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Moltbook isn't real but it can still hurt you

https://12gramsofcarbon.com/p/tech-things-moltbook-isnt-real-but
1•theahura•3m ago•0 comments

Take Back the Em Dash–and Your Voice

https://spin.atomicobject.com/take-back-em-dash/
1•ingve•4m ago•0 comments

Show HN: 289x speedup over MLP using Spectral Graphs

https://zenodo.org/login/?next=%2Fme%2Fuploads%3Fq%3D%26f%3Dshared_with_me%25253Afalse%26l%3Dlist...
1•andrespi•5m ago•0 comments

Teaching Mathematics

https://www.karlin.mff.cuni.cz/~spurny/doc/articles/arnold.htm
1•samuel246•7m ago•0 comments

3D Printed Microfluidic Multiplexing [video]

https://www.youtube.com/watch?v=VZ2ZcOzLnGg
2•downboots•7m ago•0 comments

Abstractions Are in the Eye of the Beholder

https://software.rajivprab.com/2019/08/29/abstractions-are-in-the-eye-of-the-beholder/
2•whack•8m ago•0 comments

Show HN: Routed Attention – 75-99% savings by routing between O(N) and O(N²)

https://zenodo.org/records/18518956
1•MikeBee•8m ago•0 comments

We didn't ask for this internet – Ezra Klein show [video]

https://www.youtube.com/shorts/ve02F0gyfjY
1•softwaredoug•9m ago•0 comments

The Real AI Talent War Is for Plumbers and Electricians

https://www.wired.com/story/why-there-arent-enough-electricians-and-plumbers-to-build-ai-data-cen...
2•geox•12m ago•0 comments

Show HN: MimiClaw, OpenClaw(Clawdbot)on $5 Chips

https://github.com/memovai/mimiclaw
1•ssslvky1•12m ago•0 comments

I Maintain My Blog in the Age of Agents

https://www.jerpint.io/blog/2026-02-07-how-i-maintain-my-blog-in-the-age-of-agents/
2•jerpint•12m ago•0 comments

The Fall of the Nerds

https://www.noahpinion.blog/p/the-fall-of-the-nerds
1•otoolep•14m ago•0 comments

I'm 15 and built a free tool for reading Greek/Latin texts. Would love feedback

https://the-lexicon-project.netlify.app/
2•breadwithjam•17m ago•0 comments

How close is AI to taking my job?

https://epoch.ai/gradient-updates/how-close-is-ai-to-taking-my-job
1•cjbarber•17m ago•0 comments

You are the reason I am not reviewing this PR

https://github.com/NixOS/nixpkgs/pull/479442
2•midzer•19m ago•1 comments

Show HN: FamilyMemories.video – Turn static old photos into 5s AI videos

https://familymemories.video
1•tareq_•20m ago•0 comments

How Meta Made Linux a Planet-Scale Load Balancer

https://softwarefrontier.substack.com/p/how-meta-turned-the-linux-kernel
1•CortexFlow•20m ago•0 comments

A Turing Test for AI Coding

https://t-cadet.github.io/programming-wisdom/#2026-02-06-a-turing-test-for-ai-coding
2•phi-system•21m ago•0 comments

How to Identify and Eliminate Unused AWS Resources

https://medium.com/@vkelk/how-to-identify-and-eliminate-unused-aws-resources-b0e2040b4de8
3•vkelk•21m ago•0 comments

A2CDVI – HDMI output from from the Apple IIc's digital video output connector

https://github.com/MrTechGadget/A2C_DVI_SMD
2•mmoogle•22m ago•0 comments

CLI for Common Playwright Actions

https://github.com/microsoft/playwright-cli
3•saikatsg•23m ago•0 comments

Would you use an e-commerce platform that shares transaction fees with users?

https://moondala.one/
1•HamoodBahzar•25m ago•1 comments

Show HN: SafeClaw – a way to manage multiple Claude Code instances in containers

https://github.com/ykdojo/safeclaw
3•ykdojo•28m ago•0 comments

The Future of the Global Open-Source AI Ecosystem: From DeepSeek to AI+

https://huggingface.co/blog/huggingface/one-year-since-the-deepseek-moment-blog-3
3•gmays•28m ago•0 comments

The Evolution of the Interface

https://www.asktog.com/columns/038MacUITrends.html
2•dhruv3006•30m ago•1 comments

Azure: Virtual network routing appliance overview

https://learn.microsoft.com/en-us/azure/virtual-network/virtual-network-routing-appliance-overview
3•mariuz•30m ago•0 comments

Seedance2 – multi-shot AI video generation

https://www.genstory.app/story-template/seedance2-ai-story-generator
2•RyanMu•34m ago•1 comments

Πfs – The Data-Free Filesystem

https://github.com/philipl/pifs
2•ravenical•37m ago•0 comments

Go-busybox: A sandboxable port of busybox for AI agents

https://github.com/rcarmo/go-busybox
3•rcarmo•38m ago•0 comments

Quantization-Aware Distillation for NVFP4 Inference Accuracy Recovery [pdf]

https://research.nvidia.com/labs/nemotron/files/NVFP4-QAD-Report.pdf
2•gmays•39m ago•0 comments
Open in hackernews

Making my 1970's-style renderer multi-threaded

https://filiph.net/text/making-my-1970s-renderer-multi-threaded.html
38•Apocryphon•2mo ago

Comments

PeterHolzwarth•2mo ago
70s? Are the 70s and 80s far enough in the rear-view mirror that they have blended into one? (Well, at least up to 83-84).

Or, am I forgetting some 70's pop images/film animation that used this style? I'm thinking of the matte transparent quads look of the mech, etc.

retrac•2mo ago
No, you're right. The attack on the Death Star sequence, in Star Wars (1977), is one of the very first use of 3D computer graphics in film.

The tie-fighters and Death Star were drawn as wire-frame. And it was all wire-frame until about '81 - '82. Textured rendering was driven by rapid performance gains with parallel and vector processors. I can't think of any use of textured surfaces until the early 1980s, outside of some experimental things like "A Computer Animated Hand" (1972).

The Genesis effect in Star Trek II (1982) was considered mind-blowing at the time. Most people in the audience would have never seen anything like it: https://www.youtube.com/watch?v=Tq_sSxDE32c They used a Cray X-MP supercomputer. A very expensive one minute of film.

What we would recognize as the early 3D graphics scifi style emerges in the early-mid 80s. For example, The Last Starfighter (1984): https://youtu.be/bkDzkjQodzs?t=32

Dwedit•2mo ago
Why exactly would a hardware 3D renderer be unable to create the desired aesthetic? I don't see anything in the screenshots that couldn't be done using the features of Direct3D 9.