Conceptually, it's like an infinite 2D canvas windows, divided into strips (strip is a workspace), and you then scroll through an infinite ribbon of windows in each strip.
Seems interesting, but also slower and less flexible than traditional tiling WMs (least of all because of the slow scrolling animations, but also because it seems to prefer scrolling instead of jumping-towards).
Like most of the 'tiling with gaps' patches I see, these feel like trying to look fancy without necessarily delivering big value. I'd be interested to hear why people want a scrolling WM. Is it merely more visually pleasing?
You can get similar functionality with tabbed windows, but I'm still trying to decide which workflow I prefer; scrolling feels a bit more "organic", while tabs are superior for density.
This is opposed to a traditional tiling WM where you'd either need to open the app in another workspace, use some stacking feature or worst of all shove the new window into the current view by resizing some other window(s) which is often not ideal.
I never want to / have to wonder where any particular window is. Every app will always open on the same workspace, in the same position that I define + a scratchpad workspace for random one-offs that I keep floating. I'm only ever 1 key press away from exactly what I want. I know that ctrl+b gets me my browser, ctrl+t gets me to my terminal(s), etc. I don't even think about the workspace numbers or layout beyond initial configuration. Zero animations, instant switching.
In your example, if I'm on one workspace working and I need to open Gimp, I press my keybind for Gimp and it opens on the scratchpad and switches to it immediately.
It takes a lot of initial config and tweaking as you go along but once settled it's the most efficient way I've found to manage windows, in that, the windows manage themselves i no longer have to think about them at all.
I'm often working on 3+ codebases or projects at the same time, each project has a browser window with associated tabs, an instance of an editor, several terminals. So they get a workspace. "Switch to browser workspace" makes no sense if there are 3 instances of the browser open, especially when I want the browser next to my editor for live reload/API docs.
In Niri, you just have these open in the each workspace off to the side. And you know exactly where each one is.
In your example, you either have to flip through multiple Gimp instances in your scratchpad or you use tab/stack containers to tile them in to existing workspaces. But you are multiple keystrokes away now because you have to go to the container and paginate through it.
I use Awesome Window Manager and one feature I like about it is this:
Say I've got my terminal in workspace 1, Firefox in workspace 2, and Emacs in workspace 3. There are often times I need to use either the terminal or Emacs (or both) while viewing a website. So with a keystroke, I can tell it to combine any two or three workspaces and all the windows are shown tiled together. In a sense, it creates a new temporary workspace with all 3 windows. As soon as I leave this workspace, it restores it to the original configuration. No need to move windows from one workspace to another and remember to move them back.
This is the one feature that I'm really missing from Mac OS.
Mod4 + Control + 1-9
Toggle tag view.
It's a bit arcane written that way, but each workspace is a tag. Pressing Mod4 + Control + 2 means to show workspace 2. The effect is cumulative. If you now press Mod4 + Control + 3, it will be showing both workspace 2 and 3 simultaneously (and tiling the combined set of windows).If you press Mod4 + Control + 3 again, it will remove workspace 3 from view.
If you now just leave to go to some workspace, (e.g. Mod4 + 5), it will only show workspace 5.
Can't live without it.
Workspace 1: Browser, Email, Music
Workspace 2: Running project, editor(s)
On sway/i3 I always had these things split across multiple workspaces it could get tedious switching between them at times.
Switched workspaces I know what is on each workspace, I can switch to it, see what's there. But the Niri approach, I have to scroll through the space to see which windows are actually there.
Overflowing Gimp onto another workspace because of this is the main cause of workspace spam that a scrolling WM solves.
If you're working on more than one project (so, workspace 1 2 and 3 are fully utilized), where does this overflow workspace even live? And what if each workspace also needs its own Gimp instance?
There are certainly solutions to this in every WM, but the scrolling WM solution is a really simple one that never makes you ask the question of where to put something: workspaces have an offscreen overflow area.
Another way of thinking about it is: sway would be instantly improved for me if it also had a per-workspace overflow area, like maybe if every workspace had its own scratchpad that I could tile windows on, and I could reach it by moving focus into it kind like moving between monitors.
If I need a Gimp in every workspace I just open a Gimp in every workspace where I need one. Or even customize my Xmonad to show specific Gimp instances on select workspaces.
Again, how does the scrolling layout do me ANY favors here?
Sure, Niri takes away the question of where to place it, but it definitely doesn't help with "Where the fuck is that one window I opened and how do I find it?" I'd rather just quickly select all my workspaces in the worst case than selecting every workspace and THEN scrolling through all the windows.
If you really need THAT much overspill on a workspace I would personally rather stop and re-evaluate the workflow instead of just spilling tons of windows all over the workspace.
It feels like if you'd sit down and re-evaluate the workflow and the setup, those problems could be solved almost without a WM.
Sticking with the workspace-per-project scenario:
What if there's no room in the workspaces that need Gimp? Or what if you only want Gimp occasionally, so you don't want it to fight for layout with your important windows in each workspace.
The downside of scratchpad is that you'll have many Gimps there, and they're disconnected from their related workspaces.
> Niri takes away the question of where to place it, but it definitely doesn't help with "Where the fuck is that one window I opened and how do I find it?"
In the workspace per project example, it's "my project foo Gimp is in the project foo workspace's overflow".
With something like i3/sway, you'll probably hide gimp in a tabbed/stacked container in some node in the workspace tree, but that's fiddly and kind of a hack in this example.
As for "where the heck is this window at all", I like mod-tab to MRU enumerate windows globally. This is a nice solution in any WM/DE.
> If you really need THAT much overspill on a workspace
We're just talking about an extra window here in a multi project setup which is something I run into dozens of times a day. You'll find a reference to this in every "I switched from i3/sway to niri" blog post. https://ersei.net/en/blog/niri - I'd say it's the main trade-off.
> Sure, Niri takes away the question of where to place it
We can probably just end it here, because that's the utility of a scrolling WM and you saw my point.
If I can't be bothered to use another workspace for Gimp, then I'll open it as a stacked window in StumpWM. So no fighting over space.
If you seriously end up with 5+ GIMP instances and 5+ projects, then I have to say: there is no way you work on that many projects at once. If you do, then that sounds more like a workflow problem.
I usually only have one, maybe 2 projects open, and a browser or two somewhere, maybe a terminal if I need a non-Emacs terminal. If you got 3-4-5-6 projects going at the same time that really is a project management problem I'd wager.
Might also be that I just have tabs or "workspaces" in my Emacs.
But I just can't see the advantage of the scrolling to just plain workspaces. The scrolling to me just adds one more indirection of having to remember where something is. It adds a new level to the navigation tree.
We can probably end that then, because you saw MY point. Whatever that means :D
Tried Niri before, but it seemed more to adhere to fancy animations than actual improvements.
It's very fun to rice a setup and make something worthy of posting on r/linuxporn.
Type-checking keybindings is cute, but you're going to discover that the keybinding doesn't work when you go to use it, so how much time are you really saving? That's not helped by the fact that many WMs/compositors have validators for their configs, so you're getting much of the same benefit with much less trouble.
For reference, Niri's config is very approachable: https://github.com/YaLTeR/niri/blob/main/resources/default-c...
Not for me. I don't know Haskell, and I had to cargo-cult forms to do what I want (which bothers me, as someone towards the end of the developer spectrum that likes to understand well how systems work).
But XMonad with a few cargo-culted tweaks works noticeably better for me than I've been able to configure i3wm. I forced myself to use i3wm at one company, for two years, rather than bring over my Xmonad config, and every evening it was a relief to be back using Xmonad on my personal laptop.
So if your side screen has say documentation open, and you switch on your main screen from terminal to editor, only the main screen changes. The side screen stays untouched. Some people prefer it, some hate it. But it's good that xmonad offers it. It also has hot reloading of the config, which is also nice.
Sure, Niri's config is approachable, but is it hackable? It only offers what Niri offers, right? You can't extend its functionality by config alone.
That is where XMonad and others shine. Sure, they might not be for the "I don't wanna spend time configuring my WM to death" crowd (and I mean absolutely no derision in that. We all have different rabbit holes we want to customize to oblivion), but Xmonad or Stumpwm etc allow for those shenanigans, and I myself am very very happy to have those.
Long story short, it's not all 100% about the type safety, it's also a lot about the extensibility of it.
Niri is nice, not mocking it. But infinite scrolling is not everyone's jam. Some others might even question the choice of KDL instead of JSON without any clear benifit.
Whatever you prefer and if it works for you, great. That's why we have choices ^^
> Especially how it handles workspaces on multiple monitors. By default, each monitor has one workspace. Not one workspace for ALL monitors.
I'm pretty sure this is the case for most tiling WMs; it's definitely the case for Niri (https://github.com/YaLTeR/niri/wiki/Workspaces), and I'm pretty sure it's the case for sway.
> It also has hot reloading of the config, which is also nice.
Niri will reload your config on save; Sway requires a keybind, but no restart.
> Sure, Niri's config is approachable, but is it hackable? It only offers what Niri offers, right? You can't extend its functionality by config alone.
Most Wayland compositors offer that extensibility through messaging; you would send messages to Niri or Sway through scripts to achieve custom behaviour. I do miss having scripting built-in in AwesomeWM, but it hasn't been too much of an issue for me in practice.
> Niri is nice, not mocking it. But infinite scrolling is not everyone's jam. Some others might even question the choice of KDL instead of JSON without any clear benifit.
I brought Niri up as an example, but the general point I was trying to make is that the other tiling compositors/WMs out there offer similar solutions that get you to the same place, but through easier means. As for KDL, I think it would be difficult to argue that JSON is easier for humans to edit than KDL :p
> Whatever you prefer and if it works for you, great. That's why we have choices ^^
By all means! I'm not denigrating XMonad or such here; it's more that I think it's probably not the right choice for most people in the market, as there are alternative solutions that are likely to get you to the same place with less friction.
No, it doesn't seem that way. The Niri manual says each monitor has an independent set of workspaces. In XMonad there is one shared set for all monitors, but each monitor independently shows one of those workspaces.
(If the user tries to show on monitor A the workspace currently visible on monitor B the two monitors swap their workspaces.)
And sure, you can send message and commands to Niri via IPC, but that is very very different from say XMonad or StumpWM where you can actually override or alter functionality within the config instead of having to change the original source code.
That I'd say is the very definition of hackable. When you can actually just throw stuff into your config to change core behavior.
This is the reaon I use XMonad, and I hate how this one design choice that only one window manager has gotten right is what locks me into X11. If anyone ever learns of a non-X11 window manager that handles workspaces on multiple monitors the XMonad way, contact me!
See https://github.com/Kintaro/wtftw It handles screens the exact same way Xmonad does, because it was modeled after Xmonad. The config is entirely done in Rust, so it allows for a lot of hackability. On reload, the config gets compiled to a dynamic library and the WM restarts itself, passing the current window IDs to itself to "reload".
But I was meaning to pick up a new project in 2026 for myself. So maybe a CL based Wayland WM with an Xmonad style?
It's not about discovering it doesn't work so much as discovering the specific reason it doesn't work.
This meant that instead of e.g. spawning some utility on a media key input, the compositor could directly stay connected to the dbus and control mpdris clients directly.
The way I see xmonad in retrospective today is that it is/was a "make your own compositor" library much like wlroots, smithay, etc, but it came with enough of the batteries included in the package that spinning up a nice and productive environment took barely any code. Something you can't really do with wlroots or similar.
I've been on HyprLand for a week now and haven't hit any blockers yet that'd force me to go back to KDE.
I'm mostly pointing out that the documentation is very easy to read and implement for most tiling WMs, without the need for a coding agent.
But I'm primarily talking about the missing pieces that most tiling window managers have that you need to implement yourself, or the annoying bugs that are buried in github.
I need a lock screen; fine, hyperidle. How is it configured? Once it works it works.15 seconds with Claude or 2-3 minutes googling and implementing. Why the hell would you not use it?
QT apps have fuzzy fonts in Hyprland. Turns out that's because I was using 1.5 fractional scaling on my 4k monitor, which was information buried in some github that has barely any traffic, which Claude found while I was doing actual work.
The google meet PIP window strobes because who the hell knows why, but that too was solved by Claude finding the right github ticket and applying opacity 0.999 instead of 1.0 for that window specifically. Where is that documented in the hyprland manual?
The point is that tiling window managers _in my experience_ always have rough edges, and I've been dipping in and out of them for 20 years. Now that many people (I guess not including your good self) are using LLMs all day every day to move faster in producing code, you can apply the same tooling to bring the tiling environment up to the same level of quality that we're used to with the bigger DMs that have a lot more resources and eyes on them.
It's the lua scripting that really pushes it to the next level for me. I think I fell in love when I set up randomized times wallpaper rotations, and then realized that I could also create multiple profiles/sets of wallpapers as well, and the only limit was my own ability to add it.
Obligatory dotfiles: https://github.com/aclough/dotfiles
But right now I feel like I should be thinking of moving over to some new Wayland system. Maybe Niri and XFCE?
In the old 4:3 days I used ratpoison for a while, but after months I went back to fvwm. On 4:3 it seemed to work great, but I tend to think on these 16:9/16:10 monitors it could be a PITA. I believe I would need to move my head to the right a lot. On 4:3 no such issue.
FWIW, via fvwm I force all my main applications to place themselves on the left 2/3 portion of the monitor. The right 2/3 are for things like xmag, clocks, monitors and FvwmButtons/FvwmIconMan.
My absolute favorite feature (i'm sure this is present elsewhere too) is the idea that I have my stuff laid out on virtual screens and I can just assign a virtual screen to a physical screen super trivially without ever moving my hands off the keyboard. It's such a wonderful workflow.
Tiling WMs are one of those power user things where once you get used to it the other way just seem so obviously bad. VIM and Blender are similar, unfamiliar annoying interface if you're used to the normie way of doing things, but once you understand the patterns and the way you can compose them it becomes so much more expressive.
Spectrwm is not well known, but it fits this sweet spot between super simple with few moving parts yet still configurable enough to work the way I want to. far simpler than xmonad or even I3 but with better defaults and more easily configurable than dwm.
It is like when you buy an appliance and it just fades into the background and then, one day, you realize you've had it for 10 years without any problems and you feel a tinge of gratitude before moving on with your day.
Is the author saying that until 2019 they used Linux on the desktop without using X?
I started with i3 and really like the keybindings. A couple months later I found out about xmonad through general interest in the subject. I installed it, found someone's config to use i3 keybinds (which I was used to at that point) and had a lot of fun. It's definitely quick as heck and I like how compact the codebase is for edits. Plus, it gave me an excuse to learn some rudimentary Haskell.
My visual setup is always SUPER minimal, as it comes out of the box. So that was nice.
Unfortunately I had some serious trouble with X11 and an app my workflow relies on running in wine, so I switched to sway for Wayland (such as it is it fixed the issue). I know some folks from the xmonad community are trying to implement it over Wayland [0], and were it to come to fruition it would be a VERY welcome development.
[0] https://discourse.haskell.org/t/xmonad-for-wayland-call-for-...
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I bind Alt+Shift+H to run "windowfocus left", which figures out which window is "to the left" based on some heuristics such as the direction between the center of the active window and the other windows on the screen. Since it works uses the center of the window, it works with overlapping windows (but intentionally excludes windows that are occluded).
I've used it in both xfce and kde (though not recently).
bryanlarsen•2mo ago
corank•2mo ago
Essentially turning kwin into a tiling WM
agumonkey•2mo ago
bryanlarsen•2mo ago