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Blender 5.0

https://www.blender.org/download/releases/5-0/
242•FrostKiwi•1h ago

Comments

lwde•1h ago
The first thing on the website is a Cloudflare Captcha box :/
blitzar•1h ago
Looks like they picked a bad day to do a major release.
Uehreka•1h ago
But after that, all the other things on the page are AWESOME! I’m super stoked about the proper HDR support and all the new node improvements.
adgjlsfhk1•44m ago
Yeah. the HDR support is very nice. ACES got their system right the 2nd time around thankfully.
1220512064•27m ago
Is this the first blender release where you can change the working color space? I thought that you could in previous versions but it caused issues with some nodes.

Now I want to look into it more, but I'd imagine that "Blackbody" and sky generation nodes might still assume a linear sRGB working space.

Uehreka•19m ago
> Now I want to look into it more, but I'd imagine that "Blackbody" and sky generation nodes might still assume a linear sRGB working space.

Since people are always asking for “real world examples”, I have to point out this is a great place to use an agent like Claude Code or Codex. Clone the source, have your coding assistant run its /init routine to survey the codebase and get a lay of the land, then turn “thinking” to max and ask it “Do the Blackbody attribute for volumes and the sky generation nodes still expect to be working in linear sRGB? Or do they take advantage of the new ACES 2.0 support? Analyze the codebase, give examples and cite lines of code to support your conclusions.”

The best part: I’m probably wrong to assert that linear sRGB and ACES 2.0 are some sort of binary, but that’s exactly the kind of knowledge a good coding agent will have, and it will likely fold an explanation of the proper mental model into its response.

throwaway290•26m ago
why ACES and not something like P3?
1220512064•17m ago
Display P3 (distinct from cinema display P3, because names are hard ig) is used as a render target color space. ACES (and its internal color spaces) are designed as working spaces.

If you make a color space for a display, the intent is that you can (eventually) get a display which can display all those colors. However, given the shape of the human color gamut, you can't choose three color primaries which form a triangle which precisely contain the human color gamut. With a display color space, you want to pick primaries which live inside the gamut; else you'd be wasting your display on colors that people can't see. For a working space, you want to pick primaries which contain the entire human color gamut, including some colors people can't see (since it can be helpful when rendering to avoid clipping).

Beyond that, ACES isn't just one color space; it's several. ACEScg, for example, uses a linear transfer function, and is useful for rendering applications. A colorist would likely transform ACEScg colors into ACEScc (or something of that ilk) so that the response curves of their coloring tools are closer to what they're used it (i.e. they have a logarithmic response similar to old-fashioned analogue telecine machines).

edflsafoiewq•1h ago
That's the whole internet now. That or Anubis.
kevin_thibedeau•32m ago
Or do the rational thing and rate limit GET requests to human speeds.
selbyk•25m ago
Based on what fingerprint?
moron4hire•18m ago
Fingerprint: *
donutdan4114•43m ago
What’s the consensus on the future of this type of 3D tool? Especially for video animation/CGI in movies/tv/ads?

Seems like in 10 years AI will basically make it pointless to use a tool like this at least for people working on average projects.

What do folks in the industry think? What’s the long term outlook?

HumanOstrich•41m ago
"AI will make this pointless" is so exhausting.
simonask•40m ago
If you don’t work in the industry, you have zero chance of accurately evaluating whether or not, or how, it will be impacted by any new technology.

The fact that it “seems easy” is a great flag that it probably isn’t.

Legend2440•6m ago
Industry has no idea how they’re going to be impacted either.

Really no one can predict the future.

andrepd•40m ago
Can there please be one post on this godforsaken website where there is no attempt to shoehorn it into the AI craze?
Razengan•40m ago
What will AI train on?
amelius•34m ago
3D scans of the real world?
jacobgkau•32m ago
I don't think the "what will it train on" argument is bullet-proof, but animation and 3D art can encompass so much more than just things that exist in the real world.
bena•39m ago
You build apps for Shopify.

You are asking for industry predictions from industry professionals in an industry you know nothing about while assuming a lot about that industry.

Why do you think they should do all the heavy lifting for you?

You might as well ask ChatGPT what it thinks because it seems you already have an idea of what you want the answer to be.

jacobgkau•33m ago
As someone who's actually used Blender for small video projects, I'm fairly confident you'll still need this type of tool even with AI assistance doing some of the work in it, especially for at least the next 10 years.

AI coding agents didn't make IDEs obsolete. They just added plugins to some existing IDEs and spawned a few new ones.

jamilton•29m ago
If AI is at the point where it is exactly as capable of your average junior 3D professional in 10 years, it will probably have automated a ton (double digit percentage?) of current jobs such that nothing is safe. There's a lot of complexity, it's fairly long time horizon, it's very visually detailed, it's creative and subjective, and there's not a lot of easily accessible high quality training data.

It's like 2D art with more complexity and less training data. Non-AI 2D art and animation tools haven't been made irrelevant yet, and don't look like they will be soon.

cogman10•24m ago
Directors spend a LOT of effort trying to keep continuity and that's the weakest part of AI.

What blender and other CGI software gets for free is continuity. The 3D model does not change without explicitly making it change.

Until we get AI which can regenerate the same model from one scene to the next, the use of AI in CGI will be severely limited.

jsheard•13m ago
> Directors spend a LOT of effort trying to keep continuity and that's the weakest part of AI.

Case in point, the key asset in the recent AI Coke ad is still utterly incoherent from shot to shot even after they cherry-picked from ~70,000 generations and did manual touch-ups.

https://www.reddit.com/r/regularcarreviews/comments/1oubl82/...

Uehreka•5m ago
I design projections for independent theatre in Baltimore. I use AI in my workflows where it can help me and won’t compromise on the quality of what I’m making. I frequently use AI to upscale crappy footage, to interpolate frames in existing video (for artistic purposes, never with documentary archival stuff) and very occasionally to create wholesale clips in situations where video models can do what I need.

I recently used WAN to generate a looping clip of clouds moving quickly, something that’s difficult to do in CGI and impossible to capture live action. It worked out because I didn’t have specific demands other than what I just said, and I wasn’t asking for anything too obscure.

At this point, I expect the quality of local video models (the only kind I’m willing to work with professionally) to go up, but prompt adherence seems like a tough nut to crack, which makes me think it may be a while before we have prosumer models that can replace what I do in Blender.

1220512064•30m ago
I've been using blender since at least 2010; it's so exciting to see how much progress it's making.

I'm very excited to see the addition of structs and closures/higher-order functions to blender nodes! (I've also glanced at the shader compiler they're using to lower it to GLSL; neat stuff!) Not only is this practically going to be helpful, the PL researcher in me is tickled by seeing these features get added to a graphical programming language.

If you haven't heard of Blender before, or if you think AI will replace all the work done in it, fair enough. But I'd still strongly suggest looking into what it is and how it works.

thot_experiment•29m ago
Very very sad that the adaptive subdivision is touted as a Blender feature but unfortunately it's a Cycles feature.

Always nice to see these updates though, Blender has really come a long long way.

1220512064•25m ago
It might be possible to reproduce the same effect in EEVEE using geometry nodes. I know people have done that for automatic level of detail work. That being said, IDK if subsurf as a geometry node will take a non-constant number of iterations.
gehsty•26m ago
I’d really like to see something like blender come for the 3D CAD industry, at the moment it feels like the only people who would lose out are AutoDesk. The amount of money that flows in and out of 3D cad (as subscription and then value created) having a first class open source kernel and tooling, would be giving big industrial players freedom to modify and tailor to their needs as well as smaller / hobbyists get started for free!
1220512064•23m ago
IDK how they compare to professional CAD tools, but I've heard good things about FreeCAD and OpenSCAD. I know that some people use Blender for CAD work, and there are even some extensions to make it easier, but I'm dubious that the representation of meshes that Blender uses are well-suited for CAD applications.
daedrdev•23m ago
Blender is a decent option for low effort 3d modeling for 3d printing in my experience
LoganDark•14m ago
I use Plasticity to model for 3D printing. Having to worry about polygons in Blender is really annoying.
cluckindan•11m ago
So model using the NURBS tools?
LoganDark•8m ago
Does Blender have NURBS? I don't even use NURBS in Plasticity, because curves are already essentially vectors. I don't have to worry about polygons at all, and then I choose the tolerances when I export.
k1musab1•22m ago
FreeCAD is the front-runner for me.

KiCAD was also a meh ECAD FOSS alternative 7-8 years ago, now it is by far the tool of choice for regular ECAD designs. I can see FreeCad getting there by 2030.

Workaccount2•7m ago
FreeCAD is probably the single most frustrating and unintuitive pieces of software I have ever used. I almost drafted hate mail to the devs after 15 minutes of crash coursing fusion360 got me further than 2 days of trying to use FreeCAD.

It seems like it has lots of capability but still "punch your monitor" levels of difficulty just trying to do the most basic stuff.

LoganDark•16m ago
Plasticity is the closest thing to this, I think. It uses Parasolid, which Blender does not, and supports xNURBS, which Blender does not.
dgroshev•14m ago
Same, but I don't think it's possible without a large and sustained investment into a free geometric modelling kernel, which can probably be only done by a government.

Parasolid is powering practically every major CAD system. Its development started in 1986 and it's still actively developed. The amount of effort that goes into those things is immense (39 years of commercial development!) and I don't believe it can be done pro-bono in someone's spare time. What's worse, with this kind of software there is no "graceful degradation": while something like a MIP solver can be useful even if it's quite a bit slower than Gurobi, a kernel that can't model complex lofts and fillets is not particularly useful.

3D CAD is much harder than Blender and less amenable to open source development.

LoganDark•12m ago
> Same, but I don't think it's possible without a large and sustained investment into a free geometric modelling kernel, which can probably be only done by a government.

Fornjot has been attempting this: https://www.fornjot.app

It's going to be years or decades before it's competitive though. Also, it looks like they switched to keeping progress updates private except to sponsors, which means I don't actually have any information about it anymore which is sad.

polishdude20•14m ago
Onshape has blown me away with its browser interface and how quick it all loads. And as long as your projects are public, it's free.
Teever•6m ago
You may be interested in CAD Sketcher: https://www.cadsketcher.com/

You're on point that there's a tremendous amount of money captures by Autodesk for CAD software that could be better directed at the open source community instead.

Software like OpenSCAD and FreeCAD are obviously not suitable for much commercial work, and have very irritating limitations for hobbyist work, in my mind a big part of that is the UI and Blender has a good and established UI at this point so I'd love to see the open source CAD that provides an alternative to vendor lock in come from a Blender add-on instead of a separate program.

I am no expert but as I understand it the primary difficulty with developing good alternatives to commercial CAD software lie in the development of an effective geometric kernel.

It seems to me that if a developer of an opensource CAD program develops it as a Blender add-on they can effectively outsource the remainder of the development efforts to the Blender community while focus can be made on the CAD kernel itself.

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