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Show HN: Solving NP-Complete Structures via Information Noise Subtraction (P=NP)

https://zenodo.org/records/18395618
1•alemonti06•2m ago•1 comments

Cook New Emojis

https://emoji.supply/kitchen/
1•vasanthv•5m ago•0 comments

Show HN: LoKey Typer – A calm typing practice app with ambient soundscapes

https://mcp-tool-shop-org.github.io/LoKey-Typer/
1•mikeyfrilot•8m ago•0 comments

Long-Sought Proof Tames Some of Math's Unruliest Equations

https://www.quantamagazine.org/long-sought-proof-tames-some-of-maths-unruliest-equations-20260206/
1•asplake•9m ago•0 comments

Hacking the last Z80 computer – FOSDEM 2026 [video]

https://fosdem.org/2026/schedule/event/FEHLHY-hacking_the_last_z80_computer_ever_made/
1•michalpleban•9m ago•0 comments

Browser-use for Node.js v0.2.0: TS AI browser automation parity with PY v0.5.11

https://github.com/webllm/browser-use
1•unadlib•10m ago•0 comments

Michael Pollan Says Humanity Is About to Undergo a Revolutionary Change

https://www.nytimes.com/2026/02/07/magazine/michael-pollan-interview.html
1•mitchbob•10m ago•1 comments

Software Engineering Is Back

https://blog.alaindichiappari.dev/p/software-engineering-is-back
1•alainrk•11m ago•0 comments

Storyship: Turn Screen Recordings into Professional Demos

https://storyship.app/
1•JohnsonZou6523•12m ago•0 comments

Reputation Scores for GitHub Accounts

https://shkspr.mobi/blog/2026/02/reputation-scores-for-github-accounts/
1•edent•15m ago•0 comments

A BSOD for All Seasons – Send Bad News via a Kernel Panic

https://bsod-fas.pages.dev/
1•keepamovin•18m ago•0 comments

Show HN: I got tired of copy-pasting between Claude windows, so I built Orcha

https://orcha.nl
1•buildingwdavid•18m ago•0 comments

Omarchy First Impressions

https://brianlovin.com/writing/omarchy-first-impressions-CEEstJk
2•tosh•24m ago•1 comments

Reinforcement Learning from Human Feedback

https://arxiv.org/abs/2504.12501
2•onurkanbkrc•25m ago•0 comments

Show HN: Versor – The "Unbending" Paradigm for Geometric Deep Learning

https://github.com/Concode0/Versor
1•concode0•25m ago•1 comments

Show HN: HypothesisHub – An open API where AI agents collaborate on medical res

https://medresearch-ai.org/hypotheses-hub/
1•panossk•28m ago•0 comments

Big Tech vs. OpenClaw

https://www.jakequist.com/thoughts/big-tech-vs-openclaw/
1•headalgorithm•31m ago•0 comments

Anofox Forecast

https://anofox.com/docs/forecast/
1•marklit•31m ago•0 comments

Ask HN: How do you figure out where data lives across 100 microservices?

1•doodledood•31m ago•0 comments

Motus: A Unified Latent Action World Model

https://arxiv.org/abs/2512.13030
1•mnming•31m ago•0 comments

Rotten Tomatoes Desperately Claims 'Impossible' Rating for 'Melania' Is Real

https://www.thedailybeast.com/obsessed/rotten-tomatoes-desperately-claims-impossible-rating-for-m...
3•juujian•33m ago•2 comments

The protein denitrosylase SCoR2 regulates lipogenesis and fat storage [pdf]

https://www.science.org/doi/10.1126/scisignal.adv0660
1•thunderbong•35m ago•0 comments

Los Alamos Primer

https://blog.szczepan.org/blog/los-alamos-primer/
1•alkyon•37m ago•0 comments

NewASM Virtual Machine

https://github.com/bracesoftware/newasm
2•DEntisT_•39m ago•0 comments

Terminal-Bench 2.0 Leaderboard

https://www.tbench.ai/leaderboard/terminal-bench/2.0
2•tosh•40m ago•0 comments

I vibe coded a BBS bank with a real working ledger

https://mini-ledger.exe.xyz/
1•simonvc•40m ago•1 comments

The Path to Mojo 1.0

https://www.modular.com/blog/the-path-to-mojo-1-0
1•tosh•43m ago•0 comments

Show HN: I'm 75, building an OSS Virtual Protest Protocol for digital activism

https://github.com/voice-of-japan/Virtual-Protest-Protocol/blob/main/README.md
5•sakanakana00•46m ago•1 comments

Show HN: I built Divvy to split restaurant bills from a photo

https://divvyai.app/
3•pieterdy•48m ago•0 comments

Hot Reloading in Rust? Subsecond and Dioxus to the Rescue

https://codethoughts.io/posts/2026-02-07-rust-hot-reloading/
4•Tehnix•49m ago•1 comments
Open in hackernews

3D printing with unconventional vase mode

https://vorpal.se/posts/2025/jun/23/3d-printing-with-unconventional-vase-mode/
65•dgroshev•2mo ago

Comments

addaon•2mo ago
A lot of these tricks are used to print UAV / RC wings with internal structure, often out of foaming filaments to reduce weight.
beeflet•2mo ago
Why not use normal printing techniques with low or no infill? Or just design the parts with internal cavities
addaon•2mo ago
A few reasons. First, foaming filaments, especially PLAs, are very, very, very stringy -- you can't really cut off the feed by stopping the extruder, because the small remnant in the heating head will continue to absorb heat and expand out of the head. So having a single continuous path is almost required for decent quality. Second, minimum weight (both for a given strength, and absolutely) is achieved at a single wall; and vase mode is designed to exactly meet both of those constraints.
ortusdux•2mo ago
There are some great vase mode designs for gridfinity boxes that minimize filament usage and maximize print speed.

https://www.printables.com/model/324102-vase-mode-parametric...

VorpalWay•2mo ago
(Original author of the blog post here.)

That is a neat design. From what I can tell though, the split base/top is overly complex. You can simply set (in PrusaSlicer at least) the number of layers to print normally before switching to vase mode.

Other than that, it seems to deriving strength from having sides that are not flat (same reason a rolled up paper is stiffer than a flat pice of paper), a fairly common trick when working with thin flat material of any kind (e.g. bent metal or cardboard have the same concerns). No "unusual" vase mode tricks that I can see.

stevenhubertron•2mo ago
Vase mode has been around for quite some time and a very popular way to print quickly.
cyclotron3k•2mo ago
Interesting and useful article, but:

> If you are new to 3D printing and/or CAD for 3D printing, this is not the right article for you.

I feel like I would have been fine with this article about a week into my 3d printing journey.

VorpalWay•2mo ago
Original author here. Thanks for the feedback.

I always find it hard to determine what audience is appropriate for what I write. In this case I specifically didn't want to spend time on explaining what I consider basic terminology, and as deep as I am into 3D printing it can be hard to know what is at what level.

whynotmaybe•2mo ago
I don't think it's important to specify the target audience's required knowledge or level.

I often start to read article outside of my knowledge/competences and yes, often stop because I'm lost in terminology and don't want to read further.

But, it also happens that I want to know more and discover what specialists consider "basic knowledge".

This is the exact pattern that made me want to read your text. I knew vase mode existed but never cared for it because it's outside of my requirements for 3d printing.

Now I know and you explained it perfectly!

7bit•2mo ago
Just leave that remark out. You're likely to be wrong for the majority of readers. Just let the reader decide whether the article is right or wrong for them.
VorpalWay•2mo ago
Original author of the blog post here. Cool to see that people like this post enough for it to show up on HN (never had a account here until now).

If you have questions related to the blog post, feel free ask.

antirez•2mo ago
Some time ago based on the same set of ideas I made this:

https://makerworld.com/it/models/99219-olivetti-style-vase-m...

You can create fast to print objects consuming very little filament, however to have some kind of texture on the surfaces is absolutely needed for strength.

VorpalWay•2mo ago
(Original author of the blog post here.)

That is a neat model. It seems like unlike printables, makersworld doesn't have a 3D preview on the website (or maybe you need to be logged in, or use an app or something)? As I have a Prusa printer, I have naturally falles into using printables (and Thingyverse back before printables was launched).

I will have to download the model and take a proper look in the slicer or CAD program when I'm no longer on my mobile phone. (I will probably not print it, as I'm not currently in the need of a desk organiser, and I don't like wasting plastic.)

For the benefit of those who don't know (I assume you do): Texture absolutely helps rigidity in any part, since if the surface is already curved or creased in one direction it resists bending in other directions. (This is why a rolled up paper is stiffer than a sheet.)

antirez•2mo ago
Thank you for your comment! The model can be also found on Printables. I have both an MK4 and a Bambulab A1 :D Thanks.
VorpalWay•2mo ago
Ah, I have a Mk3.9s, and definitely don't need more than one printer.

I looked at the model on printables, and have a followup question: why does the slit go all the way through? You can make the first few layers print normal and solid (in fact this is very common), so I'm slightly confused as to why you didn't (it would probably increase the strength a bit).

antirez•2mo ago
It was an attempt at using less plastic, in vase mode there is this absurd thing that the first few solid layers are accountable often from 30% or more of the whole object weight! However, yes, it would be more robust that way.

I have a long love affair with vase mode and abusing it, and always saving time/weight is my main goal, like in this other case: https://makerworld.com/it/models/840291-vase-mode-gear-phone...

Your blog post made me thing that we would almost need a specialized vase mode site for models of that kind :D Moreover, there is no reason why the top surface could not be closed with bridging. The slicers have a lot of odd limitations in the context of vase mode.

VorpalWay•2mo ago
Agreed, I would like to be able to specify vase mode as a height range modifier in the slicer, so I could shift back to non-vase mode near the top.

If you want full control though, you might want to look at https://github.com/FullControlXYZ/fullcontrol (using python to directly generate gcode). Perhaps a bit over the top, but their examples are cool and show things that can't currently be done any other way. You could definitely switch back and forth between vase and normal with it.

antirez•2mo ago
Thanks, yep I know ControlXYZ, it's cool but far from practical, I have the feeling their contribution would be a lot more impactful if working with OrcaSlicer.
mg•2mo ago
I often wonder if there should be something like a "folded outline" mode in slicers. For example, it would make the outer left wall of an object:

    │││││││
    │││││││
    │││││││
    │││││││  Inside of the object
    │││││││  is here
    │││││││
    │││││││
    │││││││
    
Look like this instead:

    ┌────
    └─────┐
    ┌─────┘
    └─────┐ Inside of the object
    ┌─────┘ is here
    └─────┐
    ┌─────┘
    └─────
    
The seam (where the print head moves up a layer) could then be on the inside of the object:

    ┌────
    └─────┐
    ┌─────┘
    └─────  <-- Print head moves up here
    ┌─────┘
    └─────┐
    ┌─────┘
    └─────

This might result in having no visible seam but instead evenly distributed vertical lines, similar to the horizontal lines that all 3D prints have. The horizontal lines look quite nice when the print is otherwise perfect. So maybe doing this and having horizontal AND vertical lines would look good overall?
VorpalWay•2mo ago
I like this idea. Hiding the seam in a crack or sharp corner (convex or concave) is already a thing, and your idea builds on that.

I'm also curious what it would do for part strength. If you offset the zig-zags from layer to layer it will not be as pretty obviously, but it should act like offset bricks in a brick wall. Worth exploring (but I don't have the equipment to test part strength).

One effect of this would be to make the print dramatically slower though, you would never get up to max speed due to all the cornering.

You could do this sort of pattern already while modelling (though that offset version would be very fiddly). Less practical than the slicer but useful for a quick proof of concept.

Thinking about it some more, this is not that far from the existing fuzzy skin pattern already in slicers, and I believe that the relatively obscure slicer IdeaMaker does allow to apply arbitrary textures as height maps on the sides of parts. That could be another way to explore this.

cassianoleal•2mo ago
> If you offset the zig-zags from layer to layer it will not be as pretty

It would probably just be a slightly less random fuzzy skin effect.

This is an interesting idea but I suspect print times would put most people off.

mg•2mo ago
I wouldn't mind long print times.

I am not sure, but "fuzzy skin" seems to intentionally sacrifice some adherence to the object's exact shape? "folded outline" would not do that. If the printer prints it exactly, the print would match the object just as precisely as a normal outline.

The IdeaMaker repo on GitHub says it is abandoned. Maybe there are other options? An open source slicer written in Python without dependencies that works on the command line would be my favorite starting point. If there is none, writing a new one might also be feasible?

VorpalWay•2mo ago
Yes, fuzzy skin does that, in order to create a rough texture. But your idea won't be perfectly conforming to the original shape either, the physics of molten plastic means you will likely get unevenness still.

You could consider writing a post processing script, or perhaps experimenting with https://github.com/FullControlXYZ/fullcontrol (not a slicer but a toolkit for generating gcode from python). I suspect that a full on slicer in pure python would be rather slow though.

I don't think IdeaMaker is abandoned, but it is closed source freeware.

mg•2mo ago
Fullcontrol looks interesting, thanks!

I just started 3D printing a few weeks ago. I already realized that I need to write my own CAD software. None of the existing ones are the way I want to design objects. That will probably take a few months. Then I will probably want to control the prints down to the gcode level and look into the situation then.

VorpalWay•2mo ago
That is rather ambitious. I don't know how you prefer CAD, but if you don't like parametric CAD (Fusion, Onshape, FreeCAD, etc), nor sculpting (Blender, and various other artistic things) there is also code based CAD such as OpenSCAD and iirc some others.

For me, parametric CAD is what clicked. I suspect making your own CAD engine is going to be quite a lot of work though, as unlike most 3D modelling for games etc, proper CAD works with mathematically perfect shapes, rather than tesselated approximations. (I believe OpenSCAD doesn't, it tesselates but let's you define the resolution dynamically as the script is executed.)

For 3D prints, this is something that you can live with: the imperfections of the technology will hide the triangles mostly if you use a high enough resolution. But for subtractive CNC, this is a problem: If you mill from metal you will see the imperfections.

mg•2mo ago
From what I have seen so far, OpenScad is the closest to how I would like to build my objects.

The two main differences to how I want to work are:

1: I want to use a web-based solution. I don't like to install software. I just want to open a website. No matter if I am on Linux, Android or iOS - it should just work.

2: Instead of the SCAD language, I want to use Python.

VorpalWay•2mo ago
I saw a programatic Web cad tool before, took a moment to find it (and along the way I found a few others). Caveat: of these I have only used Onshape, and I tend to use it via the graphical interface.

- First up Onshape is web based, but is actually programmable behind the scenes (and all documents are scripts under the hood). This is used to let you write plugins it for it.

- The one I was thinking of used to be called KittyCAD but has since been renamed: https://zoo.dev/ (looked at it briefly but it was in very early stages then).

- https://www.fornjot.app/ is a work in progress CAD engine that can compile to WASM. Written in Rust (so big plus for me there, I have switched from C++ to Rust for most things).

There are a few python cad things already as well: SolidPython, PythonSCAD and CadQuery. FreeCAD is also scriptable in python. Due to the large size, python really isn't suitable for embedding in wasm though.

mg•2mo ago
For the core of my engine, I just need to build some basic mesh tools like mesh(), combine(), intersect(), difference(). Everything else, common objects like cube(), sphere(), disk() and common operations like move() and rotate() is then simple.

SolidPython: This seems to rely on OpenScad. I think a solution without dependencies will fare better in the long run.

PythonSCAD: This also seems to be heavily interwoven with OpenScad.

CadQuery: This might be interesting. I will probably start with some code for mesh(), combine(), intersect(), difference() that I write myself and then look into libraries like this one and evaluate if it makes sense to swap out my own for one of them. But I have the feeling they will not match my preferred architecture closely enough.

What do you mean by "Due to the large size, python really isn't suitable for embedding in wasm"? In what regard is Python "big"?

VorpalWay•2mo ago
Python is big in the sense that your wasm bundle with the CPython runtime and a bunch of the standard library are going to be several MB most likely. Just libpython.so in my system is 8.7 MB for example. The standard library is an additional 56 MB.

Yes, you can compress and strip down unused parts, but it will still not be a fast loading page if you want to provide a reasonable coding experience for the user to write python in. And it will eat server bandwidth, not a big deal if it is just you self hosting for yourself, but if you want to make this a public service that does matter.

mg•2mo ago
8.6 MB - wow!

There must be way more in there than just running Python code.

I once implemented a small subset of PHP in PHP (just enough to run the code I wanted it to run) and it took me 320 lines of code. The file (gloriously named php.php) was less than 10k in size.

Still, loading 8.7 MB is kinda ok. It takes about 2s on my pretty normal home connection.

Indeed, https://pyodide.org/en/stable/console.html loads a wasm that is 8.7 MB.

It also loads "python_stdlib.zip" which is 2.42 MB. Maybe that is the whole standard lib in compressed form? I wonder why they publish a zip. Browsers natively support all kinds of nice compression.

I guess there are leaner implementations than CPython?

https://pyscript.net loads a file "mircopython.wasm" that is 434 KB.

exasperaited•2mo ago
Not seen web-based python CAD but IMO any time spent going too deep into OpenSCAD is wasted if you plan to do really complex things: it is limited. You might find Replicad useful if you combined it with some wasm Python thing.
exasperaited•2mo ago
Other code-CAD: Build123D/CadQuery, DeclaraCAD, Cascade Studio and Replicad, ShapeScript, zoo.dev, codecad.xyz.
iwontberude•2mo ago
I love the ambition! Good luck!
exasperaited•2mo ago
There’s an expensive but interesting package, Rhinoceros 3D, which has an add-on called Grasshopper that is used for quite unconventional GCODE generators; people in the textiles and furniture industry are using this with 3D printing.
dgroshev•2mo ago
Another alternative is Rhino+Grasshopper with direct g-code generation, which allows for some wild tricks, including full colour printing: https://www.instagram.com/medium_things/

You can read more here:

https://controlmad.com/en/training/10h-grasshopper-g-code-fo...

https://interactivetextbooks.tudelft.nl/rhino-grasshopper/Gr...

mg•2mo ago
I think it shouldn't be too hard to just output g-code via a Python program?

That is the direction I will probably first look into when I get to the g-code level of my 3d-journey.

exasperaited•2mo ago
This would work in theory but quality would be exceptionally reliant on a well-calibrated printer, because you are asking it to do the thing that introduces the most motion variation: abrupt changes of direction.