I’ve been working on a small desktop tool called RasterFlow, a node-based image editor focused on procedural textures, compositing, and real-time visual debugging.
It lets you build images using a graph instead of layers. You can generate noise, gradients, grids and patterns, combine and mask images, preview intermediate nodes, detach viewers, and export any node’s output. I built it mainly for technical artists and game-dev workflows (e.g. mask maps, channel packing) but it works well for general experimentation.
It runs on both linux, osx and windows.
I’d love feedback - especially on UX, performance, and missing features.
activey•1h ago
I’ve been working on a small desktop tool called RasterFlow, a node-based image editor focused on procedural textures, compositing, and real-time visual debugging.
It lets you build images using a graph instead of layers. You can generate noise, gradients, grids and patterns, combine and mask images, preview intermediate nodes, detach viewers, and export any node’s output. I built it mainly for technical artists and game-dev workflows (e.g. mask maps, channel packing) but it works well for general experimentation. It runs on both linux, osx and windows.
I’d love feedback - especially on UX, performance, and missing features.
Link: https://rasterflow.io
Cheers!