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What I learned from analyzing ultra-lightweight browser racing games

1•zduoduo•1h ago
I’ve been studying how extremely small browser racing games manage to feel surprisingly smooth even without real physics engines.

Most of the interesting parts come from: – camera damping rather than car physics – simplified friction curves – fake drift angles – velocity clamping that makes the handling feel stable – micro-delays that give a sense of weight

I wrote a small breakdown and included a playable demo in case anyone is curious.

https://www.glitchkarts.pro/

Comments

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What I learned from analyzing ultra-lightweight browser racing games

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