come visit us on Discord!

(https://discord.gg/3ZTt4sJ6)

atebyagrue•2mo ago
Evennia is great. I've been a user & supporter for a couple of years now. I highly recommend taking a look at it to anyone interested in MUDs. One day, I'll actually finish my CircleMUD conversion...
praptak•2mo ago
I would try my hand at building a MUD but I don't have a solution for the hard problem of getting people to play it.
chewyfruitloop•2mo ago
muds were the only way we could get games on the university network back in the 90s the mud of choice back then was https://en.wikipedia.org/wiki/GodWars
kcaseg•2mo ago
Is there any good book/documentary/longform article on MUDs you could recommend?
mysterydip•2mo ago
"Designing Virtual Worlds" by Richard Bartle has a good mix of history and design from his perspective, IMHO.
atebyagrue•2mo ago
Great book. This one & "Mud Game Programming" by Ron Penton & the CircleMUD Documentation Project are also very good resources.
tjpnz•2mo ago
I was struggling with first year CS and made the decision to check out for a bit and build something - I decided to build a MUD and used this[0] book for ideas. MUDs expose you to a huge cross section of the CS curriculum (or what we were learning at the time) - simple data structures, sockets, network protocols, threading, parsers and data serialization to name a few. Most of my CS classes were on easy mode from that point.

I might be screaming into the void here, but if you're new, and contemplating a project to add to your resume, please don't build another React todos app. You're better than that.

0: https://www.goodreads.com/book/show/927128.MUD_Game_Programm...

jgalt212•2mo ago
MUDs would work great inside WhatsApp. I'm surprised I have not seen any, nor have my friends tried to get me to any (if they exist).
praptak•2mo ago
You need a scriptable client though.
skeezyjefferson•2mo ago
slow news day is it??
Thoreandan•2mo ago
Harry says: What are you waiting for?
rascul•2mo ago
WoTMUD taught me to type fast.