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Show HN: LoKey Typer – A calm typing practice app with ambient soundscapes

https://mcp-tool-shop-org.github.io/LoKey-Typer/
1•mikeyfrilot•47s ago•0 comments

Long-Sought Proof Tames Some of Math's Unruliest Equations

https://www.quantamagazine.org/long-sought-proof-tames-some-of-maths-unruliest-equations-20260206/
1•asplake•1m ago•0 comments

Hacking the last Z80 computer – FOSDEM 2026 [video]

https://fosdem.org/2026/schedule/event/FEHLHY-hacking_the_last_z80_computer_ever_made/
1•michalpleban•2m ago•0 comments

Browser-use for Node.js v0.2.0: TS AI browser automation parity with PY v0.5.11

https://github.com/webllm/browser-use
1•unadlib•3m ago•0 comments

Michael Pollan Says Humanity Is About to Undergo a Revolutionary Change

https://www.nytimes.com/2026/02/07/magazine/michael-pollan-interview.html
1•mitchbob•3m ago•1 comments

Software Engineering Is Back

https://blog.alaindichiappari.dev/p/software-engineering-is-back
1•alainrk•4m ago•0 comments

Storyship: Turn Screen Recordings into Professional Demos

https://storyship.app/
1•JohnsonZou6523•4m ago•0 comments

Reputation Scores for GitHub Accounts

https://shkspr.mobi/blog/2026/02/reputation-scores-for-github-accounts/
1•edent•7m ago•0 comments

A BSOD for All Seasons – Send Bad News via a Kernel Panic

https://bsod-fas.pages.dev/
1•keepamovin•11m ago•0 comments

Show HN: I got tired of copy-pasting between Claude windows, so I built Orcha

https://orcha.nl
1•buildingwdavid•11m ago•0 comments

Omarchy First Impressions

https://brianlovin.com/writing/omarchy-first-impressions-CEEstJk
2•tosh•16m ago•0 comments

Reinforcement Learning from Human Feedback

https://arxiv.org/abs/2504.12501
2•onurkanbkrc•17m ago•0 comments

Show HN: Versor – The "Unbending" Paradigm for Geometric Deep Learning

https://github.com/Concode0/Versor
1•concode0•18m ago•1 comments

Show HN: HypothesisHub – An open API where AI agents collaborate on medical res

https://medresearch-ai.org/hypotheses-hub/
1•panossk•21m ago•0 comments

Big Tech vs. OpenClaw

https://www.jakequist.com/thoughts/big-tech-vs-openclaw/
1•headalgorithm•23m ago•0 comments

Anofox Forecast

https://anofox.com/docs/forecast/
1•marklit•24m ago•0 comments

Ask HN: How do you figure out where data lives across 100 microservices?

1•doodledood•24m ago•0 comments

Motus: A Unified Latent Action World Model

https://arxiv.org/abs/2512.13030
1•mnming•24m ago•0 comments

Rotten Tomatoes Desperately Claims 'Impossible' Rating for 'Melania' Is Real

https://www.thedailybeast.com/obsessed/rotten-tomatoes-desperately-claims-impossible-rating-for-m...
3•juujian•26m ago•2 comments

The protein denitrosylase SCoR2 regulates lipogenesis and fat storage [pdf]

https://www.science.org/doi/10.1126/scisignal.adv0660
1•thunderbong•27m ago•0 comments

Los Alamos Primer

https://blog.szczepan.org/blog/los-alamos-primer/
1•alkyon•30m ago•0 comments

NewASM Virtual Machine

https://github.com/bracesoftware/newasm
2•DEntisT_•32m ago•0 comments

Terminal-Bench 2.0 Leaderboard

https://www.tbench.ai/leaderboard/terminal-bench/2.0
2•tosh•32m ago•0 comments

I vibe coded a BBS bank with a real working ledger

https://mini-ledger.exe.xyz/
1•simonvc•33m ago•1 comments

The Path to Mojo 1.0

https://www.modular.com/blog/the-path-to-mojo-1-0
1•tosh•36m ago•0 comments

Show HN: I'm 75, building an OSS Virtual Protest Protocol for digital activism

https://github.com/voice-of-japan/Virtual-Protest-Protocol/blob/main/README.md
5•sakanakana00•39m ago•1 comments

Show HN: I built Divvy to split restaurant bills from a photo

https://divvyai.app/
3•pieterdy•41m ago•0 comments

Hot Reloading in Rust? Subsecond and Dioxus to the Rescue

https://codethoughts.io/posts/2026-02-07-rust-hot-reloading/
3•Tehnix•42m ago•1 comments

Skim – vibe review your PRs

https://github.com/Haizzz/skim
2•haizzz•43m ago•1 comments

Show HN: Open-source AI assistant for interview reasoning

https://github.com/evinjohnn/natively-cluely-ai-assistant
4•Nive11•43m ago•6 comments
Open in hackernews

Show HN: Pusher's Maze – a browser-based puzzle game

https://pushersmaze.vercel.app/
1•gagarwal123•2mo ago

Comments

zzo38computer•2mo ago
Do you have a document explaining all of the rules? (I think it is unfortunate that too many games do not make the rules clear by writing long documents about their working. How should you know how to do it if you do not know its working?)

(I had made a puzzle game engine that does not require a web browser nor an internet connection, and has no spyware or analytics or telemetry or anything else like that. Some puzzles can be made by it including stuff similar to sokoban.)

gagarwal123•2mo ago
There is a quick guide at the bottom of the page but the rule is simple just to move the ball to exit. The guide is only on how different tiles move.
zzo38computer•2mo ago
Sokoban is you must move the boxes to the targets, although it can be called a class of puzzle games that are similar even if they do not involve moving boxes to targets; such as, it is a turn-based game with tile grid that has a puzzle to move around the pieces, etc.

(Also, it does not load, which is why I asked for a proper documentation.)

zzo38computer•2mo ago
Your comment is marked as [dead] (and so is the other one that mentions GPT-5.1 and the other stuff) but I can read it but cannot write a response directly. I am unable to access that URL. I know what you meant that it is Sokoban inspired (and I did not intend to disagree with that or to dispute that); what I meant by my comment is being a similar class of games even if it is not Sokoban; I don't know what such a class of games would be called ("Sokoban" might be misleading even if it is not entirely wrong).
beardyw•2mo ago
I reached a point where the levels became trivial. Before that most were a bit unsatisfying because the difficulty was in ignoring irrelevant things rather than finding a clever route.
gagarwal123•2mo ago
Thank you, would you remember at what level this was? And was it satisfying till a certain stage? I am trying to understand should the levels be tougher or main a certain consistency?