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The Cities Skylines Paradox: how the sequel stumbled

https://selix.net/notes/the-cities-skyline-paradox
11•jhy•1h ago

Comments

manyaoman•31m ago
"Developed by the Helsinki-based Colossal Order" -> Tampere-based? (source: https://en.wikipedia.org/wiki/Colossal_Order)
input_sh•4m ago
You'll have to excuse Claude, it must've missed that.

They're both Tampere-based, in fact they're like 500 meters away from each other. Unlike CO, Iceflake is owned by Paradox. CO has no public projects outside Cities Skylines, so the question is will they fail and will their employees simply be poached by Iceflake.

voidUpdate•19m ago
I still don't know why we needed a sequel... Couldn't they just keep working on the original game, which already worked really well and lots of people loved? I had similar feelings about kerbal space program, but at least there it's somewhat understandable, given the jank that crept in over time
gear54rus•17m ago
There definitely were improvements to be made in both KSP (physics of large vessels) and CS (FPS in large cities).

Instead we get this... 0/2

gyomu•13m ago
Development teams are expensive to fund, and people who have bought a game will pay full price for a sequel, but won’t pay full price for updates/DLC.

And releasing a sequel gets you hype and press coverage - potentially expanding your customer base - in a way that releasing updates won’t.

There are some exceptions (No Man’s Sky?) but they are very few and far between.

voidUpdate•9m ago
Well ok, I know "value to shareholders" is a good enough reason for some people... I guess I'm not thinking capitalistically enough about stuff
zamadatix•11m ago
Both could definitely have used a completely updated engine at the very least (not just graphics, but scaling/capabilities around the core gameplay had grown quite a bit beyond what made sense originally), which would enable a lot of things which weren't as feasible in the original games, but it's hard to do that kind of reset and match 10 years of building and tweaking on the original. Hopefully KSA (Kitten Space Agency) can have better luck.
luckyturkey•17m ago
The story is familiar: small team nails a niche, publisher scales expectations, sequel inherits AAA scope without AAA staff. Ten years later we call it "mismanagement", but really it's the same incentive loop that breaks most creative partnerships once success hits Excel.
nottorp•5m ago
Yep. It's the curse of too much money.

Just because you hit on something and gamers threw their money at you because you deserved it, it doesn't mean the next iteration has to have MORE OF EVERYTHING.

Even some series that have maintained quality have got a bit too big for their own good if you ask me. Did Horizon Forbidden West need to be that big? Zero Dawn was the perfect length if you ask me.

Even Witcher 3 has a faint whiff of 'it could have been a bit shorter and still brilliant'.

DrierCycle•7m ago
The collapse of AAA is a parallel sim game-narrative.

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https://sliprail.fengcen.io/en/
1•fengcen•1m ago•0 comments

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https://twitter.com/karpathy/status/1990855382756164013
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The Peaceful Transfer of Power in Open Source Projects

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4•koolba•7m ago•1 comments

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